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Side by Side Diff: ui/gl/pixel_buffer.h

Issue 13135004: android_webview: changes to support Android GraphicBuffers (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix comments in ui/gl/pixel_buffer.h Created 7 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GL_PIXEL_BUFFER_H_
6 #define UI_GL_PIXEL_BUFFER_H_
7
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/memory/scoped_ptr.h"
11
12 namespace gfx {
13 class Size;
14
15 // Interface for creating and accessing a zero-copy buffer such as GraphicBuffer
16 // of Android framework.
17 //
18 // THREADING CONSIDERATIONS:
19 //
20 // It is legal for several different threads to map a buffer from
21 // read access, none of the threads are blocked.
22 // However, mapping a buffer simultaneously for write or read/write is
23 // undefined, but:
24 // - shall not result in termination of the process
25 // - shall not block the caller
26 // It is acceptable to return an error or to leave the buffer's content
27 // into an indeterminate state.
28 class PixelBuffer {
29 public:
30 // The factory is set by the ContentRendererClient::GetPixelBufferFactory()
jamesr 2013/04/04 21:05:27 I don't think it's very useful to put a comment in
kaanb 2013/04/04 22:26:18 Removed.
31 // method.
32 typedef base::Callback<scoped_ptr<gfx::PixelBuffer>(gfx::Size)> Create;
33
34 virtual ~PixelBuffer() {}
35
36 // Maps the buffer so the client can write the bitmap data in |*vaddr|
37 // subsequently. This call may block, for instance if the h/w needs
38 // to finish rendering or if CPU caches need to be synchronized.
39 virtual void MapForWrite(void** vaddr) = 0;
40
41 // Unmaps the buffer. Called after all changes to the buffer are
42 // completed.
43 virtual void Unmap() = 0;
44
45 // Returns the native pointer for the pixel buffer.
46 virtual void* GetNativeBuffer() = 0;
47
48 // Returns the stride for the pixel buffer.
49 virtual uint32 GetStride() = 0;
50 };
51
52 } // namespace gfx
53
54 #endif // UI_GL_PIXEL_BUFFER_H_
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