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Unified Diff: src/gpu/batches/GrBWFillRectBatch.cpp

Issue 1311793002: Modify GrBWFillRectBatch to use GrQuad (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 4 months ago
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Index: src/gpu/batches/GrBWFillRectBatch.cpp
diff --git a/src/gpu/batches/GrBWFillRectBatch.cpp b/src/gpu/batches/GrBWFillRectBatch.cpp
index 9471e1677e228e7cf8597197cb2ecc90e036d8ca..b86d92a135a7224b17736ee3b14a86c64ae08cdb 100644
--- a/src/gpu/batches/GrBWFillRectBatch.cpp
+++ b/src/gpu/batches/GrBWFillRectBatch.cpp
@@ -52,9 +52,16 @@ static const GrGeometryProcessor* create_gp(const SkMatrix& viewMatrix,
Color color(Color::kAttribute_Type);
Coverage coverage(readsCoverage ? Coverage::kSolid_Type : Coverage::kNone_Type);
- // if we have a local rect, then we apply the localMatrix directly to the localRect to
- // generate vertex local coords
- if (hasExplicitLocalCoords) {
+ // If we have perspective on the viewMatrix then we won't map on the CPU, nor will we map
+ // the local rect on the cpu (in case the localMatrix also has perspective).
+ // Otherwise, if we have a local rect, then we apply the localMatrix directly to the localRect
+ // to generate vertex local coords
+ if (viewMatrix.hasPerspective()) {
+ LocalCoords localCoords(hasExplicitLocalCoords ? LocalCoords::kHasExplicit_Type :
+ LocalCoords::kUsePosition_Type,
+ localMatrix);
+ return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, viewMatrix);
+ } else if (hasExplicitLocalCoords) {
LocalCoords localCoords(LocalCoords::kHasExplicit_Type);
return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkMatrix::I());
} else {
@@ -69,24 +76,25 @@ static void tesselate(intptr_t vertices,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
- const SkRect* localRect,
- const SkMatrix* localMatrix) {
+ const GrQuad* localQuad) {
SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);
positions->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom, vertexStride);
- viewMatrix.mapPointsWithStride(positions, vertexStride, BWFillRectBatchBase::kVertsPerInstance);
+ if (!viewMatrix.hasPerspective()) {
+ viewMatrix.mapPointsWithStride(positions, vertexStride,
+ BWFillRectBatchBase::kVertsPerInstance);
+ }
+
+ // Setup local coords
// TODO we should only do this if local coords are being read
- if (localRect) {
+ if (localQuad) {
static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
- SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset);
- coords->setRectFan(localRect->fLeft, localRect->fTop,
- localRect->fRight, localRect->fBottom,
- vertexStride);
- if (localMatrix) {
- localMatrix->mapPointsWithStride(coords, vertexStride,
- BWFillRectBatchBase::kVertsPerInstance);
+ for (int i = 0; i < BWFillRectBatchBase::kVertsPerInstance; i++) {
+ SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
+ i * vertexStride);
+ *coords = localQuad->point(i);
}
}
@@ -103,6 +111,7 @@ public:
struct Geometry {
SkMatrix fViewMatrix;
SkRect fRect;
+ GrQuad fLocalQuad;
GrColor fColor;
};
@@ -110,82 +119,13 @@ public:
static bool CanCombine(const Geometry& mine, const Geometry& theirs,
const GrPipelineOptimizations& opts) {
- // We apply the viewmatrix to the rect points on the cpu. However, if the pipeline uses
- // local coords then we won't be able to batch. We could actually upload the viewmatrix
- // using vertex attributes in these cases, but haven't investigated that
- return !opts.readsLocalCoords() || mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix);
- }
-
- static const GrGeometryProcessor* CreateGP(const Geometry& geo,
- const GrPipelineOptimizations& opts) {
- const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), false,
- NULL);
-
- SkASSERT(gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
- return gp;
- }
-
- static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
- const GrPipelineOptimizations& opts) {
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, NULL, NULL);
- }
-};
-
-class BWFillRectBatchLocalMatrixImp : public BWFillRectBatchBase {
-public:
- struct Geometry {
- SkMatrix fViewMatrix;
- SkMatrix fLocalMatrix;
- SkRect fRect;
- GrColor fColor;
- };
-
- static const char* Name() { return "BWFillRectBatchLocalMatrix"; }
-
- static bool CanCombine(const Geometry& mine, const Geometry& theirs,
- const GrPipelineOptimizations& opts) {
- // if we read local coords then we have to have the same viewmatrix and localmatrix
- return !opts.readsLocalCoords() ||
- (mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) &&
- mine.fLocalMatrix.cheapEqualTo(theirs.fLocalMatrix));
- }
-
- static const GrGeometryProcessor* CreateGP(const Geometry& geo,
- const GrPipelineOptimizations& opts) {
- const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), false,
- &geo.fLocalMatrix);
-
- SkASSERT(gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
- return gp;
- }
-
- static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
- const GrPipelineOptimizations& opts) {
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, NULL,
- &geo.fLocalMatrix);
- }
-};
-
-class BWFillRectBatchLocalRectImp : public BWFillRectBatchBase {
-public:
- struct Geometry {
- SkMatrix fViewMatrix;
- SkRect fRect;
- SkRect fLocalRect;
- GrColor fColor;
- };
-
