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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
| 6 | 6 |
| 7 #include "base/android/jni_android.h" | 7 #include "base/android/jni_android.h" |
| 8 #include "base/android/jni_array.h" | 8 #include "base/android/jni_array.h" |
| 9 #include "base/android/jni_string.h" | 9 #include "base/android/jni_string.h" |
| 10 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
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| 56 | 56 |
| 57 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { | 57 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { |
| 58 JNIEnv* env = AttachCurrentThread(); | 58 JNIEnv* env = AttachCurrentThread(); |
| 59 if (!env) | 59 if (!env) |
| 60 return; | 60 return; |
| 61 | 61 |
| 62 Java_GamepadList_setGamepadAPIActive(env, !paused); | 62 Java_GamepadList_setGamepadAPIActive(env, !paused); |
| 63 } | 63 } |
| 64 | 64 |
| 65 static void SetGamepadData(JNIEnv* env, | 65 static void SetGamepadData(JNIEnv* env, |
| 66 jobject obj, | 66 const JavaParamRef<jobject>& obj, |
| 67 jlong gamepads, | 67 jlong gamepads, |
| 68 jint index, | 68 jint index, |
| 69 jboolean mapping, | 69 jboolean mapping, |
| 70 jboolean connected, | 70 jboolean connected, |
| 71 jstring devicename, | 71 const JavaParamRef<jstring>& devicename, |
| 72 jlong timestamp, | 72 jlong timestamp, |
| 73 jfloatArray jaxes, | 73 const JavaParamRef<jfloatArray>& jaxes, |
| 74 jfloatArray jbuttons) { | 74 const JavaParamRef<jfloatArray>& jbuttons) { |
| 75 DCHECK(gamepads); | 75 DCHECK(gamepads); |
| 76 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads); | 76 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads); |
| 77 DCHECK_EQ(pads->length, unsigned(index)); | 77 DCHECK_EQ(pads->length, unsigned(index)); |
| 78 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); | 78 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); |
| 79 | 79 |
| 80 ++pads->length; | 80 ++pads->length; |
| 81 | 81 |
| 82 blink::WebGamepad& pad = pads->items[index]; | 82 blink::WebGamepad& pad = pads->items[index]; |
| 83 | 83 |
| 84 pad.connected = connected; | 84 pad.connected = connected; |
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| 140 static_cast<int>(WebGamepad::buttonsLengthCap)); | 140 static_cast<int>(WebGamepad::buttonsLengthCap)); |
| 141 | 141 |
| 142 // Copy buttons state to the WebGamepad buttons[]. | 142 // Copy buttons state to the WebGamepad buttons[]. |
| 143 for (unsigned int j = 0; j < pad.buttonsLength; j++) { | 143 for (unsigned int j = 0; j < pad.buttonsLength; j++) { |
| 144 pad.buttons[j].pressed = buttons[j]; | 144 pad.buttons[j].pressed = buttons[j]; |
| 145 pad.buttons[j].value = buttons[j]; | 145 pad.buttons[j].value = buttons[j]; |
| 146 } | 146 } |
| 147 } | 147 } |
| 148 | 148 |
| 149 } // namespace content | 149 } // namespace content |
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