| Index: src/core/SkBlitRow_D32.cpp
|
| diff --git a/src/core/SkBlitRow_D32.cpp b/src/core/SkBlitRow_D32.cpp
|
| index 0f8cbe810479ebd4ee0d40ce0a268f15a90620cc..75330ae33761a5ba8d8a81e7e3359de9b9c64254 100644
|
| --- a/src/core/SkBlitRow_D32.cpp
|
| +++ b/src/core/SkBlitRow_D32.cpp
|
| @@ -8,6 +8,7 @@
|
| #include "SkBlitRow.h"
|
| #include "SkBlitMask.h"
|
| #include "SkColorPriv.h"
|
| +#include "SkOpts.h"
|
| #include "SkUtils.h"
|
|
|
| #define UNROLL
|
| @@ -131,32 +132,10 @@ SkBlitRow::Proc32 SkBlitRow::Factory32(unsigned flags) {
|
| return proc;
|
| }
|
|
|
| -#include "Sk4px.h"
|
| -
|
| -// Color32 uses the blend_256_round_alt algorithm from tests/BlendTest.cpp.
|
| -// It's not quite perfect, but it's never wrong in the interesting edge cases,
|
| -// and it's quite a bit faster than blend_perfect.
|
| -//
|
| -// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
|
| void SkBlitRow::Color32(SkPMColor dst[], const SkPMColor src[], int count, SkPMColor color) {
|
| switch (SkGetPackedA32(color)) {
|
| case 0: memmove(dst, src, count * sizeof(SkPMColor)); return;
|
| case 255: sk_memset32(dst, color, count); return;
|
| }
|
| -
|
| - // This Sk4px impl works great on other platforms or when we have NEON.
|
| -#if defined(SK_CPU_ARM32) && !defined(SK_ARM_HAS_NEON)
|
| - if (auto proc = PlatformColor32Proc()) { return proc(dst, src, count, color); }
|
| -#endif
|
| -
|
| - unsigned invA = 255 - SkGetPackedA32(color);
|
| - invA += invA >> 7;
|
| - SkASSERT(invA < 256); // We've already handled alpha == 0 above.
|
| -
|
| - Sk16h colorHighAndRound = Sk4px::DupPMColor(color).widenHi() + Sk16h(128);
|
| - Sk16b invA_16x(invA);
|
| -
|
| - Sk4px::MapSrc(count, dst, src, [&](const Sk4px& src4) -> Sk4px {
|
| - return (src4 * invA_16x).addNarrowHi(colorHighAndRound);
|
| - });
|
| + return SkOpts::blit_row_color32(dst, src, count, color);
|
| }
|
|
|