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| 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/logging.h" | |
| 9 #include "base/message_loop/message_loop.h" | |
| 10 #include "base/metrics/histogram.h" | |
| 11 #include "content/common/gpu/gpu_channel.h" | |
| 12 #include "content/common/gpu/media/avda_return_on_failure.h" | |
| 13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | |
| 14 #include "media/base/bitstream_buffer.h" | |
| 15 #include "media/base/limits.h" | |
| 16 #include "media/base/video_decoder_config.h" | |
| 17 #include "media/video/picture.h" | |
| 18 #include "ui/gl/android/surface_texture.h" | |
| 19 #include "ui/gl/gl_bindings.h" | |
| 20 | |
| 21 namespace content { | |
| 22 | |
| 23 // TODO(dwkang): We only need kMaxVideoFrames to pass media stack's prerolling | |
| 24 // phase, but 1 is added due to crbug.com/176036. This should be tuned when we | |
| 25 // have actual use case. | |
|
sandersd (OOO until July 31)
2015/09/10 20:28:20
We should probably update all of the copies of thi
liberato (no reviews please)
2015/09/14 17:41:28
i saw weirdness when prototyping the zero copy cod
| |
| 26 enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 }; | |
| 27 | |
| 28 AndroidCopyingBackingStrategy::AndroidCopyingBackingStrategy() | |
| 29 : state_provider_(nullptr) {} | |
| 30 | |
| 31 AndroidCopyingBackingStrategy::~AndroidCopyingBackingStrategy() {} | |
| 32 | |
| 33 void AndroidCopyingBackingStrategy::SetStateProvider( | |
| 34 AndroidVideoDecodeAcceleratorStateProvider* state_provider) { | |
| 35 state_provider_ = state_provider; | |
| 36 } | |
| 37 | |
| 38 void AndroidCopyingBackingStrategy::Cleanup() { | |
| 39 DCHECK(state_provider_->ThreadChecker().CalledOnValidThread()); | |
| 40 if (copier_) | |
| 41 copier_->Destroy(); | |
| 42 } | |
| 43 | |
| 44 uint32 AndroidCopyingBackingStrategy::GetNumPictureBuffers() const { | |
| 45 return kNumPictureBuffers; | |
| 46 } | |
| 47 | |
| 48 uint32 AndroidCopyingBackingStrategy::GetTextureTarget() const { | |
| 49 return GL_TEXTURE_2D; | |
| 50 } | |
| 51 | |
| 52 void AndroidCopyingBackingStrategy::AssignCurrentSurfaceToPictureBuffer( | |
| 53 int32 codec_buf_index, | |
| 54 const media::PictureBuffer& picture_buffer) { | |
| 55 // Make sure that the decoder is available. | |
| 56 RETURN_ON_FAILURE(state_provider_, state_provider_->GetGlDecoder(), | |
| 57 "Failed to get gles2 decoder instance.", ILLEGAL_STATE); | |
| 58 | |
| 59 // Render the codec buffer into |surface_texture_|, and switch it to be | |
| 60 // the front buffer. | |
| 61 // This ignores the emitted ByteBuffer and instead relies on rendering to | |
| 62 // the codec's SurfaceTexture and then copying from that texture to the | |
| 63 // client's PictureBuffer's texture. This means that each picture's data | |
| 64 // is written three times: once to the ByteBuffer, once to the | |
| 65 // SurfaceTexture, and once to the client's texture. It would be nicer to | |
| 66 // either: | |
| 67 // 1) Render directly to the client's texture from MediaCodec (one write); | |
| 68 // or | |
| 69 // 2) Upload the ByteBuffer to the client's texture (two writes). | |
| 70 // Unfortunately neither is possible: | |
| 71 // 1) MediaCodec's use of SurfaceTexture is a singleton, and the texture | |
| 72 // written to can't change during the codec's lifetime. b/11990461 | |
| 73 // 2) The ByteBuffer is likely to contain the pixels in a vendor-specific, | |
| 74 // opaque/non-standard format. It's not possible to negotiate the | |
| 75 // decoder to emit a specific colorspace, even using HW CSC. b/10706245 | |
| 76 // So, we live with these two extra copies per picture :( | |
| 77 state_provider_->GetMediaCodec()->ReleaseOutputBuffer(codec_buf_index, true); | |
| 78 | |
| 79 gfx::SurfaceTexture* surface_texture = state_provider_->GetSurfaceTexture(); | |
| 80 surface_texture->UpdateTexImage(); | |
| 81 | |
| 82 float transfrom_matrix[16]; | |
| 83 surface_texture->GetTransformMatrix(transfrom_matrix); | |
| 84 | |
| 85 uint32 picture_buffer_texture_id = picture_buffer.texture_id(); | |
| 86 | |
| 87 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is | |
| 88 // needed because it takes 10s of milliseconds to initialize. | |
| 89 if (!copier_) { | |
| 90 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); | |
| 91 copier_->Initialize(state_provider_->GetGlDecoder()); | |
| 92 } | |
| 93 | |
| 94 // Here, we copy |surface_texture_id_| to the picture buffer instead of | |
| 95 // setting new texture to |surface_texture_| by calling attachToGLContext() | |
| 96 // because: | |
| 97 // 1. Once we call detachFrameGLContext(), it deletes the texture previous | |
| 98 // attached. | |
| 99 // 2. SurfaceTexture requires us to apply a transform matrix when we show | |
| 100 // the texture. | |
| 101 // TODO(hkuang): get the StreamTexture transform matrix in GPU process | |
| 102 // instead of using default matrix crbug.com/226218. | |
| 103 const static GLfloat default_matrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, | |
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qinmin
2015/09/11 17:29:51
should this be using the transform_matrix instead?
liberato (no reviews please)
2015/09/14 17:41:28
great question. i want to preserve current behavi
watk
2015/09/14 18:15:19
qinmin@ said the xoom has non identity, but I don'
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| 104 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, | |
| 105 0.0f, 0.0f, 0.0f, 1.0f}; | |
| 106 copier_->DoCopyTextureWithTransform( | |
| 107 state_provider_->GetGlDecoder(), GL_TEXTURE_EXTERNAL_OES, | |
| 108 state_provider_->GetSurfaceTextureId(), picture_buffer_texture_id, | |
| 109 state_provider_->GetSize().width(), state_provider_->GetSize().height(), | |
| 110 false, false, false, default_matrix); | |
| 111 } | |
| 112 | |
| 113 } // namespace content | |
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