OLD | NEW |
---|---|
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_context_egl.h" | 5 #include "ui/gl/gl_context_egl.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "build/build_config.h" | 10 #include "build/build_config.h" |
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
105 << GetLastEGLErrorString(); | 105 << GetLastEGLErrorString(); |
106 return false; | 106 return false; |
107 } | 107 } |
108 | 108 |
109 SetCurrent(this, surface); | 109 SetCurrent(this, surface); |
110 if (!InitializeExtensionBindings()) { | 110 if (!InitializeExtensionBindings()) { |
111 ReleaseCurrent(surface); | 111 ReleaseCurrent(surface); |
112 return false; | 112 return false; |
113 } | 113 } |
114 | 114 |
115 if (!RecreateSurfaceIfNeeded(surface)) | |
116 return false; | |
117 | |
115 if (!surface->OnMakeCurrent(this)) { | 118 if (!surface->OnMakeCurrent(this)) { |
116 LOG(ERROR) << "Could not make current."; | 119 LOG(ERROR) << "Could not make current."; |
117 return false; | 120 return false; |
118 } | 121 } |
119 | 122 |
120 SetRealGLApi(); | 123 SetRealGLApi(); |
121 return true; | 124 return true; |
122 } | 125 } |
123 | 126 |
127 bool GLContextEGL::RecreateSurfaceIfNeeded(GLSurface* surface) { | |
128 if (!surface || !surface->RecreateOnMakeCurrent()) | |
129 return true; | |
130 | |
131 // This is specifically needed for Vivante GPU's on Android. | |
132 // A native view surface will not be configured correctly | |
133 // unless we do all of the following steps after making the | |
134 // surface current. | |
135 | |
136 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | |
greggman
2013/04/16 19:51:20
Sorry if this is a dumb question. It's getting har
| |
137 eglMakeCurrent(display_, | |
138 EGL_NO_SURFACE, | |
139 EGL_NO_SURFACE, | |
140 EGL_NO_CONTEXT); | |
141 if (!surface->Recreate()) { | |
142 LOG(ERROR) << "Failed to recreate surface"; | |
143 return false; | |
144 } | |
145 if (!eglMakeCurrent(display_, | |
146 surface->GetHandle(), | |
147 surface->GetHandle(), | |
148 context_)) { | |
149 LOG(ERROR) << "eglMakeCurrent failed with error " | |
150 << GetLastEGLErrorString(); | |
151 return false; | |
152 } | |
153 return true; | |
154 } | |
155 | |
124 void GLContextEGL::ReleaseCurrent(GLSurface* surface) { | 156 void GLContextEGL::ReleaseCurrent(GLSurface* surface) { |
125 if (!IsCurrent(surface)) | 157 if (!IsCurrent(surface)) |
126 return; | 158 return; |
127 | 159 |
128 SetCurrent(NULL, NULL); | 160 SetCurrent(NULL, NULL); |
129 eglMakeCurrent(display_, | 161 eglMakeCurrent(display_, |
130 EGL_NO_SURFACE, | 162 EGL_NO_SURFACE, |
131 EGL_NO_SURFACE, | 163 EGL_NO_SURFACE, |
132 EGL_NO_CONTEXT); | 164 EGL_NO_CONTEXT); |
133 } | 165 } |
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
184 | 216 |
185 #if !defined(OS_ANDROID) | 217 #if !defined(OS_ANDROID) |
186 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) { | 218 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) { |
187 DCHECK(bytes); | 219 DCHECK(bytes); |
188 *bytes = 0; | 220 *bytes = 0; |
189 return false; | 221 return false; |
190 } | 222 } |
191 #endif | 223 #endif |
192 | 224 |
193 } // namespace gfx | 225 } // namespace gfx |
OLD | NEW |