Chromium Code Reviews| Index: content/common/gpu/media/android_video_decode_accelerator.h |
| diff --git a/content/common/gpu/media/android_video_decode_accelerator.h b/content/common/gpu/media/android_video_decode_accelerator.h |
| index d5bacfd9af136c4e25111191d92d783629ab355c..e42df36357d0c6fa58c58d5079313afa8c0fecbe 100644 |
| --- a/content/common/gpu/media/android_video_decode_accelerator.h |
| +++ b/content/common/gpu/media/android_video_decode_accelerator.h |
| @@ -1,4 +1,4 @@ |
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| +// Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| @@ -15,7 +15,6 @@ |
| #include "base/threading/thread_checker.h" |
| #include "base/timer/timer.h" |
| #include "content/common/content_export.h" |
| -#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "media/base/android/media_codec_bridge.h" |
| #include "media/video/video_decode_accelerator.h" |
| @@ -25,146 +24,67 @@ class SurfaceTexture; |
| } |
| namespace content { |
| -// A VideoDecodeAccelerator implementation for Android. |
| +// A base class for VideoDecodeAccelerator implementations for Android. |
| // This class decodes the input encoded stream by using Android's MediaCodec |
| // class. http://developer.android.com/reference/android/media/MediaCodec.html |
| +// It delegates attaching pictures to PictureBuffers to the client, but |
| +// otherwise handles the work of transferring data to / from MediaCodec. |
| class CONTENT_EXPORT AndroidVideoDecodeAccelerator |
| : public media::VideoDecodeAccelerator { |
| public: |
| - // Does not take ownership of |client| which must outlive |*this|. |
| - AndroidVideoDecodeAccelerator( |
| - const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder, |
| - const base::Callback<bool(void)>& make_context_current); |
| - |
| - // media::VideoDecodeAccelerator implementation. |
| - bool Initialize(media::VideoCodecProfile profile, Client* client) override; |
| - void Decode(const media::BitstreamBuffer& bitstream_buffer) override; |
| - void AssignPictureBuffers( |
| - const std::vector<media::PictureBuffer>& buffers) override; |
| - void ReusePictureBuffer(int32 picture_buffer_id) override; |
| - void Flush() override; |
| - void Reset() override; |
| - void Destroy() override; |
| - bool CanDecodeOnIOThread() override; |
| - static media::VideoDecodeAccelerator::SupportedProfiles |
| - GetSupportedProfiles(); |
| + // Helper class that provides the BackingStrategy with enough state |
| + // to do useful work. |
| + class StateProvider { |
|
watk
2015/09/04 23:15:16
I think this is mostly subjective, so take or leav
liberato (no reviews please)
2015/09/08 19:50:00
i had a similar this argument with myself. i deci
|
| + public: |
| + virtual ~StateProvider() {} |
| + virtual const gfx::Size& GetSize() const = 0; |
| + virtual const base::ThreadChecker& ThreadChecker() const = 0; |
| + virtual gfx::SurfaceTexture* GetSurfaceTexture() const = 0; |
| + virtual uint32 GetSurfaceTextureId() const = 0; |
| + virtual gpu::gles2::GLES2Decoder* GetGlDecoder() const = 0; |
| + virtual media::VideoCodecBridge* GetMediaCodec() = 0; |
| + |
| + // Helper function to report an error condition and stop decodnig. |
| + // This will post NotifyError(), and transition to the error state. |
| + // It is meant to be called from the RETURN_ON_FAILURE macro. |
| + virtual void PostError(const ::tracked_objects::Location& from_here, |
| + media::VideoDecodeAccelerator::Error error) = 0; |
| - private: |
| - enum State { |
| - NO_ERROR, |
| - ERROR, |
| }; |
| - static const base::TimeDelta kDecodePollDelay; |
| - |
| - ~AndroidVideoDecodeAccelerator() override; |
| - |
| - // Configures |media_codec_| with the given codec parameters from the client. |
| - bool ConfigureMediaCodec(); |
| - |
| - // Sends the current picture on the surface to the client. |
| - void SendCurrentSurfaceToClient(int32 bitstream_id); |
| - |
| - // Does pending IO tasks if any. Once this is called, it polls |media_codec_| |
| - // until it finishes pending tasks. For the polling, |kDecodePollDelay| is |
| - // used. |
| - void DoIOTask(); |
| - |
| - // Feeds input data to |media_codec_|. This checks |
| - // |pending_bitstream_buffers_| and queues a buffer to |media_codec_|. |
| - void QueueInput(); |
| - |
| - // Dequeues output from |media_codec_| and feeds the decoded frame to the |
| - // client. |
| - void DequeueOutput(); |
| - |
| - // Requests picture buffers from the client. |
| - void RequestPictureBuffers(); |
| - |
| - // Notifies the client about the availability of a picture. |
| - void NotifyPictureReady(const media::Picture& picture); |
| - |
| - // Notifies the client that the input buffer identifed by input_buffer_id has |
| - // been processed. |
| - void NotifyEndOfBitstreamBuffer(int input_buffer_id); |
| - |
| - // Notifies the client that the decoder was flushed. |
| - void NotifyFlushDone(); |
| - |
| - // Notifies the client that the decoder was reset. |
| - void NotifyResetDone(); |
| - |
| - // Notifies about decoding errors. |
| - void NotifyError(media::VideoDecodeAccelerator::Error error); |
| - |
| - // Used to DCHECK that we are called on the correct thread. |
| - base::ThreadChecker thread_checker_; |
| + // A BackingStrategy is responsible for making a PictureBuffer's texture |
| + // contain the image that a MediaCodec decoder buffer tells it to. |
| + class BackingStrategy : public base::RefCounted<BackingStrategy> { |
|
sandersd (OOO until July 31)
2015/09/04 22:12:53
Why do backingstrategies need to be refcounted?
