| Index: src/core/Sk4px.h
|
| diff --git a/src/core/Sk4px.h b/src/core/Sk4px.h
|
| index 996847fa12cdf764ab3fea64d168127601bcb117..a7f5c9f4c6fcc11e6962ef3121e8a9ed79db3d3c 100644
|
| --- a/src/core/Sk4px.h
|
| +++ b/src/core/Sk4px.h
|
| @@ -103,6 +103,7 @@ public:
|
| // May be incorrect by +-1, but is always exactly correct when *this or o is 0 or 255.
|
| Sk4px approxMulDiv255(const Sk16b& o) const {
|
| // (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) / 256 by symmetry.)
|
| + // FYI: (x*y + 255) / 256 also meets these criteria. In my brief testing, it was slower.
|
| return this->widenLo().addNarrowHi(*this * o);
|
| }
|
|
|
|
|