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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 1313573005: Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (Closed) Base URL: https://skia.googlesource.com/skia.git@things
Patch Set: Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
(...skipping 11 matching lines...) Expand all
22 22
23 // overrides from SkShader 23 // overrides from SkShader
24 bool isOpaque() const override; 24 bool isOpaque() const override;
25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
26 26
27 size_t contextSize() const override; 27 size_t contextSize() const override;
28 28
29 SK_TO_STRING_OVERRIDE() 29 SK_TO_STRING_OVERRIDE()
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
31 31
32 #if SK_SUPPORT_GPU 32
33 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM, 33 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*,
34 const SkMatrix*, SkFilterQual ity, 34 GrColor*, GrProcessorDataManager*,
35 GrProcessorDataManager*) cons t override; 35 GrFragmentProcessor**) const override;
36 #endif
37 36
38 class BitmapProcShaderContext : public SkShader::Context { 37 class BitmapProcShaderContext : public SkShader::Context {
39 public: 38 public:
40 // The context takes ownership of the state. It will call its destructor 39 // The context takes ownership of the state. It will call its destructor
41 // but will NOT free the memory. 40 // but will NOT free the memory.
42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*); 41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*);
43 ~BitmapProcShaderContext() override; 42 ~BitmapProcShaderContext() override;
44 43
45 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; 44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
46 ShadeProc asAShadeProc(void** ctx) override; 45 ShadeProc asAShadeProc(void** ctx) override;
(...skipping 25 matching lines...) Expand all
72 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 71 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
73 // yet found a situation where the size below isn't big enough. 72 // yet found a situation where the size below isn't big enough.
74 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator;
75 74
76 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
77 // the SkShader. 76 // the SkShader.
78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
79 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 78 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
80 79
81 #endif 80 #endif
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