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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GL_PIXEL_BUFFER_H_ | |
6 #define UI_GL_PIXEL_BUFFER_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/callback.h" | |
10 #include "base/memory/scoped_ptr.h" | |
11 | |
12 namespace gfx { | |
13 class Size; | |
14 | |
15 // Interface for creating and accessing a zero-copy pixel buffer. | |
16 // This design evolved from the generalization of GraphicBuffer API | |
17 // of Android framework. | |
18 // | |
19 // THREADING CONSIDERATIONS: | |
20 // | |
21 // This interface is thread-safe. However, multiple threads calling | |
22 // MapForWrite() simultaneously may result in undefined behavior | |
23 // and is not allowed. | |
24 class PixelBuffer { | |
25 public: | |
26 typedef base::Callback<scoped_ptr<gfx::PixelBuffer>(gfx::Size)> Create; | |
27 | |
28 // Frees a previously allocated buffer. Greeing a buffer that is still | |
joth
2013/04/04 22:41:46
type: Freeing
kaanb
2013/04/04 22:58:44
Done.
| |
29 // mapped in any process is undefined behavior. | |
30 virtual ~PixelBuffer() {} | |
31 | |
32 // Maps the buffer so the client can write the bitmap data in |*vaddr| | |
33 // subsequently. This call may block, for instance if the hardware needs | |
34 // to finish rendering or if CPU caches need to be synchronized. | |
35 virtual void MapForWrite(void** vaddr) = 0; | |
36 | |
37 // Unmaps the buffer. Called after all changes to the buffer are | |
38 // completed. | |
39 virtual void Unmap() = 0; | |
40 | |
41 // Returns the native pointer for the pixel buffer. | |
42 virtual void* GetNativeBuffer() = 0; | |
43 | |
44 // Returns the stride in pixels for the pixel buffer. | |
45 virtual uint32 GetStride() = 0; | |
46 }; | |
47 | |
48 } // namespace gfx | |
49 | |
50 #endif // UI_GL_PIXEL_BUFFER_H_ | |
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