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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 // Declares a Simulator for MIPS instructions if we are not generating a native | 6 // Declares a Simulator for MIPS instructions if we are not generating a native |
7 // MIPS binary. This Simulator allows us to run and debug MIPS code generation | 7 // MIPS binary. This Simulator allows us to run and debug MIPS code generation |
8 // on regular desktop machines. | 8 // on regular desktop machines. |
9 // V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro, | 9 // V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro, |
10 // which will start execution in the Simulator or forwards to the real entry | 10 // which will start execution in the Simulator or forwards to the real entry |
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186 void round_according_to_fcsr(float toRound, float& rounded, | 186 void round_according_to_fcsr(float toRound, float& rounded, |
187 int32_t& rounded_int, float fs); | 187 int32_t& rounded_int, float fs); |
188 void round64_according_to_fcsr(double toRound, double& rounded, | 188 void round64_according_to_fcsr(double toRound, double& rounded, |
189 int64_t& rounded_int, double fs); | 189 int64_t& rounded_int, double fs); |
190 void round64_according_to_fcsr(float toRound, float& rounded, | 190 void round64_according_to_fcsr(float toRound, float& rounded, |
191 int64_t& rounded_int, float fs); | 191 int64_t& rounded_int, float fs); |
192 // Special case of set_register and get_register to access the raw PC value. | 192 // Special case of set_register and get_register to access the raw PC value. |
193 void set_pc(int32_t value); | 193 void set_pc(int32_t value); |
194 int32_t get_pc() const; | 194 int32_t get_pc() const; |
195 | 195 |
196 Address get_sp() { | 196 Address get_sp() const { |
197 return reinterpret_cast<Address>(static_cast<intptr_t>(get_register(sp))); | 197 return reinterpret_cast<Address>(static_cast<intptr_t>(get_register(sp))); |
198 } | 198 } |
199 | 199 |
200 // Accessor to the internal simulator stack area. | 200 // Accessor to the internal simulator stack area. |
201 uintptr_t StackLimit() const; | 201 uintptr_t StackLimit(uintptr_t c_limit) const; |
202 | 202 |
203 // Executes MIPS instructions until the PC reaches end_sim_pc. | 203 // Executes MIPS instructions until the PC reaches end_sim_pc. |
204 void Execute(); | 204 void Execute(); |
205 | 205 |
206 // Call on program start. | 206 // Call on program start. |
207 static void Initialize(Isolate* isolate); | 207 static void Initialize(Isolate* isolate); |
208 | 208 |
209 static void TearDown(HashMap* i_cache, Redirection* first); | 209 static void TearDown(HashMap* i_cache, Redirection* first); |
210 | 210 |
211 // V8 generally calls into generated JS code with 5 parameters and into | 211 // V8 generally calls into generated JS code with 5 parameters and into |
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459 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \ | 459 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \ |
460 reinterpret_cast<Object*>(Simulator::current(Isolate::Current())->Call( \ | 460 reinterpret_cast<Object*>(Simulator::current(Isolate::Current())->Call( \ |
461 FUNCTION_ADDR(entry), 5, p0, p1, p2, p3, p4)) | 461 FUNCTION_ADDR(entry), 5, p0, p1, p2, p3, p4)) |
462 | 462 |
463 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \ | 463 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \ |
464 Simulator::current(Isolate::Current())->Call( \ | 464 Simulator::current(Isolate::Current())->Call( \ |
465 entry, 10, p0, p1, p2, p3, NULL, p4, p5, p6, p7, p8) | 465 entry, 10, p0, p1, p2, p3, NULL, p4, p5, p6, p7, p8) |
466 | 466 |
467 | 467 |
468 // The simulator has its own stack. Thus it has a different stack limit from | 468 // The simulator has its own stack. Thus it has a different stack limit from |
469 // the C-based native code. Setting the c_limit to indicate a very small | 469 // the C-based native code. The JS-based limit normally points near the end of |
470 // stack cause stack overflow errors, since the simulator ignores the input. | 470 // the simulator stack. When the C-based limit is exhausted we reflect that by |
471 // This is unlikely to be an issue in practice, though it might cause testing | 471 // lowering the JS-based limit as well, to make stack checks trigger. |
472 // trouble down the line. | |
473 class SimulatorStack : public v8::internal::AllStatic { | 472 class SimulatorStack : public v8::internal::AllStatic { |
474 public: | 473 public: |
475 static inline uintptr_t JsLimitFromCLimit(Isolate* isolate, | 474 static inline uintptr_t JsLimitFromCLimit(Isolate* isolate, |
476 uintptr_t c_limit) { | 475 uintptr_t c_limit) { |
477 return Simulator::current(isolate)->StackLimit(); | 476 return Simulator::current(isolate)->StackLimit(c_limit); |
478 } | 477 } |
479 | 478 |
480 static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { | 479 static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { |
481 Simulator* sim = Simulator::current(Isolate::Current()); | 480 Simulator* sim = Simulator::current(Isolate::Current()); |
482 return sim->PushAddress(try_catch_address); | 481 return sim->PushAddress(try_catch_address); |
483 } | 482 } |
484 | 483 |
485 static inline void UnregisterCTryCatch() { | 484 static inline void UnregisterCTryCatch() { |
486 Simulator::current(Isolate::Current())->PopAddress(); | 485 Simulator::current(Isolate::Current())->PopAddress(); |
487 } | 486 } |
488 }; | 487 }; |
489 | 488 |
490 } } // namespace v8::internal | 489 } } // namespace v8::internal |
491 | 490 |
492 #endif // !defined(USE_SIMULATOR) | 491 #endif // !defined(USE_SIMULATOR) |
493 #endif // V8_MIPS_SIMULATOR_MIPS_H_ | 492 #endif // V8_MIPS_SIMULATOR_MIPS_H_ |
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