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Side by Side Diff: Source/core/rendering/RenderBlock.h

Issue 131233003: Refactor ResourceLoadPriorityOptimizer to avoid walking render tree (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Use esprehn's suggestion. Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2007 David Smith (catfish.man@gmail.com) 4 * (C) 2007 David Smith (catfish.man@gmail.com)
5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All r ights reserved. 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All r ights reserved.
6 * 6 *
7 * This library is free software; you can redistribute it and/or 7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public 8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either 9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version. 10 * version 2 of the License, or (at your option) any later version.
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320 // inline-block elements paint all phases atomically. This function ensures that. Certain other elements 320 // inline-block elements paint all phases atomically. This function ensures that. Certain other elements
321 // (grid items, flex items) require this behavior as well, and this function exists as a helper for them. 321 // (grid items, flex items) require this behavior as well, and this function exists as a helper for them.
322 // It is expected that the caller will call this function independent of the value of paintInfo.phase. 322 // It is expected that the caller will call this function independent of the value of paintInfo.phase.
323 static void paintAsInlineBlock(RenderObject*, PaintInfo&, const LayoutPoint& ); 323 static void paintAsInlineBlock(RenderObject*, PaintInfo&, const LayoutPoint& );
324 protected: 324 protected:
325 virtual void willBeDestroyed() OVERRIDE; 325 virtual void willBeDestroyed() OVERRIDE;
326 326
327 void dirtyForLayoutFromPercentageHeightDescendants(SubtreeLayoutScope&); 327 void dirtyForLayoutFromPercentageHeightDescendants(SubtreeLayoutScope&);
328 328
329 virtual void layout() OVERRIDE; 329 virtual void layout() OVERRIDE;
330 virtual void didLayout(ResourceLoadPriorityOptimizer&) OVERRIDE; 330 virtual bool updateImageLoadingPriorities() OVERRIDE FINAL;
331 virtual void didScroll(ResourceLoadPriorityOptimizer&) OVERRIDE;
332 void updateStyleImageLoadingPriorities(ResourceLoadPriorityOptimizer&);
333 331
334 void layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObject sOnly = false); 332 void layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObject sOnly = false);
335 void markFixedPositionObjectForLayoutIfNeeded(RenderObject* child, SubtreeLa youtScope&); 333 void markFixedPositionObjectForLayoutIfNeeded(RenderObject* child, SubtreeLa youtScope&);
336 334
337 LayoutUnit marginIntrinsicLogicalWidthForChild(RenderBox* child) const; 335 LayoutUnit marginIntrinsicLogicalWidthForChild(RenderBox* child) const;
338 336
339 virtual bool supportsPartialLayout() const OVERRIDE { return true; }; 337 virtual bool supportsPartialLayout() const OVERRIDE { return true; };
340 338
341 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE; 339 virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
342 virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE; 340 virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE;
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643 return false; 641 return false;
644 } 642 }
645 return true; 643 return true;
646 } 644 }
647 645
648 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlock, isRenderBlock()); 646 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBlock, isRenderBlock());
649 647
650 } // namespace WebCore 648 } // namespace WebCore
651 649
652 #endif // RenderBlock_h 650 #endif // RenderBlock_h
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