Index: ui/gl/pixel_buffer.h |
diff --git a/ui/gl/pixel_buffer.h b/ui/gl/pixel_buffer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7d382662df5e618e0df7318b81422f24eebb3bd3 |
--- /dev/null |
+++ b/ui/gl/pixel_buffer.h |
@@ -0,0 +1,54 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GL_PIXEL_BUFFER_H_ |
+#define UI_GL_PIXEL_BUFFER_H_ |
+ |
+#include "base/basictypes.h" |
+#include "base/callback.h" |
+#include "base/memory/scoped_ptr.h" |
+ |
+namespace gfx { |
+class Size; |
+ |
+// Interface for creating and accessing a zero-copy buffer such as GraphicBuffer |
+// of Android framework. |
joth
2013/04/04 21:53:34
comment should be generalized.
(could note the de
kaanb
2013/04/04 22:26:18
Done.
|
+// |
+// THREADING CONSIDERATIONS: |
joth
2013/04/04 21:53:34
also mention about the other non-mapping methods -
kaanb
2013/04/04 22:26:18
Done.
|
+// |
+// It is legal for several different threads to lock a buffer from |
+// read access, none of the threads are blocked. |
joth
2013/04/04 21:53:34
remove - there is no read access now.
kaanb
2013/04/04 22:26:18
Done.
|
+// However, locking a buffer simultaneously for write or read/write is |
+// undefined, but: |
+// - shall not result in termination of the process |
+// - shall not block the caller |
joth
2013/04/04 21:53:34
This comment is too directed to the implementer, a
kaanb
2013/04/04 22:26:18
I've somewhat modified your suggestion, PTAL.
|
+// It is acceptable to return an error or to leave the buffer's content |
+// into an indeterminate state. |
joth
2013/04/04 21:53:34
? this is a comment to the implementer, not the us
kaanb
2013/04/04 22:26:18
Removed
|
+class PixelBuffer { |
+ public: |
+ // The factory is set by the ContentRendererClient::GetPixelBufferFactory() |
+ // method. |
+ typedef base::Callback<scoped_ptr<gfx::PixelBuffer>(gfx::Size)> Create; |
+ |
+ virtual ~PixelBuffer() {} |
+ |
+ // Maps the buffer so the client can write the bitmap data in |*vaddr| |
+ // subsequently. This call may block, for instance if the h/w needs |
+ // to finish rendering or if CPU caches need to be synchronized. |
+ virtual void MapForWrite(void** vaddr) = 0; |
+ |
+ // Unmaps the buffer. Called after all changes to the buffer are |
+ // completed. |
+ virtual void Unmap() = 0; |
+ |
+ // Returns the native pointer for the graphic buffer. |
+ virtual void* GetNativeBuffer() = 0; |
+ |
+ // Returns the stride for the graphic buffer. |
joth
2013/04/04 21:53:34
in pixels or bytes?
kaanb
2013/04/04 22:26:18
pixels. Clarified the comment.
|
+ virtual uint32 GetStride() = 0; |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GL_PIXEL_BUFFER_H_ |