| Index: Source/core/fetch/ResourceLoadPriorityOptimizer.cpp
|
| diff --git a/Source/core/fetch/ResourceLoadPriorityOptimizer.cpp b/Source/core/fetch/ResourceLoadPriorityOptimizer.cpp
|
| index 29882526a7c3c9c29648936219152a8f0d5d5aef..40a6f56ab672ae8e99651265e4f1d5084798e74e 100644
|
| --- a/Source/core/fetch/ResourceLoadPriorityOptimizer.cpp
|
| +++ b/Source/core/fetch/ResourceLoadPriorityOptimizer.cpp
|
| @@ -30,9 +30,18 @@
|
|
|
| #include "config.h"
|
| #include "core/fetch/ResourceLoadPriorityOptimizer.h"
|
| +#include "core/rendering/RenderObject.h"
|
| +
|
| +#include "wtf/Vector.h"
|
|
|
| namespace WebCore {
|
|
|
| +ResourceLoadPriorityOptimizer* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()
|
| +{
|
| + DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer, s_renderLoadOptimizer, ());
|
| + return &s_renderLoadOptimizer;
|
| +}
|
| +
|
| ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource* image, VisibilityStatus v)
|
| : imageResource(image)
|
| , status(v)
|
| @@ -49,6 +58,37 @@ ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer()
|
|
|
| ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer()
|
| {
|
| +}
|
| +
|
| +void ResourceLoadPriorityOptimizer::addRenderObject(RenderObject* renderer)
|
| +{
|
| + m_objects.add(renderer);
|
| + renderer->setHasPendingResourceUpdate(true);
|
| +}
|
| +
|
| +void ResourceLoadPriorityOptimizer::removeRenderObject(RenderObject* renderer)
|
| +{
|
| + if (!renderer->hasPendingResourceUpdate())
|
| + return;
|
| + m_objects.remove(renderer);
|
| + renderer->setHasPendingResourceUpdate(false);
|
| +}
|
| +
|
| +void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities()
|
| +{
|
| + m_imageResources.clear();
|
| +
|
| + Vector<RenderObject*> objectsToRemove;
|
| + for (RenderObjectSet::iterator it = m_objects.begin(); it != m_objects.end(); ++it) {
|
| + RenderObject* obj = *it;
|
| + if (!obj->updateImageLoadingPriorities()) {
|
| + objectsToRemove.append(obj);
|
| + }
|
| + }
|
| +
|
| + for (Vector<RenderObject*>::iterator it = objectsToRemove.begin(); it != objectsToRemove.end(); ++it)
|
| + m_objects.remove(*it);
|
| +
|
| updateImageResourcesWithLoadPriority();
|
| }
|
|
|
|
|