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Unified Diff: ui/gl/pixel_buffer.h

Issue 13135004: android_webview: changes to support Android GraphicBuffers (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixing a few cases where GraphicBuffer was used Created 7 years, 9 months ago
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Index: ui/gl/pixel_buffer.h
diff --git a/ui/gl/pixel_buffer.h b/ui/gl/pixel_buffer.h
new file mode 100644
index 0000000000000000000000000000000000000000..7d382662df5e618e0df7318b81422f24eebb3bd3
--- /dev/null
+++ b/ui/gl/pixel_buffer.h
@@ -0,0 +1,54 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GL_PIXEL_BUFFER_H_
+#define UI_GL_PIXEL_BUFFER_H_
+
+#include "base/basictypes.h"
+#include "base/callback.h"
+#include "base/memory/scoped_ptr.h"
+
+namespace gfx {
+class Size;
+
+// Interface for creating and accessing a zero-copy buffer such as GraphicBuffer
+// of Android framework.
joth 2013/04/04 21:53:34 comment should be generalized. (could note the de
kaanb 2013/04/04 22:26:18 Done.
+//
+// THREADING CONSIDERATIONS:
joth 2013/04/04 21:53:34 also mention about the other non-mapping methods -
kaanb 2013/04/04 22:26:18 Done.
+//
+// It is legal for several different threads to lock a buffer from
+// read access, none of the threads are blocked.
joth 2013/04/04 21:53:34 remove - there is no read access now.
kaanb 2013/04/04 22:26:18 Done.
+// However, locking a buffer simultaneously for write or read/write is
+// undefined, but:
+// - shall not result in termination of the process
+// - shall not block the caller
joth 2013/04/04 21:53:34 This comment is too directed to the implementer, a
kaanb 2013/04/04 22:26:18 I've somewhat modified your suggestion, PTAL.
+// It is acceptable to return an error or to leave the buffer's content
+// into an indeterminate state.
joth 2013/04/04 21:53:34 ? this is a comment to the implementer, not the us
kaanb 2013/04/04 22:26:18 Removed
+class PixelBuffer {
+ public:
+ // The factory is set by the ContentRendererClient::GetPixelBufferFactory()
+ // method.
+ typedef base::Callback<scoped_ptr<gfx::PixelBuffer>(gfx::Size)> Create;
+
+ virtual ~PixelBuffer() {}
+
+ // Maps the buffer so the client can write the bitmap data in |*vaddr|
+ // subsequently. This call may block, for instance if the h/w needs
+ // to finish rendering or if CPU caches need to be synchronized.
+ virtual void MapForWrite(void** vaddr) = 0;
+
+ // Unmaps the buffer. Called after all changes to the buffer are
+ // completed.
+ virtual void Unmap() = 0;
+
+ // Returns the native pointer for the graphic buffer.
+ virtual void* GetNativeBuffer() = 0;
+
+ // Returns the stride for the graphic buffer.
joth 2013/04/04 21:53:34 in pixels or bytes?
kaanb 2013/04/04 22:26:18 pixels. Clarified the comment.
+ virtual uint32 GetStride() = 0;
+};
+
+} // namespace gfx
+
+#endif // UI_GL_PIXEL_BUFFER_H_
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