Chromium Code Reviews| Index: ui/gl/pixel_buffer.h |
| diff --git a/ui/gl/pixel_buffer.h b/ui/gl/pixel_buffer.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..7d382662df5e618e0df7318b81422f24eebb3bd3 |
| --- /dev/null |
| +++ b/ui/gl/pixel_buffer.h |
| @@ -0,0 +1,54 @@ |
| +// Copyright 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_GL_PIXEL_BUFFER_H_ |
| +#define UI_GL_PIXEL_BUFFER_H_ |
| + |
| +#include "base/basictypes.h" |
| +#include "base/callback.h" |
| +#include "base/memory/scoped_ptr.h" |
| + |
| +namespace gfx { |
| +class Size; |
| + |
| +// Interface for creating and accessing a zero-copy buffer such as GraphicBuffer |
| +// of Android framework. |
|
joth
2013/04/04 21:53:34
comment should be generalized.
(could note the de
kaanb
2013/04/04 22:26:18
Done.
|
| +// |
| +// THREADING CONSIDERATIONS: |
|
joth
2013/04/04 21:53:34
also mention about the other non-mapping methods -
kaanb
2013/04/04 22:26:18
Done.
|
| +// |
| +// It is legal for several different threads to lock a buffer from |
| +// read access, none of the threads are blocked. |
|
joth
2013/04/04 21:53:34
remove - there is no read access now.
kaanb
2013/04/04 22:26:18
Done.
|
| +// However, locking a buffer simultaneously for write or read/write is |
| +// undefined, but: |
| +// - shall not result in termination of the process |
| +// - shall not block the caller |
|
joth
2013/04/04 21:53:34
This comment is too directed to the implementer, a
kaanb
2013/04/04 22:26:18
I've somewhat modified your suggestion, PTAL.
|
| +// It is acceptable to return an error or to leave the buffer's content |
| +// into an indeterminate state. |
|
joth
2013/04/04 21:53:34
? this is a comment to the implementer, not the us
kaanb
2013/04/04 22:26:18
Removed
|
| +class PixelBuffer { |
| + public: |
| + // The factory is set by the ContentRendererClient::GetPixelBufferFactory() |
| + // method. |
| + typedef base::Callback<scoped_ptr<gfx::PixelBuffer>(gfx::Size)> Create; |
| + |
| + virtual ~PixelBuffer() {} |
| + |
| + // Maps the buffer so the client can write the bitmap data in |*vaddr| |
| + // subsequently. This call may block, for instance if the h/w needs |
| + // to finish rendering or if CPU caches need to be synchronized. |
| + virtual void MapForWrite(void** vaddr) = 0; |
| + |
| + // Unmaps the buffer. Called after all changes to the buffer are |
| + // completed. |
| + virtual void Unmap() = 0; |
| + |
| + // Returns the native pointer for the graphic buffer. |
| + virtual void* GetNativeBuffer() = 0; |
| + |
| + // Returns the stride for the graphic buffer. |
|
joth
2013/04/04 21:53:34
in pixels or bytes?
kaanb
2013/04/04 22:26:18
pixels. Clarified the comment.
|
| + virtual uint32 GetStride() = 0; |
| +}; |
| + |
| +} // namespace gfx |
| + |
| +#endif // UI_GL_PIXEL_BUFFER_H_ |