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Unified Diff: src/arm64/simulator-arm64.cc

Issue 1314623002: Make Simulator respect C stack limits as well. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Architecture ports.wq Created 5 years, 4 months ago
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Index: src/arm64/simulator-arm64.cc
diff --git a/src/arm64/simulator-arm64.cc b/src/arm64/simulator-arm64.cc
index fae5ee518b569c50439f326d4e74a8e8e76173b2..83fd164bb6084d8187f9d057b5f75c5009965d5b 100644
--- a/src/arm64/simulator-arm64.cc
+++ b/src/arm64/simulator-arm64.cc
@@ -222,6 +222,9 @@ int64_t Simulator::CallRegExp(byte* entry,
void Simulator::CheckPCSComplianceAndRun() {
+ // Adjust JS-based stack limit to C-based stack limit.
+ isolate_->stack_guard()->AdjustStackLimitForSimulator();
+
#ifdef DEBUG
CHECK_EQ(kNumberOfCalleeSavedRegisters, kCalleeSaved.Count());
CHECK_EQ(kNumberOfCalleeSavedFPRegisters, kCalleeSavedFP.Count());
@@ -332,9 +335,15 @@ uintptr_t Simulator::PopAddress() {
// Returns the limit of the stack area to enable checking for stack overflows.
-uintptr_t Simulator::StackLimit() const {
- // Leave a safety margin of 1024 bytes to prevent overrunning the stack when
- // pushing values.
+uintptr_t Simulator::StackLimit(uintptr_t c_limit) const {
+ // The simulator uses a separate JS stack. If we have exhausted the C stack,
+ // we also drop down the JS limit to reflect the exhaustion on the JS stack.
+ if (GetCurrentStackPosition() < c_limit) {
+ return reinterpret_cast<uintptr_t>(get_sp());
+ }
+
+ // Otherwise the limit is the JS stack. Leave a safety margin of 1024 bytes
+ // to prevent overrunning the stack when pushing values.
return stack_limit_ + 1024;
}
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