| Index: src/gpu/gl/GrGLRenderTarget.cpp
|
| diff --git a/src/gpu/gl/GrGLRenderTarget.cpp b/src/gpu/gl/GrGLRenderTarget.cpp
|
| index cb9d310010b596fb7a90cf2d58b3064cca9cccbe..14a53ff7e4c50dce88c6bd6411e12117f24c2164 100644
|
| --- a/src/gpu/gl/GrGLRenderTarget.cpp
|
| +++ b/src/gpu/gl/GrGLRenderTarget.cpp
|
| @@ -8,6 +8,7 @@
|
| #include "GrGLRenderTarget.h"
|
|
|
| #include "GrGLGpu.h"
|
| +#include "SkTraceMemoryDump.h"
|
|
|
| #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
|
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
|
| @@ -84,3 +85,31 @@ void GrGLRenderTarget::onAbandon() {
|
| fMSColorRenderbufferID = 0;
|
| INHERITED::onAbandon();
|
| }
|
| +
|
| +void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
|
| + // Don't log the backing texture's contribution to the memory size. This will be handled by the
|
| + // texture object.
|
| +
|
| + // If we have a renderbuffer and it is not auto-resolving, dump it.
|
| + if (fMSColorRenderbufferID && fRTFBOID != 0) {
|
| + size_t colorBytes = GrBytesPerPixel(fDesc.fConfig);
|
| + size_t size = SkTMax(1, fDesc.fSampleCnt) * fDesc.fWidth * fDesc.fHeight * colorBytes;
|
| +
|
| + // Due to this resource having both a texture and a renderbuffer component, dump as
|
| + // skia/gpu_resources/resource_#/renderbuffer
|
| + SkString dumpName("skia/gpu_resources/resource_");
|
| + dumpName.appendS32(this->getUniqueID());
|
| + dumpName.append("/renderbuffer");
|
| +
|
| + traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size);
|
| +
|
| + if (this->isPurgeable()) {
|
| + traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size);
|
| + }
|
| +
|
| + SkString renderbuffer_id;
|
| + renderbuffer_id.appendU32(fMSColorRenderbufferID);
|
| + traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer",
|
| + renderbuffer_id.c_str());
|
| + }
|
| +}
|
|
|