| Index: src/effects/GrCircleBlurFragmentProcessor.h
|
| diff --git a/src/effects/GrCircleBlurFragmentProcessor.h b/src/effects/GrCircleBlurFragmentProcessor.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4d39ec8e11f661c76f09a028b51e5d6e7151bc3e
|
| --- /dev/null
|
| +++ b/src/effects/GrCircleBlurFragmentProcessor.h
|
| @@ -0,0 +1,78 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrCircleBlurFragmentProcessor_DEFINED
|
| +#define GrCircleBlurFragmentProcessor_DEFINED
|
| +
|
| +#include "SkTypes.h"
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +
|
| +#include "GrFragmentProcessor.h"
|
| +#include "GrProcessorUnitTest.h"
|
| +
|
| +class GrTextureProvider;
|
| +
|
| +// This FP handles the special case of a blurred circle. It uses a 1D
|
| +// profile that is just rotated about the origin of the circle.
|
| +class GrCircleBlurFragmentProcessor : public GrFragmentProcessor {
|
| +public:
|
| + ~GrCircleBlurFragmentProcessor() override {};
|
| +
|
| + const char* name() const override { return "CircleBlur"; }
|
| +
|
| + static const GrFragmentProcessor* Create(GrTextureProvider*textureProvider,
|
| + const SkRect& circle, float sigma) {
|
| + float offset;
|
| +
|
| + SkAutoTUnref<GrTexture> blurProfile(CreateCircleBlurProfileTexture(textureProvider,
|
| + circle,
|
| + sigma,
|
| + &offset));
|
| + if (!blurProfile) {
|
| + return nullptr;
|
| + }
|
| + return new GrCircleBlurFragmentProcessor(circle, sigma, offset, blurProfile);
|
| + }
|
| +
|
| + const SkRect& circle() const { return fCircle; }
|
| + float sigma() const { return fSigma; }
|
| + float offset() const { return fOffset; }
|
| + int profileSize() const { return fBlurProfileAccess.getTexture()->width(); }
|
| +
|
| +private:
|
| + GrCircleBlurFragmentProcessor(const SkRect& circle, float sigma,
|
| + float offset, GrTexture* blurProfile);
|
| +
|
| + GrGLFragmentProcessor* onCreateGLInstance() const override;
|
| +
|
| + void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
|
| +
|
| + bool onIsEqual(const GrFragmentProcessor& other) const override {
|
| + const GrCircleBlurFragmentProcessor& cbfp = other.cast<GrCircleBlurFragmentProcessor>();
|
| + // fOffset is computed from the circle width and the sigma
|
| + return this->circle().width() == cbfp.circle().width() && fSigma == cbfp.fSigma;
|
| + }
|
| +
|
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
|
| +
|
| + static GrTexture* CreateCircleBlurProfileTexture(GrTextureProvider*,
|
| + const SkRect& circle,
|
| + float sigma, float* offset);
|
| +
|
| + SkRect fCircle;
|
| + float fSigma;
|
| + float fOffset;
|
| + GrTextureAccess fBlurProfileAccess;
|
| +
|
| + GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
|
| +
|
| + typedef GrFragmentProcessor INHERITED;
|
| +};
|
| +
|
| +#endif
|
| +#endif
|
|
|