| Index: content/common/gpu/media/android_video_decode_accelerator.h
|
| diff --git a/content/common/gpu/media/android_video_decode_accelerator.h b/content/common/gpu/media/android_video_decode_accelerator.h
|
| index d5bacfd9af136c4e25111191d92d783629ab355c..e42df36357d0c6fa58c58d5079313afa8c0fecbe 100644
|
| --- a/content/common/gpu/media/android_video_decode_accelerator.h
|
| +++ b/content/common/gpu/media/android_video_decode_accelerator.h
|
| @@ -1,4 +1,4 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Copyright (c) 2015 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| @@ -15,7 +15,6 @@
|
| #include "base/threading/thread_checker.h"
|
| #include "base/timer/timer.h"
|
| #include "content/common/content_export.h"
|
| -#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| #include "media/base/android/media_codec_bridge.h"
|
| #include "media/video/video_decode_accelerator.h"
|
| @@ -25,146 +24,67 @@ class SurfaceTexture;
|
| }
|
|
|
| namespace content {
|
| -// A VideoDecodeAccelerator implementation for Android.
|
| +// A base class for VideoDecodeAccelerator implementations for Android.
|
| // This class decodes the input encoded stream by using Android's MediaCodec
|
| // class. http://developer.android.com/reference/android/media/MediaCodec.html
|
| +// It delegates attaching pictures to PictureBuffers to the client, but
|
| +// otherwise handles the work of transferring data to / from MediaCodec.
|
| class CONTENT_EXPORT AndroidVideoDecodeAccelerator
|
| : public media::VideoDecodeAccelerator {
|
| public:
|
| - // Does not take ownership of |client| which must outlive |*this|.
|
| - AndroidVideoDecodeAccelerator(
|
| - const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder,
|
| - const base::Callback<bool(void)>& make_context_current);
|
| -
|
| - // media::VideoDecodeAccelerator implementation.
|
| - bool Initialize(media::VideoCodecProfile profile, Client* client) override;
|
| - void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
|
| - void AssignPictureBuffers(
|
| - const std::vector<media::PictureBuffer>& buffers) override;
|
| - void ReusePictureBuffer(int32 picture_buffer_id) override;
|
| - void Flush() override;
|
| - void Reset() override;
|
| - void Destroy() override;
|
| - bool CanDecodeOnIOThread() override;
|
|
|
| - static media::VideoDecodeAccelerator::SupportedProfiles
|
| - GetSupportedProfiles();
|
| + // Helper class that provides the BackingStrategy with enough state
|
| + // to do useful work.
|
| + class StateProvider {
|
| + public:
|
| + virtual ~StateProvider() {}
|
| + virtual const gfx::Size& GetSize() const = 0;
|
| + virtual const base::ThreadChecker& ThreadChecker() const = 0;
|
| + virtual gfx::SurfaceTexture* GetSurfaceTexture() const = 0;
|
| + virtual uint32 GetSurfaceTextureId() const = 0;
|
| + virtual gpu::gles2::GLES2Decoder* GetGlDecoder() const = 0;
|
| + virtual media::VideoCodecBridge* GetMediaCodec() = 0;
|
| +
|
| + // Helper function to report an error condition and stop decodnig.
|
| + // This will post NotifyError(), and transition to the error state.
|
| + // It is meant to be called from the RETURN_ON_FAILURE macro.
|
| + virtual void PostError(const ::tracked_objects::Location& from_here,
|
| + media::VideoDecodeAccelerator::Error error) = 0;
|
|
|
| - private:
|
| - enum State {
|
| - NO_ERROR,
|
| - ERROR,
|
| };
|
|
|
| - static const base::TimeDelta kDecodePollDelay;
|
| -
|
| - ~AndroidVideoDecodeAccelerator() override;
|
| -
|
| - // Configures |media_codec_| with the given codec parameters from the client.
|
| - bool ConfigureMediaCodec();
|
| -
|
| - // Sends the current picture on the surface to the client.
|
| - void SendCurrentSurfaceToClient(int32 bitstream_id);
|
| -
|
| - // Does pending IO tasks if any. Once this is called, it polls |media_codec_|
|
| - // until it finishes pending tasks. For the polling, |kDecodePollDelay| is
|
| - // used.
|
| - void DoIOTask();
|
| -
|
| - // Feeds input data to |media_codec_|. This checks
|
| - // |pending_bitstream_buffers_| and queues a buffer to |media_codec_|.
|
| - void QueueInput();
|
| -
|
| - // Dequeues output from |media_codec_| and feeds the decoded frame to the
|
| - // client.
|
| - void DequeueOutput();
|
| -
|
| - // Requests picture buffers from the client.
|
| - void RequestPictureBuffers();
|
| -
|
| - // Notifies the client about the availability of a picture.
|
| - void NotifyPictureReady(const media::Picture& picture);
|
| -
|
| - // Notifies the client that the input buffer identifed by input_buffer_id has
|
| - // been processed.
|
| - void NotifyEndOfBitstreamBuffer(int input_buffer_id);
|
| -
|
| - // Notifies the client that the decoder was flushed.