- static const char* Name() { return "BWFillRectBatchLocalRect"; }
-
- static bool CanCombine(const Geometry& mine, const Geometry& theirs,
- const GrPipelineOptimizations& opts) {
return true;
}
static const GrGeometryProcessor* CreateGP(const Geometry& geo,
const GrPipelineOptimizations& opts) {
const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), true,
- NULL);
+ nullptr);
SkASSERT(gp->getVertexStride() ==
sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr));
@@ -194,12 +134,12 @@ public:
static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
const GrPipelineOptimizations& opts) {
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalRect,
- NULL);
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalQuad);
}
};
-class BWFillRectBatchLocalMatrixLocalRectImp : public BWFillRectBatchBase {
+// We handle perspective in the local matrix or viewmatrix with special batches
+class BWFillRectBatchPerspectiveImp : public BWFillRectBatchBase {
public:
struct Geometry {
SkMatrix fViewMatrix;
@@ -207,36 +147,45 @@ public:
SkRect fRect;
SkRect fLocalRect;
GrColor fColor;
+ bool fHasLocalMatrix;
+ bool fHasLocalRect;
};
- static const char* Name() { return "BWFillRectBatchLocalMatrixLocalRect"; }
+ static const char* Name() { return "BWFillRectBatchPerspective"; }
static bool CanCombine(const Geometry& mine, const Geometry& theirs,
const GrPipelineOptimizations& opts) {
- return true;
+ // We could batch across perspective vm changes if we really wanted to
+ return mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) &&
+ (!mine.fHasLocalMatrix || mine.fLocalMatrix.cheapEqualTo(theirs.fLocalMatrix));
}
static const GrGeometryProcessor* CreateGP(const Geometry& geo,
const GrPipelineOptimizations& opts) {
- const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), true,
- NULL);
-
- SkASSERT(gp->getVertexStride() ==
- sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr));
+ const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(),
+ geo.fHasLocalRect,
+ geo.fHasLocalMatrix ? &geo.fLocalMatrix :
+ nullptr);
+
+ SkASSERT(geo.fHasLocalRect ?
+ gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr) :
+ gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
return gp;
}
static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
const GrPipelineOptimizations& opts) {
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalRect,
- &geo.fLocalMatrix);
+ if (geo.fHasLocalRect) {
+ GrQuad quad(geo.fLocalRect);
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &quad);
+ } else {
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, nullptr);
+ }
}
};
typedef GrTInstanceBatch<BWFillRectBatchNoLocalMatrixImp> BWFillRectBatchSimple;
-typedef GrTInstanceBatch<BWFillRectBatchLocalMatrixImp> BWFillRectBatchLocalMatrix;
-typedef GrTInstanceBatch<BWFillRectBatchLocalRectImp> BWFillRectBatchLocalRect;
-typedef GrTInstanceBatch<BWFillRectBatchLocalMatrixLocalRectImp> BWFillRectBatchLocalMatrixLocalRect;
+typedef GrTInstanceBatch<BWFillRectBatchPerspectiveImp> BWFillRectBatchPerspective;
namespace GrBWFillRectBatch {
GrDrawBatch* Create(GrColor color,
@@ -244,41 +193,45 @@ GrDrawBatch* Create(GrColor color,
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix) {
- // TODO bubble these up as separate calls
- if (localRect && localMatrix) {
- BWFillRectBatchLocalMatrixLocalRect* batch = BWFillRectBatchLocalMatrixLocalRect::Create();
- BWFillRectBatchLocalMatrixLocalRect::Geometry& geo = *batch->geometry();
- geo.fColor = color;
- geo.fViewMatrix = viewMatrix;
- geo.fLocalMatrix = *localMatrix;
- geo.fRect = rect;
- geo.fLocalRect = *localRect;
- batch->init();
- return batch;
- } else if (localRect) {
- BWFillRectBatchLocalRect* batch = BWFillRectBatchLocalRect::Create();
- BWFillRectBatchLocalRect::Geometry& geo = *batch->geometry();
- geo.fColor = color;
- geo.fViewMatrix = viewMatrix;
- geo.fRect = rect;
- geo.fLocalRect = *localRect;
- batch->init();
- return batch;
- } else if (localMatrix) {
- BWFillRectBatchLocalMatrix* batch = BWFillRectBatchLocalMatrix::Create();
- BWFillRectBatchLocalMatrix::Geometry& geo = *batch->geometry();
+
+ /* Perspective has to be handled in a slow path for now */
+ if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspective())) {
+ BWFillRectBatchPerspective* batch = BWFillRectBatchPerspective::Create();
+ BWFillRectBatchPerspective::Geometry& geo = *batch->geometry();
+
geo.fColor = color;
geo.fViewMatrix = viewMatrix;
- geo.fLocalMatrix = *localMatrix;
geo.fRect = rect;
+ geo.fHasLocalRect = SkToBool(localRect);
+ geo.fHasLocalMatrix = SkToBool(localMatrix);
+ if (localMatrix) {
+ geo.fLocalMatrix = *localMatrix;
+ }
+ if (localRect) {
+ geo.fLocalRect = *localRect;
+ }
+
batch->init();
return batch;
} else {
+ // TODO bubble these up as separate calls
BWFillRectBatchSimple* batch = BWFillRectBatchSimple::Create();
BWFillRectBatchSimple::Geometry& geo = *batch->geometry();
+
geo.fColor = color;
geo.fViewMatrix = viewMatrix;
geo.fRect = rect;
+
+ if (localRect && localMatrix) {
+ geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix);
+ } else if (localRect) {
+ geo.fLocalQuad.set(*localRect);
+ } else if (localMatrix) {
+ geo.fLocalQuad.setFromMappedRect(rect, *localMatrix);
+ } else {
+ geo.fLocalQuad.set(rect);
+ }
+
batch->init();
return batch;
}
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