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Issue 131443007: aura: Remove old GL paths from RenderWidgetHostViewAura. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: removecode: ackpreviousframe Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/compositor_output_surface.h" 5 #include "content/renderer/gpu/compositor_output_surface.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/message_loop/message_loop_proxy.h" 8 #include "base/message_loop/message_loop_proxy.h"
9 #include "cc/output/compositor_frame.h" 9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h" 10 #include "cc/output/compositor_frame_ack.h"
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
56 bool use_swap_compositor_frame_message) 56 bool use_swap_compositor_frame_message)
57 : OutputSurface(context_provider, software_device.Pass()), 57 : OutputSurface(context_provider, software_device.Pass()),
58 output_surface_id_(output_surface_id), 58 output_surface_id_(output_surface_id),
59 use_swap_compositor_frame_message_(use_swap_compositor_frame_message), 59 use_swap_compositor_frame_message_(use_swap_compositor_frame_message),
60 output_surface_filter_( 60 output_surface_filter_(
61 RenderThreadImpl::current()->compositor_output_surface_filter()), 61 RenderThreadImpl::current()->compositor_output_surface_filter()),
62 routing_id_(routing_id), 62 routing_id_(routing_id),
63 prefers_smoothness_(false), 63 prefers_smoothness_(false),
64 #if defined(OS_WIN) 64 #if defined(OS_WIN)
65 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows. 65 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows.
66 main_thread_handle_(base::PlatformThreadHandle()) 66 main_thread_handle_(base::PlatformThreadHandle()),
67 #else 67 #else
68 main_thread_handle_(base::PlatformThread::CurrentHandle()) 68 main_thread_handle_(base::PlatformThread::CurrentHandle()),
69 #endif 69 #endif
70 { 70 layout_test_mode_(RenderThreadImpl::current()->layout_test_mode()),
71 weak_ptrs_(this) {
71 DCHECK(output_surface_filter_.get()); 72 DCHECK(output_surface_filter_.get());
72 DetachFromThread(); 73 DetachFromThread();
73 message_sender_ = RenderThreadImpl::current()->sync_message_filter(); 74 message_sender_ = RenderThreadImpl::current()->sync_message_filter();
74 DCHECK(message_sender_.get()); 75 DCHECK(message_sender_.get());
75 if (OutputSurface::software_device()) 76 if (OutputSurface::software_device())
76 capabilities_.max_frames_pending = 1; 77 capabilities_.max_frames_pending = 1;
77 } 78 }
78 79
79 CompositorOutputSurface::~CompositorOutputSurface() { 80 CompositorOutputSurface::~CompositorOutputSurface() {
80 DCHECK(CalledOnValidThread()); 81 DCHECK(CalledOnValidThread());
(...skipping 23 matching lines...) Expand all
104 // Without a GPU context, the memory policy otherwise wouldn't be set. 105 // Without a GPU context, the memory policy otherwise wouldn't be set.
105 client->SetMemoryPolicy(cc::ManagedMemoryPolicy( 106 client->SetMemoryPolicy(cc::ManagedMemoryPolicy(
106 64 * 1024 * 1024, 107 64 * 1024 * 1024,
107 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE, 108 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE,
108 cc::ManagedMemoryPolicy::kDefaultNumResourcesLimit)); 109 cc::ManagedMemoryPolicy::kDefaultNumResourcesLimit));
109 } 110 }
110 111
111 return true; 112 return true;
112 } 113 }
113 114
115 void CompositorOutputSurface::ShortcutSwapAck(
116 uint32 output_surface_id,
117 scoped_ptr<cc::GLFrameData> gl_frame_data,
118 scoped_ptr<cc::SoftwareFrameData> software_frame_data) {
119 if (!layout_test_previous_frame_ack_) {
120 layout_test_previous_frame_ack_.reset(new cc::CompositorFrameAck);
121 layout_test_previous_frame_ack_->gl_frame_data.reset(new cc::GLFrameData);
122 }
123
124 OnSwapAck(output_surface_id, *layout_test_previous_frame_ack_);
125
126 layout_test_previous_frame_ack_->gl_frame_data = gl_frame_data.Pass();
127 layout_test_previous_frame_ack_->last_software_frame_id =
128 software_frame_data ? software_frame_data->id : 0;
129 }
130
114 void CompositorOutputSurface::SwapBuffers(cc::CompositorFrame* frame) { 131 void CompositorOutputSurface::SwapBuffers(cc::CompositorFrame* frame) {
132 if (layout_test_mode_ && use_swap_compositor_frame_message_) {
133 // This code path is here to support layout tests that are currently
134 // doing a readback in the renderer instead of the browser. So they
135 // are using deprecated code paths in the renderer and don't need to
136 // actually swap anything to the browser. We shortcut the swap to the
137 // browser here and just ack directly within the renderer process.
138 // Once crbug.com/311404 is fixed, this can be removed.
139
140 // This would indicate that crbug.com/311404 is being fixed, and this
141 // block needs to be removed.
142 DCHECK(!frame->delegated_frame_data);
143
144 base::MessageLoopProxy::current()->PostTask(
145 FROM_HERE,
146 base::Bind(&CompositorOutputSurface::ShortcutSwapAck,
147 weak_ptrs_.GetWeakPtr(),
148 output_surface_id_,
149 base::Passed(&frame->gl_frame_data),
150 base::Passed(&frame->software_frame_data)));
151 DidSwapBuffers();
152 return;
153 }
154
115 if (use_swap_compositor_frame_message_) { 155 if (use_swap_compositor_frame_message_) {
116 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_, 156 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_,
117 output_surface_id_, 157 output_surface_id_,
118 *frame)); 158 *frame));
119 DidSwapBuffers(); 159 DidSwapBuffers();
120 return; 160 return;
121 } 161 }
122 162
123 if (frame->gl_frame_data) { 163 if (frame->gl_frame_data) {
124 context_provider_->ContextGL()->ShallowFlushCHROMIUM(); 164 context_provider_->ContextGL()->ShallowFlushCHROMIUM();
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228 // If this is the last surface to stop preferring smoothness, 268 // If this is the last surface to stop preferring smoothness,
229 // Reset the main thread's priority to the default. 269 // Reset the main thread's priority to the default.
230 if (prefers_smoothness_ == true && 270 if (prefers_smoothness_ == true &&
231 --g_prefer_smoothness_count == 0) { 271 --g_prefer_smoothness_count == 0) {
232 SetThreadPriorityToDefault(main_thread_handle_); 272 SetThreadPriorityToDefault(main_thread_handle_);
233 } 273 }
234 prefers_smoothness_ = prefers_smoothness; 274 prefers_smoothness_ = prefers_smoothness;
235 } 275 }
236 276
237 } // namespace content 277 } // namespace content
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