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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 | 5 |
| 6 // Declares a Simulator for ARM instructions if we are not generating a native | 6 // Declares a Simulator for ARM instructions if we are not generating a native |
| 7 // ARM binary. This Simulator allows us to run and debug ARM code generation on | 7 // ARM binary. This Simulator allows us to run and debug ARM code generation on |
| 8 // regular desktop machines. | 8 // regular desktop machines. |
| 9 // V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro, | 9 // V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro, |
| 10 // which will start execution in the Simulator or forwards to the real entry | 10 // which will start execution in the Simulator or forwards to the real entry |
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| 174 } | 174 } |
| 175 | 175 |
| 176 int get_sinteger_from_s_register(int sreg) { | 176 int get_sinteger_from_s_register(int sreg) { |
| 177 return GetFromVFPRegister<int, 1>(sreg); | 177 return GetFromVFPRegister<int, 1>(sreg); |
| 178 } | 178 } |
| 179 | 179 |
| 180 // Special case of set_register and get_register to access the raw PC value. | 180 // Special case of set_register and get_register to access the raw PC value. |
| 181 void set_pc(int32_t value); | 181 void set_pc(int32_t value); |
| 182 int32_t get_pc() const; | 182 int32_t get_pc() const; |
| 183 | 183 |
| 184 Address get_sp() { | 184 Address get_sp() const { |
| 185 return reinterpret_cast<Address>(static_cast<intptr_t>(get_register(sp))); | 185 return reinterpret_cast<Address>(static_cast<intptr_t>(get_register(sp))); |
| 186 } | 186 } |
| 187 | 187 |
| 188 // Accessor to the internal simulator stack area. | 188 // Accessor to the internal simulator stack area. |
| 189 uintptr_t StackLimit() const; | 189 uintptr_t StackLimit(uintptr_t c_limit) const; |
| 190 | 190 |
| 191 // Executes ARM instructions until the PC reaches end_sim_pc. | 191 // Executes ARM instructions until the PC reaches end_sim_pc. |
| 192 void Execute(); | 192 void Execute(); |
| 193 | 193 |
| 194 // Call on program start. | 194 // Call on program start. |
| 195 static void Initialize(Isolate* isolate); | 195 static void Initialize(Isolate* isolate); |
| 196 | 196 |
| 197 static void TearDown(HashMap* i_cache, Redirection* first); | 197 static void TearDown(HashMap* i_cache, Redirection* first); |
| 198 | 198 |
| 199 // V8 generally calls into generated JS code with 5 parameters and into | 199 // V8 generally calls into generated JS code with 5 parameters and into |
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| 432 #define CALL_GENERATED_FP_INT(entry, p0, p1) \ | 432 #define CALL_GENERATED_FP_INT(entry, p0, p1) \ |
| 433 Simulator::current(Isolate::Current())->CallFPReturnsInt( \ | 433 Simulator::current(Isolate::Current())->CallFPReturnsInt( \ |
| 434 FUNCTION_ADDR(entry), p0, p1) | 434 FUNCTION_ADDR(entry), p0, p1) |
| 435 | 435 |
| 436 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \ | 436 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \ |
| 437 Simulator::current(Isolate::Current())->Call( \ | 437 Simulator::current(Isolate::Current())->Call( \ |
| 438 entry, 10, p0, p1, p2, p3, NULL, p4, p5, p6, p7, p8) | 438 entry, 10, p0, p1, p2, p3, NULL, p4, p5, p6, p7, p8) |
| 439 | 439 |
| 440 | 440 |
| 441 // The simulator has its own stack. Thus it has a different stack limit from | 441 // The simulator has its own stack. Thus it has a different stack limit from |
| 442 // the C-based native code. Setting the c_limit to indicate a very small | 442 // the C-based native code. The JS-based limit normally points near the end of |
| 443 // stack cause stack overflow errors, since the simulator ignores the input. | 443 // the simulator stack. When the C-based limit is exhausted we reflect that by |
| 444 // This is unlikely to be an issue in practice, though it might cause testing | 444 // lowering the JS-based limit as well, to make stack checks trigger. |
|
Michael Starzinger
2015/08/24 13:46:31
You claim this to unlikely be an issue in practice
| |
| 445 // trouble down the line. | |
| 446 class SimulatorStack : public v8::internal::AllStatic { | 445 class SimulatorStack : public v8::internal::AllStatic { |
| 447 public: | 446 public: |
| 448 static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, | 447 static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate, |
| 449 uintptr_t c_limit) { | 448 uintptr_t c_limit) { |
| 450 return Simulator::current(isolate)->StackLimit(); | 449 return Simulator::current(isolate)->StackLimit(c_limit); |
| 451 } | 450 } |
| 452 | 451 |
| 453 static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { | 452 static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { |
| 454 Simulator* sim = Simulator::current(Isolate::Current()); | 453 Simulator* sim = Simulator::current(Isolate::Current()); |
| 455 return sim->PushAddress(try_catch_address); | 454 return sim->PushAddress(try_catch_address); |
| 456 } | 455 } |
| 457 | 456 |
| 458 static inline void UnregisterCTryCatch() { | 457 static inline void UnregisterCTryCatch() { |
| 459 Simulator::current(Isolate::Current())->PopAddress(); | 458 Simulator::current(Isolate::Current())->PopAddress(); |
| 460 } | 459 } |
| 461 }; | 460 }; |
| 462 | 461 |
| 463 } } // namespace v8::internal | 462 } } // namespace v8::internal |
| 464 | 463 |
| 465 #endif // !defined(USE_SIMULATOR) | 464 #endif // !defined(USE_SIMULATOR) |
| 466 #endif // V8_ARM_SIMULATOR_ARM_H_ | 465 #endif // V8_ARM_SIMULATOR_ARM_H_ |
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