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Side by Side Diff: include/core/SkShader.h

Issue 1313573005: Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (Closed) Base URL: https://skia.googlesource.com/skia.git@things
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkShader_DEFINED 8 #ifndef SkShader_DEFINED
9 #define SkShader_DEFINED 9 #define SkShader_DEFINED
10 10
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327 struct ComposeRec { 327 struct ComposeRec {
328 const SkShader* fShaderA; 328 const SkShader* fShaderA;
329 const SkShader* fShaderB; 329 const SkShader* fShaderB;
330 const SkXfermode* fMode; 330 const SkXfermode* fMode;
331 }; 331 };
332 332
333 virtual bool asACompose(ComposeRec*) const { return false; } 333 virtual bool asACompose(ComposeRec*) const { return false; }
334 334
335 335
336 /** 336 /**
337 * Returns a GrFragmentProcessor that implements the shader for the GPU bac kend. NULL is 337 * Returns true if the shader subclass succeeds in creating an effect or if none is required.
338 * returned if there is no GPU implementation. 338 * False is returned if it fails or if there is not an implementation of th is method in the
339 * shader subclass.
339 * 340 *
340 * The GPU device does not call SkShader::createContext(), instead we pass the view matrix, 341 * On success an implementation of this method must inspect the SkPaint and set paintColor to
341 * local matrix, and filter quality directly. 342 * the color the effect expects as its input color. If the SkShader wishes to emit a solid
343 * color then it should set paintColor to that color and not create an effe ct. Note that
344 * GrColor is always premul. The common patterns are to convert paint's SkC olor to GrColor or
345 * to extract paint's alpha and replicate it to all channels in paintColor. Upon failure
346 * paintColor should not be modified. It is not recommended to specialize t he effect to
347 * the paint's color as then many GPU shaders may be generated.
342 * 348 *
343 * The GrContext may be used by the to create textures that are required by the returned 349 * The GrContext may be used by the effect to create textures. The GPU devi ce does not
344 * processor. 350 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info.
351 *
352 * A view matrix is always required to create the correct GrFragmentProcess or. Some shaders
353 * may also use the optional localMatrix to define a matrix relevant only f or sampling.
345 */ 354 */
346 virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*, 355 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM,
347 const SkMatrix& viewM atric, 356 const SkMatrix* localMatrix, GrColor*,
348 const SkMatrix* local Matrix, 357 GrProcessorDataManager*, GrFragmentProcesso r**) const;
349 SkFilterQuality,
350 GrProcessorDataManage r*) const;
351 358
352 /** 359 /**
353 * If the shader can represent its "average" luminance in a single color, r eturn true and 360 * If the shader can represent its "average" luminance in a single color, r eturn true and
354 * if color is not NULL, return that color. If it cannot, return false and ignore the color 361 * if color is not NULL, return that color. If it cannot, return false and ignore the color
355 * parameter. 362 * parameter.
356 * 363 *
357 * Note: if this returns true, the returned color will always be opaque, as only the RGB 364 * Note: if this returns true, the returned color will always be opaque, as only the RGB
358 * components are used to compute luminance. 365 * components are used to compute luminance.
359 */ 366 */
360 bool asLuminanceColor(SkColor*) const; 367 bool asLuminanceColor(SkColor*) const;
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457 // constructors. 464 // constructors.
458 SkMatrix fLocalMatrix; 465 SkMatrix fLocalMatrix;
459 466
460 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. 467 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor.
461 friend class SkLocalMatrixShader; 468 friend class SkLocalMatrixShader;
462 469
463 typedef SkFlattenable INHERITED; 470 typedef SkFlattenable INHERITED;
464 }; 471 };
465 472
466 #endif 473 #endif
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