| Index: src/core/SkPictureShader.cpp
|
| diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
|
| index f3ac6380250cc9c519106f0acf6db6c6b5f01933..0b3c9e864bf9830b103e1839db7b4395ff1806ac 100644
|
| --- a/src/core/SkPictureShader.cpp
|
| +++ b/src/core/SkPictureShader.cpp
|
| @@ -336,17 +336,27 @@
|
| #endif
|
|
|
| #if SK_SUPPORT_GPU
|
| -const GrFragmentProcessor* SkPictureShader::asFragmentProcessor(GrContext* context,
|
| - const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality fq,
|
| - GrProcessorDataManager* procDataManager) const {
|
| +bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& paint,
|
| + const SkMatrix& viewM, const SkMatrix* localMatrix,
|
| + GrColor* paintColor,
|
| + GrProcessorDataManager* procDataManager,
|
| + GrFragmentProcessor** fp) const {
|
| int maxTextureSize = 0;
|
| if (context) {
|
| maxTextureSize = context->caps()->maxTextureSize();
|
| }
|
| SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize));
|
| if (!bitmapShader) {
|
| - return nullptr;
|
| - }
|
| - return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDataManager);
|
| + return false;
|
| + }
|
| + return bitmapShader->asFragmentProcessor(context, paint, viewM, nullptr, paintColor,
|
| + procDataManager, fp);
|
| +}
|
| +#else
|
| +bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
|
| + const SkMatrix*, GrColor*, GrProcessorDataManager*,
|
| + GrFragmentProcessor**) const {
|
| + SkDEBUGFAIL("Should not call in GPU-less build");
|
| + return false;
|
| }
|
| #endif
|
|
|