|
| - void NotifyFlushDone();
|
| -
|
| - // Notifies the client that the decoder was reset.
|
| - void NotifyResetDone();
|
| -
|
| - // Notifies about decoding errors.
|
| - void NotifyError(media::VideoDecodeAccelerator::Error error);
|
| -
|
| - // Used to DCHECK that we are called on the correct thread.
|
| - base::ThreadChecker thread_checker_;
|
| + // A BackingStrategy is responsible for making a PictureBuffer's texture
|
| + // contain the image that a MediaCodec decoder buffer tells it to.
|
| + class BackingStrategy : public base::RefCounted<BackingStrategy> {
|
| + public:
|
| + virtual ~BackingStrategy(){}
|
|
|
| - // To expose client callbacks from VideoDecodeAccelerator.
|
| - Client* client_;
|
| + // Notify about the state provider.
|
| + virtual void SetStateProvider(StateProvider*) = 0;
|
|
|
| - // Callback to set the correct gl context.
|
| - base::Callback<bool(void)> make_context_current_;
|
| + // Called before the AVDA does any Destroy() work. This will be
|
| + // the last call that the BackingStrategy receives.
|
| + virtual void Cleanup() = 0;
|
|
|
| - // Codec type. Used when we configure media codec.
|
| - media::VideoCodec codec_;
|
| + // Return the number of picture buffers that we can support.
|
| + virtual uint32 GetNumPictureBuffers() const = 0;
|
|
|
| - // The current state of this class. For now, this is used only for setting
|
| - // error state.
|
| - State state_;
|
| + // Return the GL texture target that the PictureBuffer textures use.
|
| + virtual uint32 GetTextureTarget() const = 0;
|
|
|
| - // This map maintains the picture buffers passed to the client for decoding.
|
| - // The key is the picture buffer id.
|
| - typedef std::map<int32, media::PictureBuffer> OutputBufferMap;
|
| - OutputBufferMap output_picture_buffers_;
|
| -
|
| - // This keeps the free picture buffer ids which can be used for sending
|
| - // decoded frames to the client.
|
| - std::queue<int32> free_picture_ids_;
|
| -
|
| - // Picture buffer ids which have been dismissed and not yet re-assigned. Used
|
| - // to ignore ReusePictureBuffer calls that were in flight when the
|
| - // DismissPictureBuffer call was made.
|
| - std::set<int32> dismissed_picture_ids_;
|
| -
|
| - // The low-level decoder which Android SDK provides.
|
| - scoped_ptr<media::VideoCodecBridge> media_codec_;
|
| -
|
| - // A container of texture. Used to set a texture to |media_codec_|.
|
| - scoped_refptr<gfx::SurfaceTexture> surface_texture_;
|
| -
|
| - // The texture id which is set to |surface_texture_|.
|
| - uint32 surface_texture_id_;
|
| -
|
| - // Set to true after requesting picture buffers to the client.
|
| - bool picturebuffers_requested_;
|
| -
|
| - // The resolution of the stream.
|
| - gfx::Size size_;
|
| -
|
| - // Encoded bitstream buffers to be passed to media codec, queued until an
|
| - // input buffer is available, along with the time when they were first
|
| - // enqueued.
|
| - typedef std::queue<std::pair<media::BitstreamBuffer, base::Time> >
|
| - PendingBitstreamBuffers;
|
| - PendingBitstreamBuffers pending_bitstream_buffers_;
|
| -
|
| - // Keeps track of bitstream ids notified to the client with
|
| - // NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
|
| - std::list<int32> bitstreams_notified_in_advance_;
|
| -
|
| - // Owner of the GL context. Used to restore the context state.
|
| - base::WeakPtr<gpu::gles2::GLES2Decoder> gl_decoder_;
|
| -
|
| - // Used for copy the texture from |surface_texture_| to picture buffers.
|
| - scoped_ptr<gpu::CopyTextureCHROMIUMResourceManager> copier_;
|
| + // Use the provided PictureBuffer to hold the current surface.
|
| + virtual void AssignCurrentSurfaceToPictureBuffer(int32 codec_buffer_index,
|
| + const media::PictureBuffer&) = 0;
|
| + };
|
|
|
| - // Repeating timer responsible for draining pending IO to the codec.
|
| - base::RepeatingTimer<AndroidVideoDecodeAccelerator> io_timer_;
|
| + // Create an AVDA using the given backing strategy.
|
| + static AndroidVideoDecodeAccelerator* Create(
|
| + const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder,
|
| + const base::Callback<bool(void)>& make_context_current,
|
| + scoped_refptr<BackingStrategy> strategy);
|
|
|
| - // WeakPtrFactory for posting tasks back to |this|.
|
| - base::WeakPtrFactory<AndroidVideoDecodeAccelerator> weak_this_factory_;
|
| + static media::VideoDecodeAccelerator::SupportedProfiles
|
| + GetSupportedProfiles();
|
|
|
| friend class AndroidVideoDecodeAcceleratorTest;
|
| };
|
|
|