OLD | NEW |
1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/js-context-relaxation.h" | 5 #include "src/compiler/js-context-relaxation.h" |
6 #include "src/compiler/js-graph.h" | 6 #include "src/compiler/js-graph.h" |
7 #include "test/unittests/compiler/graph-unittest.h" | 7 #include "test/unittests/compiler/graph-unittest.h" |
8 #include "test/unittests/compiler/node-test-utils.h" | 8 #include "test/unittests/compiler/node-test-utils.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
(...skipping 134 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
145 EXPECT_FALSE(r.Changed()); | 145 EXPECT_FALSE(r.Changed()); |
146 EXPECT_EQ(context, NodeProperties::GetContextInput(node)); | 146 EXPECT_EQ(context, NodeProperties::GetContextInput(node)); |
147 } | 147 } |
148 | 148 |
149 TEST_F(JSContextRelaxationTest, | 149 TEST_F(JSContextRelaxationTest, |
150 RelaxJSCallFunctionDeepContextChainFullRelaxForCatch) { | 150 RelaxJSCallFunctionDeepContextChainFullRelaxForCatch) { |
151 Node* const input0 = Parameter(0); | 151 Node* const input0 = Parameter(0); |
152 Node* const input1 = Parameter(1); | 152 Node* const input1 = Parameter(1); |
153 Node* const context = Parameter(2); | 153 Node* const context = Parameter(2); |
154 Node* const outer_context = Parameter(3); | 154 Node* const outer_context = Parameter(3); |
155 const Operator* op = javascript()->CreateCatchContext(Unique<String>()); | 155 const Operator* op = javascript()->CreateCatchContext(Handle<String>()); |
156 Node* const frame_state_1 = | 156 Node* const frame_state_1 = |
157 ShallowFrameStateChain(outer_context, CALL_MAINTAINS_NATIVE_CONTEXT); | 157 ShallowFrameStateChain(outer_context, CALL_MAINTAINS_NATIVE_CONTEXT); |
158 Node* const effect = graph()->start(); | 158 Node* const effect = graph()->start(); |
159 Node* const control = graph()->start(); | 159 Node* const control = graph()->start(); |
160 Node* nested_context = | 160 Node* nested_context = |
161 graph()->NewNode(op, graph()->start(), graph()->start(), outer_context, | 161 graph()->NewNode(op, graph()->start(), graph()->start(), outer_context, |
162 frame_state_1, effect, control); | 162 frame_state_1, effect, control); |
163 Node* const frame_state_2 = | 163 Node* const frame_state_2 = |
164 ShallowFrameStateChain(nested_context, CALL_MAINTAINS_NATIVE_CONTEXT); | 164 ShallowFrameStateChain(nested_context, CALL_MAINTAINS_NATIVE_CONTEXT); |
165 Node* node = | 165 Node* node = |
(...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
297 STRICT, VectorSlotPair()), | 297 STRICT, VectorSlotPair()), |
298 input0, input1, context, frame_state_2, effect, control); | 298 input0, input1, context, frame_state_2, effect, control); |
299 Reduction const r = Reduce(node); | 299 Reduction const r = Reduce(node); |
300 EXPECT_FALSE(r.Changed()); | 300 EXPECT_FALSE(r.Changed()); |
301 EXPECT_EQ(context, NodeProperties::GetContextInput(node)); | 301 EXPECT_EQ(context, NodeProperties::GetContextInput(node)); |
302 } | 302 } |
303 | 303 |
304 } // namespace compiler | 304 } // namespace compiler |
305 } // namespace internal | 305 } // namespace internal |
306 } // namespace v8 | 306 } // namespace v8 |
OLD | NEW |