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Unified Diff: src/opts/SkBlitMask_opts.h

Issue 1312763009: Restore old NEON blit_mask_d32_a8 methods. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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Index: src/opts/SkBlitMask_opts.h
diff --git a/src/opts/SkBlitMask_opts.h b/src/opts/SkBlitMask_opts.h
index d66323a8b01ac259d16278c698e7cd00807a1f07..2f4fe6ffb8e0b52652286b14e75366543124fd0c 100644
--- a/src/opts/SkBlitMask_opts.h
+++ b/src/opts/SkBlitMask_opts.h
@@ -12,62 +12,182 @@
namespace SK_OPTS_NS {
-static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- SkColor color, int w, int h) {
- auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
- auto fn = [&](const Sk4px& d, const Sk4px& aa) {
- // = (s + d(1-sa))aa + d(1-aa)
- // = s*aa + d(1-sa*aa)
- auto left = s.approxMulDiv255(aa),
- right = d.approxMulDiv255(left.alphas().inv());
- return left + right; // This does not overflow (exhaustively checked).
- };
- while (h --> 0) {
- Sk4px::MapDstAlpha(w, dst, mask, fn);
- dst += dstRB / sizeof(*dst);
- mask += maskRB / sizeof(*mask);
+#if defined(SK_ARM_HAS_NEON)
+ // The Sk4px versions below will work fine with NEON, but we have had many indications
+ // that it doesn't perform as well as this NEON-specific code. TODO(mtklein): why?
+ #include "SkColor_opts_neon.h"
+
+ template <bool isColor>
+ static void D32_A8_Opaque_Color_neon(void* SK_RESTRICT dst, size_t dstRB,
+ const void* SK_RESTRICT maskPtr, size_t maskRB,
+ SkColor color, int width, int height) {
+ SkPMColor pmc = SkPreMultiplyColor(color);
+ SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
+ const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
+ uint8x8x4_t vpmc;
+
+ maskRB -= width;
+ dstRB -= (width << 2);
+
+ if (width >= 8) {
+ vpmc.val[NEON_A] = vdup_n_u8(SkGetPackedA32(pmc));
+ vpmc.val[NEON_R] = vdup_n_u8(SkGetPackedR32(pmc));
+ vpmc.val[NEON_G] = vdup_n_u8(SkGetPackedG32(pmc));
+ vpmc.val[NEON_B] = vdup_n_u8(SkGetPackedB32(pmc));
+ }
+ do {
+ int w = width;
+ while (w >= 8) {
+ uint8x8_t vmask = vld1_u8(mask);
+ uint16x8_t vscale, vmask256 = SkAlpha255To256_neon8(vmask);
+ if (isColor) {
+ vscale = vsubw_u8(vdupq_n_u16(256),
+ SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256));
+ } else {
+ vscale = vsubw_u8(vdupq_n_u16(256), vmask);
+ }
+ uint8x8x4_t vdev = vld4_u8((uint8_t*)device);
+
+ vdev.val[NEON_A] = SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256)
+ + SkAlphaMul_neon8(vdev.val[NEON_A], vscale);
+ vdev.val[NEON_R] = SkAlphaMul_neon8(vpmc.val[NEON_R], vmask256)
+ + SkAlphaMul_neon8(vdev.val[NEON_R], vscale);
+ vdev.val[NEON_G] = SkAlphaMul_neon8(vpmc.val[NEON_G], vmask256)
+ + SkAlphaMul_neon8(vdev.val[NEON_G], vscale);
+ vdev.val[NEON_B] = SkAlphaMul_neon8(vpmc.val[NEON_B], vmask256)
+ + SkAlphaMul_neon8(vdev.val[NEON_B], vscale);
+
+ vst4_u8((uint8_t*)device, vdev);
+
+ mask += 8;
+ device += 8;
+ w -= 8;
+ }
+
+ while (w--) {
+ unsigned aa = *mask++;
+ if (isColor) {
+ *device = SkBlendARGB32(pmc, *device, aa);
+ } else {
+ *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa))
+ + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
+ }
+ device += 1;
+ };
+
+ device = (uint32_t*)((char*)device + dstRB);
+ mask += maskRB;
+
+ } while (--height != 0);
}
-}
-// As above, but made slightly simpler by requiring that color is opaque.
