| Index: Source/core/rendering/RenderBlockFlow.cpp
|
| diff --git a/Source/core/rendering/RenderBlockFlow.cpp b/Source/core/rendering/RenderBlockFlow.cpp
|
| index 8a4f224b3df5663e1a5a323024160c2b4bd0edd9..cef0791261d9a244c28626751d91b4103ca6512c 100644
|
| --- a/Source/core/rendering/RenderBlockFlow.cpp
|
| +++ b/Source/core/rendering/RenderBlockFlow.cpp
|
| @@ -177,6 +177,9 @@ RenderBlockFlow* RenderBlockFlow::createAnonymousBlockFlow() const
|
|
|
| void RenderBlockFlow::willBeDestroyed()
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| {
|
| + if (containsFloats())
|
| + m_floatingObjects->clearOverhangingAndIntrudingFloats();
|
| +
|
| if (lineGridBox())
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| lineGridBox()->destroy();
|
|
|
| @@ -1832,8 +1835,7 @@ void RenderBlockFlow::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, boo
|
| for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it != end; ++it) {
|
| FloatingObject* floatingObject = *it;
|
|
|
| - // Don't insert the object again if it's already in the list
|
| - if (toBlockFlow->containsFloat(floatingObject->renderer()))
|
| + if (floatingObject->isOverhangingOrIntruding() || toBlockFlow->containsFloat(floatingObject->renderer()))
|
| continue;
|
|
|
| toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone());
|
| @@ -2425,7 +2427,7 @@ void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logic
|
| ? LayoutSize(logicalLeftOffset - (prev != parent() ? prev->marginLeft() : LayoutUnit()), logicalTopOffset)
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| : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != parent() ? prev->marginTop() : LayoutUnit()));
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|
|
| - m_floatingObjects->add(floatingObject->copyToNewContainer(offset));
|
| + m_floatingObjects->addOverhangingOrIntrudingFloat(floatingObject->copyToNewContainer(offset));
|
| }
|
| }
|
| }
|
| @@ -2468,7 +2470,7 @@ LayoutUnit RenderBlockFlow::addOverhangingFloats(RenderBlockFlow* child, bool ma
|
| if (!m_floatingObjects)
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| createFloatingObjects();
|
|
|
| - m_floatingObjects->add(floatingObject->copyToNewContainer(offset, shouldPaint, true));
|
| + m_floatingObjects->addOverhangingOrIntrudingFloat(floatingObject->copyToNewContainer(offset, shouldPaint, true));
|
| }
|
| } else {
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| if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()
|
|
|