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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 1313573005: Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (Closed) Base URL: https://skia.googlesource.com/skia.git@things
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrTexture.h" 10 #include "GrTexture.h"
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 } 43 }
44 44
45 GrGLFragmentProcessor* GrSimpleTextureEffect::onCreateGLInstance() const { 45 GrGLFragmentProcessor* GrSimpleTextureEffect::onCreateGLInstance() const {
46 return new GrGLSimpleTextureEffect(*this); 46 return new GrGLSimpleTextureEffect(*this);
47 } 47 }
48 48
49 /////////////////////////////////////////////////////////////////////////////// 49 ///////////////////////////////////////////////////////////////////////////////
50 50
51 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); 51 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect);
52 52
53 const GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData * d) { 53 GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(GrProcessorTestData* d) {
54 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : 54 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
55 GrProcessorUnitTest::kAlphaTextureIdx; 55 GrProcessorUnitTest::kAlphaTextureIdx;
56 static const SkShader::TileMode kTileModes[] = { 56 static const SkShader::TileMode kTileModes[] = {
57 SkShader::kClamp_TileMode, 57 SkShader::kClamp_TileMode,
58 SkShader::kRepeat_TileMode, 58 SkShader::kRepeat_TileMode,
59 SkShader::kMirror_TileMode, 59 SkShader::kMirror_TileMode,
60 }; 60 };
61 SkShader::TileMode tileModes[] = { 61 SkShader::TileMode tileModes[] = {
62 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 62 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
63 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 63 kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
64 }; 64 };
65 GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams:: kBilerp_FilterMode : 65 GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams:: kBilerp_FilterMode :
66 GrTextureParams:: kNone_FilterMode); 66 GrTextureParams:: kNone_FilterMode);
67 67
68 static const GrCoordSet kCoordSets[] = { 68 static const GrCoordSet kCoordSets[] = {
69 kLocal_GrCoordSet, 69 kLocal_GrCoordSet,
70 kDevice_GrCoordSet 70 kDevice_GrCoordSet
71 }; 71 };
72 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))]; 72 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))];
73 73
74 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); 74 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
75 return GrSimpleTextureEffect::Create(d->fProcDataManager, d->fTextures[texId x], matrix, 75 return GrSimpleTextureEffect::Create(d->fProcDataManager, d->fTextures[texId x], matrix,
76 coordSet); 76 coordSet);
77 } 77 }
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