Index: src/gpu/batches/GrBWFillRectBatch.cpp |
diff --git a/src/gpu/batches/GrBWFillRectBatch.cpp b/src/gpu/batches/GrBWFillRectBatch.cpp |
index b86d92a135a7224b17736ee3b14a86c64ae08cdb..9471e1677e228e7cf8597197cb2ecc90e036d8ca 100644 |
--- a/src/gpu/batches/GrBWFillRectBatch.cpp |
+++ b/src/gpu/batches/GrBWFillRectBatch.cpp |
@@ -52,16 +52,9 @@ |
Color color(Color::kAttribute_Type); |
Coverage coverage(readsCoverage ? Coverage::kSolid_Type : Coverage::kNone_Type); |
- // If we have perspective on the viewMatrix then we won't map on the CPU, nor will we map |
- // the local rect on the cpu (in case the localMatrix also has perspective). |
- // Otherwise, if we have a local rect, then we apply the localMatrix directly to the localRect |
- // to generate vertex local coords |
- if (viewMatrix.hasPerspective()) { |
- LocalCoords localCoords(hasExplicitLocalCoords ? LocalCoords::kHasExplicit_Type : |
- LocalCoords::kUsePosition_Type, |
- localMatrix); |
- return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, viewMatrix); |
- } else if (hasExplicitLocalCoords) { |
+ // if we have a local rect, then we apply the localMatrix directly to the localRect to |
+ // generate vertex local coords |
+ if (hasExplicitLocalCoords) { |
LocalCoords localCoords(LocalCoords::kHasExplicit_Type); |
return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkMatrix::I()); |
} else { |
@@ -76,25 +69,24 @@ |
GrColor color, |
const SkMatrix& viewMatrix, |
const SkRect& rect, |
- const GrQuad* localQuad) { |
+ const SkRect* localRect, |
+ const SkMatrix* localMatrix) { |
SkPoint* positions = reinterpret_cast<SkPoint*>(vertices); |
positions->setRectFan(rect.fLeft, rect.fTop, |
rect.fRight, rect.fBottom, vertexStride); |
- |
- if (!viewMatrix.hasPerspective()) { |
- viewMatrix.mapPointsWithStride(positions, vertexStride, |
- BWFillRectBatchBase::kVertsPerInstance); |
- } |
- |
- // Setup local coords |
+ viewMatrix.mapPointsWithStride(positions, vertexStride, BWFillRectBatchBase::kVertsPerInstance); |
+ |
// TODO we should only do this if local coords are being read |
- if (localQuad) { |
+ if (localRect) { |
static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor); |
- for (int i = 0; i < BWFillRectBatchBase::kVertsPerInstance; i++) { |
- SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset + |
- i * vertexStride); |
- *coords = localQuad->point(i); |
+ SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset); |
+ coords->setRectFan(localRect->fLeft, localRect->fTop, |
+ localRect->fRight, localRect->fBottom, |
+ vertexStride); |
+ if (localMatrix) { |
+ localMatrix->mapPointsWithStride(coords, vertexStride, |
+ BWFillRectBatchBase::kVertsPerInstance); |
} |
} |
@@ -111,11 +103,79 @@ |
struct Geometry { |
SkMatrix fViewMatrix; |
SkRect fRect; |
- GrQuad fLocalQuad; |
GrColor fColor; |
}; |
static const char* Name() { return "BWFillRectBatchNoLocalMatrix"; } |
+ |
+ static bool CanCombine(const Geometry& mine, const Geometry& theirs, |
+ const GrPipelineOptimizations& opts) { |
+ // We apply the viewmatrix to the rect points on the cpu. However, if the pipeline uses |
+ // local coords then we won't be able to batch. We could actually upload the viewmatrix |
+ // using vertex attributes in these cases, but haven't investigated that |
+ return !opts.readsLocalCoords() || mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix); |
+ } |
+ |
+ static const GrGeometryProcessor* CreateGP(const Geometry& geo, |
+ const GrPipelineOptimizations& opts) { |
+ const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), false, |
+ NULL); |
+ |
