Index: src/core/Sk4px.h |
diff --git a/src/core/Sk4px.h b/src/core/Sk4px.h |
index 996847fa12cdf764ab3fea64d168127601bcb117..a7f5c9f4c6fcc11e6962ef3121e8a9ed79db3d3c 100644 |
--- a/src/core/Sk4px.h |
+++ b/src/core/Sk4px.h |
@@ -103,6 +103,7 @@ public: |
// May be incorrect by +-1, but is always exactly correct when *this or o is 0 or 255. |
Sk4px approxMulDiv255(const Sk16b& o) const { |
// (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) / 256 by symmetry.) |
+ // FYI: (x*y + 255) / 256 also meets these criteria. In my brief testing, it was slower. |
return this->widenLo().addNarrowHi(*this * o); |
} |