liberato (no reviews please)
2015/09/08 19:50:00
Done.
|
| + public: |
| + virtual ~BackingStrategy(){} |
| - // To expose client callbacks from VideoDecodeAccelerator. |
| - Client* client_; |
| + // Notify about the state provider. |
| + virtual void SetStateProvider(StateProvider*) = 0; |
| - // Callback to set the correct gl context. |
| - base::Callback<bool(void)> make_context_current_; |
| + // Called before the AVDA does any Destroy() work. This will be |
| + // the last call that the BackingStrategy receives. |
| + virtual void Cleanup() = 0; |
| - // Codec type. Used when we configure media codec. |
| - media::VideoCodec codec_; |
| + // Return the number of picture buffers that we can support. |
| + virtual uint32 GetNumPictureBuffers() const = 0; |
| - // The current state of this class. For now, this is used only for setting |
| - // error state. |
| - State state_; |
| + // Return the GL texture target that the PictureBuffer textures use. |
| + virtual uint32 GetTextureTarget() const = 0; |
| - // This map maintains the picture buffers passed to the client for decoding. |
| - // The key is the picture buffer id. |
| - typedef std::map<int32, media::PictureBuffer> OutputBufferMap; |
| - OutputBufferMap output_picture_buffers_; |
| - |
| - // This keeps the free picture buffer ids which can be used for sending |
| - // decoded frames to the client. |
| - std::queue<int32> free_picture_ids_; |
| - |
| - // Picture buffer ids which have been dismissed and not yet re-assigned. Used |
| - // to ignore ReusePictureBuffer calls that were in flight when the |
| - // DismissPictureBuffer call was made. |
| - std::set<int32> dismissed_picture_ids_; |
| - |
| - // The low-level decoder which Android SDK provides. |
| - scoped_ptr<media::VideoCodecBridge> media_codec_; |
| - |
| - // A container of texture. Used to set a texture to |media_codec_|. |
| - scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
| - |
| - // The texture id which is set to |surface_texture_|. |
| - uint32 surface_texture_id_; |
| - |
| - // Set to true after requesting picture buffers to the client. |
| - bool picturebuffers_requested_; |
| - |
| - // The resolution of the stream. |
| - gfx::Size size_; |
| - |
| - // Encoded bitstream buffers to be passed to media codec, queued until an |
| - // input buffer is available, along with the time when they were first |
| - // enqueued. |
| - typedef std::queue<std::pair<media::BitstreamBuffer, base::Time> > |
| - PendingBitstreamBuffers; |
| - PendingBitstreamBuffers pending_bitstream_buffers_; |
| - |
| - // Keeps track of bitstream ids notified to the client with |
| - // NotifyEndOfBitstreamBuffer() before getting output from the bitstream. |
| - std::list<int32> bitstreams_notified_in_advance_; |
| - |
| - // Owner of the GL context. Used to restore the context state. |
| - base::WeakPtr<gpu::gles2::GLES2Decoder> gl_decoder_; |
| - |
| - // Used for copy the texture from |surface_texture_| to picture buffers. |
| - scoped_ptr<gpu::CopyTextureCHROMIUMResourceManager> copier_; |
| + // Use the provided PictureBuffer to hold the current surface. |
| + virtual void AssignCurrentSurfaceToPictureBuffer(int32 codec_buffer_index, |
| + const media::PictureBuffer&) = 0; |
| + }; |
| - // Repeating timer responsible for draining pending IO to the codec. |
| - base::RepeatingTimer<AndroidVideoDecodeAccelerator> io_timer_; |
| + // Create an AVDA using the given backing strategy. |
| + static AndroidVideoDecodeAccelerator* Create( |
| + const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder, |
| + const base::Callback<bool(void)>& make_context_current, |
| + scoped_refptr<BackingStrategy> strategy); |
| - // WeakPtrFactory for posting tasks back to |this|. |
| - base::WeakPtrFactory<AndroidVideoDecodeAccelerator> weak_this_factory_; |
| + static media::VideoDecodeAccelerator::SupportedProfiles |
| + GetSupportedProfiles(); |
| friend class AndroidVideoDecodeAcceleratorTest; |
| }; |