+ SkASSERT(gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr)); |
+ return gp; |
+ } |
+ |
+ static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo, |
+ const GrPipelineOptimizations& opts) { |
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, NULL, NULL); |
+ } |
+}; |
+ |
+class BWFillRectBatchLocalMatrixImp : public BWFillRectBatchBase { |
+public: |
+ struct Geometry { |
+ SkMatrix fViewMatrix; |
+ SkMatrix fLocalMatrix; |
+ SkRect fRect; |
+ GrColor fColor; |
+ }; |
+ |
+ static const char* Name() { return "BWFillRectBatchLocalMatrix"; } |
+ |
+ static bool CanCombine(const Geometry& mine, const Geometry& theirs, |
+ const GrPipelineOptimizations& opts) { |
+ // if we read local coords then we have to have the same viewmatrix and localmatrix |
+ return !opts.readsLocalCoords() || |
+ (mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) && |
+ mine.fLocalMatrix.cheapEqualTo(theirs.fLocalMatrix)); |
+ } |
+ |
+ static const GrGeometryProcessor* CreateGP(const Geometry& geo, |
+ const GrPipelineOptimizations& opts) { |
+ const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), false, |
+ &geo.fLocalMatrix); |
+ |
+ SkASSERT(gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr)); |
+ return gp; |
+ } |
+ |
+ static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo, |
+ const GrPipelineOptimizations& opts) { |
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, NULL, |
+ &geo.fLocalMatrix); |
+ } |
+}; |
+ |
+class BWFillRectBatchLocalRectImp : public BWFillRectBatchBase { |
+public: |
+ struct Geometry { |
+ SkMatrix fViewMatrix; |
+ SkRect fRect; |
+ SkRect fLocalRect; |
+ GrColor fColor; |
+ }; |
+ |
+ static const char* Name() { return "BWFillRectBatchLocalRect"; } |
static bool CanCombine(const Geometry& mine, const Geometry& theirs, |
const GrPipelineOptimizations& opts) { |
@@ -125,7 +185,7 @@ |
static const GrGeometryProcessor* CreateGP(const Geometry& geo, |
const GrPipelineOptimizations& opts) { |
const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), true, |
- nullptr); |
+ NULL); |
SkASSERT(gp->getVertexStride() == |
sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr)); |
@@ -134,12 +194,12 @@ |
static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo, |
const GrPipelineOptimizations& opts) { |
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalQuad); |
- } |
-}; |
- |
-// We handle perspective in the local matrix or viewmatrix with special batches |
-class BWFillRectBatchPerspectiveImp : public BWFillRectBatchBase { |
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalRect, |
+ NULL); |
+ } |
+}; |
+ |
+class BWFillRectBatchLocalMatrixLocalRectImp : public BWFillRectBatchBase { |
public: |
struct Geometry { |
SkMatrix fViewMatrix; |
@@ -147,45 +207,36 @@ |
SkRect fRect; |
SkRect fLocalRect; |
GrColor fColor; |
- bool fHasLocalMatrix; |
- bool fHasLocalRect; |
}; |
- static const char* Name() { return "BWFillRectBatchPerspective"; } |
+ static const char* Name() { return "BWFillRectBatchLocalMatrixLocalRect"; } |
static bool CanCombine(const Geometry& mine, const Geometry& theirs, |
const GrPipelineOptimizations& opts) { |
- // We could batch across perspective vm changes if we really wanted to |
- return mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) && |
- (!mine.fHasLocalMatrix || mine.fLocalMatrix.cheapEqualTo(theirs.fLocalMatrix)); |
+ return true; |
} |
static const GrGeometryProcessor* CreateGP(const Geometry& geo, |
const GrPipelineOptimizations& opts) { |
- const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), |
- geo.fHasLocalRect, |
- geo.fHasLocalMatrix ? &geo.fLocalMatrix : |
