| Index: src/core/SkQuadTree.h
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| diff --git a/src/core/SkQuadTree.h b/src/core/SkQuadTree.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..a26174960953d97a039cb94d6b2cbf895ddb7b9b
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| --- /dev/null
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| +++ b/src/core/SkQuadTree.h
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| @@ -0,0 +1,80 @@
|
| +/*
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| + * Copyright 2014 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkQuadTree_DEFINED
|
| +#define SkQuadTree_DEFINED
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| +
|
| +#include "SkRect.h"
|
| +#include "SkTDArray.h"
|
| +#include "SkBBoxHierarchy.h"
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| +
|
| +/**
|
| + * An QuadTree implementation. In short, it is a tree containing a hierarchy of bounding rectangles
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| + * in which each internal node has exactly four children.
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| + *
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| + * For more details see:
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| + *
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| + * http://en.wikipedia.org/wiki/Quadtree
|
| + */
|
| +class SkQuadTree : public SkBBoxHierarchy {
|
| +public:
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| + SK_DECLARE_INST_COUNT(SkQuadTree)
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| +
|
| + /**
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| + * Create a new QuadTree
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| + */
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| + static SkQuadTree* Create(const SkIRect& bounds);
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| + virtual ~SkQuadTree();
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| +
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| + /**
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| + * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately
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| + * need to use the tree; we may allow the insert to be deferred (this can allow us to bulk-load
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| + * a large batch of nodes at once, which tends to be faster and produce a better tree).
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| + * @param data The data value
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| + * @param bounds The corresponding bounding box
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| + * @param defer Can this insert be deferred? (this may be ignored)
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| + */
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| + virtual void insert(void* data, const SkIRect& bounds, bool defer = false) SK_OVERRIDE;
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| +
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| + /**
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| + * If any inserts have been deferred, this will add them into the tree
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| + */
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| + virtual void flushDeferredInserts() SK_OVERRIDE {}
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| +
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| + /**
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| + * Given a query rectangle, populates the passed-in array with the elements it intersects
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| + */
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| + virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE;
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| +
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| + virtual void clear() SK_OVERRIDE;
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| +
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| + /**
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| + * Gets the depth of the tree structure
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| + */
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| + virtual int getDepth() const SK_OVERRIDE;
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| +
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| + /**
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| + * This gets the insertion count (rather than the node count)
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| + */
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| + virtual int getCount() const SK_OVERRIDE { return fCount; }
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| +
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| + virtual void rewindInserts() SK_OVERRIDE;
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| +
|
| +private:
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| + class QuadTreeNode;
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| +
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| + SkQuadTree(const SkIRect& bounds);
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| +
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| + // This is the count of data elements (rather than total nodes in the tree)
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| + int fCount;
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| +
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| + QuadTreeNode* fRoot;
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| +
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| + typedef SkBBoxHierarchy INHERITED;
|
| +};
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| +
|
| +#endif
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|
|