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Unified Diff: src/core/SkPictureFlat.h

Issue 131483005: Allocate SkPictureFlat::fScratch lazily. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 6 years, 11 months ago
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Index: src/core/SkPictureFlat.h
===================================================================
--- src/core/SkPictureFlat.h (revision 12980)
+++ src/core/SkPictureFlat.h (working copy)
@@ -377,9 +377,9 @@
explicit SkFlatDictionary(SkFlatController* controller)
: fController(SkRef(controller))
, fScratchSize(kScratchSizeGuess)
mtklein 2014/01/09 14:38:58 For consistency, let's make this fScratchSize(0) t
tomhudson 2014/01/09 14:49:32 Done.
- , fScratch(AllocScratch(fScratchSize))
+ , fScratch(NULL)
, fWriteBuffer(kWriteBufferGrowthBytes)
- , fWriteBufferReady(false) {
+ , fBuffersReady(false) {
mtklein 2014/01/09 14:38:58 Suggestion: fReady and lazyInit() ?
tomhudson 2014/01/09 14:49:32 Done.
this->reset();
}
@@ -515,18 +515,23 @@
}
// We have to delay fWriteBuffer's initialization until its first use; fController might not
- // be fully set up by the time we get it in the constructor.
- void lazyWriteBufferInit() {
- if (fWriteBufferReady) {
+ // be fully set up by the time we get it in the constructor. We also delay fScratch to
mtklein 2014/01/09 14:38:58 delay -> delay allocating?
tomhudson 2014/01/09 14:49:32 Done.
+ // avoid unnecessary heap allocations, since we're paying the price of the conditional
+ // anyway.
+ void lazyBufferInit() {
+ if (fBuffersReady) {
return;
}
+
+ fScratch = AllocScratch(fScratchSize);
+
// Without a bitmap heap, we'll flatten bitmaps into paints. That's never what you want.
SkASSERT(fController->getBitmapHeap() != NULL);
fWriteBuffer.setBitmapHeap(fController->getBitmapHeap());
fWriteBuffer.setTypefaceRecorder(fController->getTypefaceSet());
fWriteBuffer.setNamedFactoryRecorder(fController->getNamedFactorySet());
fWriteBuffer.setFlags(fController->getWriteBufferFlags());
- fWriteBufferReady = true;
+ fBuffersReady = true;
}
// As findAndReturnFlat, but returns a mutable pointer for internal use.
@@ -546,7 +551,7 @@
// This reference is valid only until the next call to resetScratch() or detachScratch().
const SkFlatData& resetScratch(const T& element, int index) {
- this->lazyWriteBufferInit();
+ this->lazyBufferInit();
// Flatten element into fWriteBuffer (using fScratch as storage).
fWriteBuffer.reset(fScratch->data(), fScratchSize);
@@ -577,6 +582,7 @@
// Allocate a new SkFlatData exactly big enough to hold our current scratch.
// We use the controller for this allocation to extend the allocation's lifetime and allow
// the controller to do whatever memory management it wants.
+ SkASSERT(fScratch);
mtklein 2014/01/09 14:38:58 Suggestion: SkASSERT(fScratch != NULL); as a free
tomhudson 2014/01/09 14:49:32 Done.
const size_t paddedSize = SizeWithPadding(fScratch->flatSize());
SkFlatData* detached = (SkFlatData*)fController->allocThrow(paddedSize);
@@ -596,9 +602,9 @@
// All SkFlatData* stored in fIndexedData and fHash are owned by the controller.
SkAutoTUnref<SkFlatController> fController;
size_t fScratchSize; // How many bytes fScratch has allocated for data itself.
- SkFlatData* fScratch; // Owned, must be freed with sk_free.
+ SkFlatData* fScratch; // Owned, lazily allocated, must be freed with sk_free.
SkOrderedWriteBuffer fWriteBuffer;
- bool fWriteBufferReady;
+ bool fBuffersReady;
// We map between SkFlatData and a 1-based integer index.
int fNextIndex;
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