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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkQuadTreePicture_DEFINED | |
| 9 #define SkQuadTreePicture_DEFINED | |
| 10 | |
| 11 #include "SkPicture.h" | |
| 12 #include "SkRect.h" | |
| 13 | |
| 14 /** | |
| 15 * Subclass of SkPicture that override the behavior of the | |
| 16 * kOptimizeForClippedPlayback_RecordingFlag by creating an SkQuadGrid | |
| 17 * structure rather than an R-Tree. The quad tree has generally faster | |
| 18 * tree creation time, but slightly slower query times, as compared to | |
| 19 * R-Tree, so some cases may be faster and some cases slower. | |
| 20 */ | |
| 21 class SkQuadTreePicture : public SkPicture { | |
|
Justin Novosad
2014/01/31 18:57:55
Better put SK_API here, you'll need it.
| |
| 22 public: | |
| 23 SkQuadTreePicture(const SkIRect& bounds) : fBounds(bounds) {} | |
| 24 virtual SkBBoxHierarchy* createBBoxHierarchy() const SK_OVERRIDE; | |
| 25 private: | |
| 26 SkIRect fBounds; | |
| 27 }; | |
| 28 | |
| 29 #endif | |
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