- nullptr); |
- |
- SkASSERT(geo.fHasLocalRect ? |
- gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr) : |
- gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr)); |
+ const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), true, |
+ NULL); |
+ |
+ SkASSERT(gp->getVertexStride() == |
+ sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr)); |
return gp; |
} |
static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo, |
const GrPipelineOptimizations& opts) { |
- if (geo.fHasLocalRect) { |
- GrQuad quad(geo.fLocalRect); |
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &quad); |
- } else { |
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, nullptr); |
- } |
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalRect, |
+ &geo.fLocalMatrix); |
} |
}; |
typedef GrTInstanceBatch<BWFillRectBatchNoLocalMatrixImp> BWFillRectBatchSimple; |
-typedef GrTInstanceBatch<BWFillRectBatchPerspectiveImp> BWFillRectBatchPerspective; |
+typedef GrTInstanceBatch<BWFillRectBatchLocalMatrixImp> BWFillRectBatchLocalMatrix; |
+typedef GrTInstanceBatch<BWFillRectBatchLocalRectImp> BWFillRectBatchLocalRect; |
+typedef GrTInstanceBatch<BWFillRectBatchLocalMatrixLocalRectImp> BWFillRectBatchLocalMatrixLocalRect; |
namespace GrBWFillRectBatch { |
GrDrawBatch* Create(GrColor color, |
@@ -193,45 +244,41 @@ |
const SkRect& rect, |
const SkRect* localRect, |
const SkMatrix* localMatrix) { |
- |
- /* Perspective has to be handled in a slow path for now */ |
- if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspective())) { |
- BWFillRectBatchPerspective* batch = BWFillRectBatchPerspective::Create(); |
- BWFillRectBatchPerspective::Geometry& geo = *batch->geometry(); |
- |
+ // TODO bubble these up as separate calls |
+ if (localRect && localMatrix) { |
+ BWFillRectBatchLocalMatrixLocalRect* batch = BWFillRectBatchLocalMatrixLocalRect::Create(); |
+ BWFillRectBatchLocalMatrixLocalRect::Geometry& geo = *batch->geometry(); |
+ geo.fColor = color; |
+ geo.fViewMatrix = viewMatrix; |
+ geo.fLocalMatrix = *localMatrix; |
+ geo.fRect = rect; |
+ geo.fLocalRect = *localRect; |
+ batch->init(); |
+ return batch; |
+ } else if (localRect) { |
+ BWFillRectBatchLocalRect* batch = BWFillRectBatchLocalRect::Create(); |
+ BWFillRectBatchLocalRect::Geometry& geo = *batch->geometry(); |
geo.fColor = color; |
geo.fViewMatrix = viewMatrix; |
geo.fRect = rect; |
- geo.fHasLocalRect = SkToBool(localRect); |
- geo.fHasLocalMatrix = SkToBool(localMatrix); |
- if (localMatrix) { |
- geo.fLocalMatrix = *localMatrix; |
- } |
- if (localRect) { |
- geo.fLocalRect = *localRect; |
- } |
- |
+ geo.fLocalRect = *localRect; |
+ batch->init(); |
+ return batch; |
+ } else if (localMatrix) { |
+ BWFillRectBatchLocalMatrix* batch = BWFillRectBatchLocalMatrix::Create(); |
+ BWFillRectBatchLocalMatrix::Geometry& geo = *batch->geometry(); |
+ geo.fColor = color; |
+ geo.fViewMatrix = viewMatrix; |
+ geo.fLocalMatrix = *localMatrix; |
+ geo.fRect = rect; |
batch->init(); |
return batch; |
} else { |
- // TODO bubble these up as separate calls |
BWFillRectBatchSimple* batch = BWFillRectBatchSimple::Create(); |
BWFillRectBatchSimple::Geometry& geo = *batch->geometry(); |
- |
geo.fColor = color; |
geo.fViewMatrix = viewMatrix; |
geo.fRect = rect; |
- |
- if (localRect && localMatrix) { |
- geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix); |
- } else if (localRect) { |
- geo.fLocalQuad.set(*localRect); |
- } else if (localMatrix) { |
- geo.fLocalQuad.setFromMappedRect(rect, *localMatrix); |
- } else { |
- geo.fLocalQuad.set(rect); |
- } |
- |
batch->init(); |
return batch; |
} |