-static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- SkColor color, int w, int h) {
- SkASSERT(SkColorGetA(color) == 0xFF);
- auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
- auto fn = [&](const Sk4px& d, const Sk4px& aa) {
- // = (s + d(1-sa))aa + d(1-aa)
- // = s*aa + d(1-sa*aa)
- // ~~~>
- // = s*aa + d(1-aa)
- return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv());
- };
- while (h --> 0) {
- Sk4px::MapDstAlpha(w, dst, mask, fn);
- dst += dstRB / sizeof(*dst);
- mask += maskRB / sizeof(*mask);
+ static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
+ const SkAlpha* mask, size_t maskRB,
+ SkColor color, int w, int h) {
+ D32_A8_Opaque_Color_neon<true>(dst, dstRB, mask, maskRB, color, w, h);
}
-}
-// Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
-static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
- const SkAlpha* mask, size_t maskRB,
- int w, int h) {
- auto fn = [](const Sk4px& d, const Sk4px& aa) {
- // = (s + d(1-sa))aa + d(1-aa)
- // = s*aa + d(1-sa*aa)
- // ~~~>
- // a = 1*aa + d(1-1*aa) = aa + d(1-aa)
- // c = 0*aa + d(1-1*aa) = d(1-aa)
- return aa.zeroColors() + d.approxMulDiv255(aa.inv());
- };
- while (h --> 0) {
- Sk4px::MapDstAlpha(w, dst, mask, fn);
- dst += dstRB / sizeof(*dst);
- mask += maskRB / sizeof(*mask);
+ // As above, but made slightly simpler by requiring that color is opaque.
+ static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
+ const SkAlpha* mask, size_t maskRB,
+ SkColor color, int w, int h) {
+ D32_A8_Opaque_Color_neon<false>(dst, dstRB, mask, maskRB, color, w, h);
}
-}
+
+ // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
+ static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
+ const SkAlpha* maskPtr, size_t maskRB,
+ int width, int height) {
+ SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
+ const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
+
+ maskRB -= width;
+ dstRB -= (width << 2);
+ do {
+ int w = width;
+ while (w >= 8) {
+ uint8x8_t vmask = vld1_u8(mask);
+ uint16x8_t vscale = vsubw_u8(vdupq_n_u16(256), vmask);
+ uint8x8x4_t vdevice = vld4_u8((uint8_t*)device);
+
+ vdevice = SkAlphaMulQ_neon8(vdevice, vscale);
+ vdevice.val[NEON_A] += vmask;
+
+ vst4_u8((uint8_t*)device, vdevice);
+
+ mask += 8;
+ device += 8;
+ w -= 8;
+ }
+ while (w-- > 0) {
+ unsigned aa = *mask++;
+ *device = (aa << SK_A32_SHIFT)
+ + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
+ device += 1;
+ };
+ device = (uint32_t*)((char*)device + dstRB);
+ mask += maskRB;
+ } while (--height != 0);
+ }
+
+#else
+ static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
+ const SkAlpha* mask, size_t maskRB,
+ SkColor color, int w, int h) {
+ auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
+ auto fn = [&](const Sk4px& d, const Sk4px& aa) {
+ // = (s + d(1-sa))aa + d(1-aa)
+ // = s*aa + d(1-sa*aa)
+ auto left = s.approxMulDiv255(aa),
+ right = d.approxMulDiv255(left.alphas().inv());
+ return left + right; // This does not overflow (exhaustively checked).
+ };
+ while (h --> 0) {
+ Sk4px::MapDstAlpha(w, dst, mask, fn);
+ dst += dstRB / sizeof(*dst);
+ mask += maskRB / sizeof(*mask);
+ }
+ }
+
+ // As above, but made slightly simpler by requiring that color is opaque.
+ static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
+ const SkAlpha* mask, size_t maskRB,
+ SkColor color, int w, int h) {
+ SkASSERT(SkColorGetA(color) == 0xFF);
+ auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
+ auto fn = [&](const Sk4px& d, const Sk4px& aa) {
+ // = (s + d(1-sa))aa + d(1-aa)
+ // = s*aa + d(1-sa*aa)
+ // ~~~>
+ // = s*aa + d(1-aa)
+ return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv());
+ };
+ while (h --> 0) {
+ Sk4px::MapDstAlpha(w, dst, mask, fn);
+ dst += dstRB / sizeof(*dst);
+ mask += maskRB / sizeof(*mask);
+ }
+ }
+
+ // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
+ static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
+ const SkAlpha* mask, size_t maskRB,
+ int w, int h) {
+ auto fn = [](const Sk4px& d, const Sk4px& aa) {
+ // = (s + d(1-sa))aa + d(1-aa)
+ // = s*aa + d(1-sa*aa)
+ // ~~~>
+ // a = 1*aa + d(1-1*aa) = aa + d(1-aa)
+ // c = 0*aa + d(1-1*aa) = d(1-aa)
+ return aa.zeroColors() + d.approxMulDiv255(aa.inv());
+ };
+ while (h --> 0) {
+ Sk4px::MapDstAlpha(w, dst, mask, fn);
+ dst += dstRB / sizeof(*dst);
+ mask += maskRB / sizeof(*mask);
+ }
+ }
+#endif
static void blit_mask_d32_a8(SkPMColor* dst, size_t dstRB,
const SkAlpha* mask, size_t maskRB,
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