Index: src/gpu/GrAAHairLinePathRenderer.cpp |
=================================================================== |
--- src/gpu/GrAAHairLinePathRenderer.cpp (revision 8388) |
+++ src/gpu/GrAAHairLinePathRenderer.cpp (working copy) |
@@ -158,7 +158,6 @@ |
return -1; |
} |
- static const int kMaxSub = 4; |
// tolerance of triangle height in pixels |
// tuned on windows Quadro FX 380 / Z600 |
// trade off of fill vs cpu time on verts |
@@ -168,6 +167,7 @@ |
if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { |
return 0; |
} else { |
+ static const int kMaxSub = 4; |
// subdividing the quad reduces d by 4. so we want x = log4(d/tol) |
// = log4(d*d/tol*tol)/2 |
// = log2(d*d/tol*tol) |