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Side by Side Diff: src/effects/GrCircleBlurFragmentProcessor.cpp

Issue 1311583005: Add special case circle blur for Ganesh (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up Created 5 years, 3 months ago
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1
2 /*
3 * Copyright 2015 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "GrCircleBlurFragmentProcessor.h"
10 #include "GrContext.h"
11 #include "GrTextureProvider.h"
12
13 #include "gl/GrGLFragmentProcessor.h"
14 #include "gl/builders/GrGLProgramBuilder.h"
15
16 class GrGLCircleBlurFragmentProcessor : public GrGLFragmentProcessor {
17 public:
18 GrGLCircleBlurFragmentProcessor(const GrProcessor&) {}
19 void emitCode(EmitArgs&) override;
20
21 protected:
22 void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
23
24 private:
25 GrGLProgramDataManager::UniformHandle fDataUniform;
26
27 typedef GrGLFragmentProcessor INHERITED;
28 };
29
30 void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) {
31
32 const char *dataName;
33
34 // The data is formatted as:
35 // x,y - the center of the circle
36 // z - the distance at which the intensity starts falling off (e.g., the start of the table)
37 // w - the size of the profile texture
38 fDataUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
39 kVec4f_GrSLType,
40 kDefault_GrSLPrecision,
41 "data",
42 &dataName);
43
44 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
45 const char *fragmentPos = fsBuilder->fragmentPosition();
46
47 if (args.fInputColor) {
48 fsBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
49 } else {
50 fsBuilder->codeAppendf("vec4 src=vec4(1);");
51 }
52
53 fsBuilder->codeAppendf("vec2 vec = %s.xy - %s.xy;", fragmentPos, dataName);
54 fsBuilder->codeAppendf("float dist = (length(vec) - %s.z + 0.5) / %s.w;", da taName, dataName);
55
56 fsBuilder->codeAppendf("float intensity = ");
57 fsBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
58 fsBuilder->codeAppend(".a;");
59
60 fsBuilder->codeAppendf("\t%s = src * intensity;\n", args.fOutputColor );
61 }
62
63 void GrGLCircleBlurFragmentProcessor::onSetData(const GrGLProgramDataManager& pd man,
64 const GrProcessor& proc) {
65 const GrCircleBlurFragmentProcessor& cbfp = proc.cast<GrCircleBlurFragmentPr ocessor>();
66 const SkRect& circle = cbfp.circle();
67
68 // The data is formatted as:
69 // x,y - the center of the circle
70 // z - the distance at which the intensity starts falling off (e.g., the start of the table)
71 // w - the size of the profile texture
72 pdman.set4f(fDataUniform, circle.centerX(), circle.centerY(), cbfp.offset(),
73 SkIntToScalar(cbfp.profileSize()));
74 }
75
76 ///////////////////////////////////////////////////////////////////////////////
77
78 GrCircleBlurFragmentProcessor::GrCircleBlurFragmentProcessor(const SkRect& circl e,
79 float sigma,
80 float offset,
81 GrTexture* blurProf ile)
82 : fCircle(circle)
83 , fSigma(sigma)
84 , fOffset(offset)
85 , fBlurProfileAccess(blurProfile, GrTextureParams::kBilerp_FilterMode) {
86 this->initClassID<GrCircleBlurFragmentProcessor>();
87 this->addTextureAccess(&fBlurProfileAccess);
88 this->setWillReadFragmentPosition();
89 }
90
91 GrGLFragmentProcessor* GrCircleBlurFragmentProcessor::onCreateGLInstance() const {
92 return new GrGLCircleBlurFragmentProcessor(*this);
93 }
94
95 void GrCircleBlurFragmentProcessor::onGetGLProcessorKey(const GrGLSLCaps& caps,
96 GrProcessorKeyBuilder* b ) const {
97 GrGLCircleBlurFragmentProcessor::GenKey(*this, caps, b);
98 }
99
100 void GrCircleBlurFragmentProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const {
101 inout->mulByUnknownSingleComponent();
102 }
103
104 // Evaluate an AA circle function centered at the origin with 'radius' at (x,y)
105 static inline float disk(float x, float y, float radius) {
106 float distSq = x*x + y*y;
107 if (distSq <= (radius-0.5f)*(radius-0.5f)) {
108 return 1.0f;
109 } else if (distSq >= (radius+0.5f)*(radius+0.5f)) {
110 return 0.0f;
111 } else {
112 float ramp = radius + 0.5f - sqrt(distSq);
113 SkASSERT(ramp >= 0.0f && ramp <= 1.0f);
114 return ramp;
115 }
116 }
117
118 // Create the top half of an even-sized Gaussian kernel
119 static void make_half_kernel(float* kernel, int kernelWH, float sigma) {
120 SkASSERT(!(kernelWH & 1));
121
122 const float kernelOff = (kernelWH-1)/2.0f;
123
124 float b = 1.0f / (2.0f * sigma * sigma);
125 float a = b / SK_ScalarPI;
126
127 float tot = 0.0f;
128 for (int y = 0; y < kernelWH/2; ++y) {
129 for (int x = 0; x < kernelWH/2; ++x) {
130 // TODO: use a cheap approximation of the 2D Guassian?
