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Side by Side Diff: src/gpu/gl/GrGLRenderTarget.cpp

Issue 1313743002: Add onMemoryDump to GrContext (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Small build fix Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLRenderTarget.h" 8 #include "GrGLRenderTarget.h"
9 9
10 #include "GrRenderTargetPriv.h" 10 #include "GrRenderTargetPriv.h"
11 #include "GrGLGpu.h" 11 #include "GrGLGpu.h"
12 #include "GrGLUtil.h" 12 #include "GrGLUtil.h"
13 #include "SkTraceMemoryDump.h"
13 14
14 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) 15 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
16 17
17 // Because this class is virtually derived from GrSurface we must explicitly cal l its constructor. 18 // Because this class is virtually derived from GrSurface we must explicitly cal l its constructor.
18 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, 19 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
19 const GrSurfaceDesc& desc, 20 const GrSurfaceDesc& desc,
20 const IDDesc& idDesc, 21 const IDDesc& idDesc,
21 GrGLStencilAttachment* stencil) 22 GrGLStencilAttachment* stencil)
22 : GrSurface(gpu, idDesc.fLifeCycle, desc) 23 : GrSurface(gpu, idDesc.fLifeCycle, desc)
(...skipping 13 matching lines...) Expand all
36 fRTFBOID = idDesc.fRTFBOID; 37 fRTFBOID = idDesc.fRTFBOID;
37 fTexFBOID = idDesc.fTexFBOID; 38 fTexFBOID = idDesc.fTexFBOID;
38 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; 39 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
39 fRTLifecycle = idDesc.fLifeCycle; 40 fRTLifecycle = idDesc.fLifeCycle;
40 41
41 fViewport.fLeft = 0; 42 fViewport.fLeft = 0;
42 fViewport.fBottom = 0; 43 fViewport.fBottom = 0;
43 fViewport.fWidth = desc.fWidth; 44 fViewport.fWidth = desc.fWidth;
44 fViewport.fHeight = desc.fHeight; 45 fViewport.fHeight = desc.fHeight;
45 46
46 // We own one color value for each MSAA sample. 47 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample();
47 int colorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt);
48 if (fTexFBOID != kUnresolvableFBOID && fTexFBOID != fRTFBOID) {
49 // If we own the resolve buffer then that is one more sample per pixel.
50 colorValuesPerPixel += 1;
51 } else if (fTexFBOID != 0) {
52 // For auto-resolving FBOs, the MSAA buffer is free.
53 colorValuesPerPixel = 1;
54 }
55 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig);
56 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig));
57 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig);
58 SkASSERT(colorBytes > 0);
59 fGpuMemorySize = colorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorB ytes;
60 48
61 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); 49 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc));
62 } 50 }
63 51
64 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, 52 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu,
65 const GrSurfaceDesc& desc, 53 const GrSurfaceDesc& desc,
66 const IDDesc& idDesc, 54 const IDDesc& idDesc,
67 int stencilBits) { 55 int stencilBits) {
68 GrGLStencilAttachment* sb = nullptr; 56 GrGLStencilAttachment* sb = nullptr;
69 if (stencilBits) { 57 if (stencilBits) {
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
155 fTexFBOID = 0; 143 fTexFBOID = 0;
156 fMSColorRenderbufferID = 0; 144 fMSColorRenderbufferID = 0;
157 INHERITED::onAbandon(); 145 INHERITED::onAbandon();
158 } 146 }
159 147
160 GrGLGpu* GrGLRenderTarget::getGLGpu() const { 148 GrGLGpu* GrGLRenderTarget::getGLGpu() const {
161 SkASSERT(!this->wasDestroyed()); 149 SkASSERT(!this->wasDestroyed());
162 return static_cast<GrGLGpu*>(this->getGpu()); 150 return static_cast<GrGLGpu*>(this->getGpu());
163 } 151 }
164 152
153 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
154 // Don't log the backing texture's contribution to the memory size. This wil l be handled by the
155 // texture object.
156
157 // Log any renderbuffer's contribution to memory. We only do this if we own the renderbuffer
158 // (have a fMSColorRenderbufferID).
159 if (fMSColorRenderbufferID) {
160 size_t size = this->msaaSamples() * this->totalBytesPerSample();
161
162 // Due to this resource having both a texture and a renderbuffer compone nt, dump as
163 // skia/gpu_resources/resource_#/renderbuffer
164 SkString dumpName("skia/gpu_resources/resource_");
165 dumpName.appendS32(this->getUniqueID());
166 dumpName.append("/renderbuffer");
167
168 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", siz e);
169
170 if (this->isPurgeable()) {
171 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size" , "bytes", size);
172 }
173
174 SkString renderbuffer_id;
175 renderbuffer_id.appendU32(fMSColorRenderbufferID);
176 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer",
177 renderbuffer_id.c_str());
178 }
179 }
180
181 size_t GrGLRenderTarget::totalBytesPerSample() const {
182 SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig);
183 SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig));
184 size_t colorBytes = GrBytesPerPixel(fDesc.fConfig);
185 SkASSERT(colorBytes > 0);
186
187 return fDesc.fWidth * fDesc.fHeight * colorBytes;
188 }
189
190 int GrGLRenderTarget::msaaSamples() const {
191 if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) {
192 // If the render target's FBO is external (fTexFBOID == kUnresolvableFBO ID), or if we own
193 // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provi ded sample count.
194 return SkTMax(1, fDesc.fSampleCnt);
195 }
196
197 // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use
198 // 0 for the sample count.
199 return 0;
200 }
201
202 int GrGLRenderTarget::totalSamples() const {
203 int total_samples = this->msaaSamples();
204
205 if (fTexFBOID != kUnresolvableFBOID) {
206 // If we own the resolve buffer then that is one more sample per pixel.
207 total_samples += 1;
208 }
209
210 return total_samples;
211 }
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