131 float x2 = (x-kernelOff) * (x-kernelOff);
132 float y2 = (y-kernelOff) * (y-kernelOff);
133 // The kernel is symmetric so only compute it once for both sides
134 kernel[y*kernelWH+(kernelWH-x-1)] = kernel[y*kernelWH+x] = a * exp(- (x2 + y2) * b);
135 tot += 2.0f * kernel[y*kernelWH+x];
136 }
137 }
138 // Still normalize the half kernel to 1.0 (rather than 0.5) so we don't
139 // have to scale by 2.0 after convolution.
140 for (int y = 0; y < kernelWH/2; ++y) {
141 for (int x = 0; x < kernelWH; ++x) {
142 kernel[y*kernelWH+x] /= tot;
143 }
144 }
145 }
146
147 // Apply the half-kernel at 't' away from the center of the circle
148 static uint8_t eval_at(float t, float halfWidth, float* halfKernel, int kernelWH ) {
149 SkASSERT(!(kernelWH & 1));
150
151 const float kernelOff = (kernelWH-1)/2.0f;
152
153 float acc = 0;
154
155 for (int y = 0; y < kernelWH/2; ++y) {
156 for (int x = 0; x < kernelWH; ++x) {
157 float image = disk(t - kernelOff + x, -kernelOff + y, halfWidth);
158 float kernel = halfKernel[y*kernelWH+x];
159 acc += kernel * image;
160 }
161 }
162
163 return SkUnitScalarToByte(acc);
164 }
165
166 static inline void compute_profile_offset_and_size(float halfWH, float sigma,
167 float* offset, int* size) {
168
169 if (3*sigma <= halfWH) {
170 // The circle is bigger than the Gaussian. In this case we know the inte rior of the
171 // blurred circle is solid.
172 *offset = halfWH - 3 * sigma; // This location maps to 0.5f in the weigh ts texture.
173 // It should always be 255.
174 *size = SkScalarCeilToInt(6*sigma);
175 } else {
176 // The Gaussian is bigger than the circle.
177 *offset = 0.0f;
178 *size = SkScalarCeilToInt(halfWH + 3*sigma);
179 }
180 }
181
182 static uint8_t* create_profile(float halfWH, float sigma) {
183
184 int kernelWH = SkScalarCeilToInt(6.0f*sigma);
185 kernelWH = (kernelWH + 1) & ~1; // make it the next even number up
186
187 SkAutoTArray<float> halfKernel(kernelWH*kernelWH/2);
188
189 make_half_kernel(halfKernel.get(), kernelWH, sigma);
190
191 float offset;
192 int numSteps;
193
194 compute_profile_offset_and_size(halfWH, sigma, &offset, &numSteps);
195
196 uint8_t* weights = new uint8_t[numSteps];
197 for (int i = 0; i < numSteps; ++i) {
198 weights[i] = eval_at(offset+i, halfWH, halfKernel.get(), kernelWH);
199 }
200
201 return weights;
202 }
203
204 GrTexture* GrCircleBlurFragmentProcessor::CreateCircleBlurProfileTexture(
205 GrTextureProvide r* textureProvider,
206 const SkRect& ci rcle,
207 float sigma,
208 float* offset) {
209 float halfWH = circle.width() / 2.0f;
210
211 int size;
212 compute_profile_offset_and_size(halfWH, sigma, offset, &size);
213
214 GrSurfaceDesc texDesc;
215 texDesc.fWidth = size;
216 texDesc.fHeight = 1;
217 texDesc.fConfig = kAlpha_8_GrPixelConfig;
218
219 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
220 GrUniqueKey key;
221 GrUniqueKey::Builder builder(&key, kDomain, 2);
222 // The profile curve varies with both the sigma of the Gaussian and the size of the
223 // disk. Quantizing to 16.16 should be close enough though.
224 builder[0] = SkScalarToFixed(sigma);
225 builder[1] = SkScalarToFixed(halfWH);
226 builder.finish();
227
228 GrTexture *blurProfile = textureProvider->findAndRefTextureByUniqueKey(key);
229
230 if (!blurProfile) {
231 SkAutoTDeleteArray<uint8_t> profile(create_profile(halfWH, sigma));
232
233 blurProfile = textureProvider->createTexture(texDesc, true, profile.get( ), 0);
234 if (blurProfile) {
235 textureProvider->assignUniqueKeyToTexture(key, blurProfile);
236 }
237 }
238
239 return blurProfile;
240 }
241
242 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleBlurFragmentProcessor);
243
244 const GrFragmentProcessor* GrCircleBlurFragmentProcessor::TestCreate(GrProcessor TestData* d) {
245 SkScalar wh = d->fRandom->nextRangeScalar(100.f, 1000.f);
246 SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f);
247 SkRect circle = SkRect::MakeWH(wh, wh);
248 return GrCircleBlurFragmentProcessor::Create(d->fContext->textureProvider(), circle, sigma);
249 }
250
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