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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 define(function() { | 5 define(function() { |
| 6 | 6 |
| 7 // Memory ------------------------------------------------------------------- | 7 // Memory ------------------------------------------------------------------- |
| 8 | 8 |
| 9 function store8(memory, pointer, val) { | 9 function store8(memory, pointer, val) { |
| 10 memory[pointer] = val; | 10 memory[pointer] = val; |
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| 88 // Decoder ------------------------------------------------------------------ | 88 // Decoder ------------------------------------------------------------------ |
| 89 | 89 |
| 90 function Decoder(memory, handles, base) { | 90 function Decoder(memory, handles, base) { |
| 91 this.memory = memory; | 91 this.memory = memory; |
| 92 this.handles = handles; | 92 this.handles = handles; |
| 93 this.base = base; | 93 this.base = base; |
| 94 this.next = base; | 94 this.next = base; |
| 95 this.viewU32 = new Uint32Array( | 95 this.viewU32 = new Uint32Array( |
| 96 this.memory.buffer, 0, | 96 this.memory.buffer, 0, |
| 97 Math.floor(this.memory.length / Uint32Array.BYTES_PER_ELEMENT)); | 97 Math.floor(this.memory.length / Uint32Array.BYTES_PER_ELEMENT)); |
| 98 this.viewFloat = new Float32Array( |
| 99 this.memory.buffer, 0, |
| 100 Math.floor(this.memory.length / Float32Array.BYTES_PER_ELEMENT)); |
| 98 } | 101 } |
| 99 | 102 |
| 100 Decoder.prototype.skip = function(offset) { | 103 Decoder.prototype.skip = function(offset) { |
| 101 this.next += offset; | 104 this.next += offset; |
| 102 }; | 105 }; |
| 103 | 106 |
| 104 Decoder.prototype.read8 = function() { | 107 Decoder.prototype.read8 = function() { |
| 105 var result = load8(this.memory, this.next); | 108 var result = load8(this.memory, this.next); |
| 106 this.next += 1; | 109 this.next += 1; |
| 107 return result; | 110 return result; |
| 108 }; | 111 }; |
| 109 | 112 |
| 110 Decoder.prototype.read32 = function() { | 113 Decoder.prototype.read32 = function() { |
| 111 var result = this.viewU32[this.next / this.viewU32.BYTES_PER_ELEMENT]; | 114 var result = this.viewU32[this.next / this.viewU32.BYTES_PER_ELEMENT]; |
| 112 this.next += this.viewU32.BYTES_PER_ELEMENT; | 115 this.next += this.viewU32.BYTES_PER_ELEMENT; |
| 113 return result; | 116 return result; |
| 114 }; | 117 }; |
| 115 | 118 |
| 116 Decoder.prototype.read64 = function() { | 119 Decoder.prototype.read64 = function() { |
| 117 var low = this.read32(); | 120 var low = this.read32(); |
| 118 var high = this.read32(); | 121 var high = this.read32(); |
| 119 return low + high * 0x100000000; | 122 return low + high * 0x100000000; |
| 120 }; | 123 }; |
| 121 | 124 |
| 125 Decoder.prototype.decodeFloat = function() { |
| 126 var result = this.viewFloat[this.next / this.viewFloat.BYTES_PER_ELEMENT]; |
| 127 this.next += this.viewFloat.BYTES_PER_ELEMENT; |
| 128 return result; |
| 129 }; |
| 130 |
| 122 Decoder.prototype.decodePointer = function() { | 131 Decoder.prototype.decodePointer = function() { |
| 123 // TODO(abarth): To correctly decode a pointer, we need to know the real | 132 // TODO(abarth): To correctly decode a pointer, we need to know the real |
| 124 // base address of the array buffer. | 133 // base address of the array buffer. |
| 125 var offsetPointer = this.next; | 134 var offsetPointer = this.next; |
| 126 var offset = this.read64(); | 135 var offset = this.read64(); |
| 127 if (!offset) | 136 if (!offset) |
| 128 return 0; | 137 return 0; |
| 129 return offsetPointer + offset; | 138 return offsetPointer + offset; |
| 130 }; | 139 }; |
| 131 | 140 |
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| 196 Encoder.prototype.write32 = function(val) { | 205 Encoder.prototype.write32 = function(val) { |
| 197 store32(this.buffer.memory, this.next, val); | 206 store32(this.buffer.memory, this.next, val); |
| 198 this.next += 4; | 207 this.next += 4; |
| 199 }; | 208 }; |
| 200 | 209 |
| 201 Encoder.prototype.write64 = function(val) { | 210 Encoder.prototype.write64 = function(val) { |
| 202 store64(this.buffer.memory, this.next, val); | 211 store64(this.buffer.memory, this.next, val); |
| 203 this.next += 8; | 212 this.next += 8; |
| 204 }; | 213 }; |
| 205 | 214 |
| 215 Encoder.prototype.encodeFloat = function(val) { |
| 216 var floatBuffer = new Float32Array(1); |
| 217 floatBuffer[0] = val; |
| 218 var buffer = new Uint8Array(floatBuffer.buffer, 0); |
| 219 for (var i = 0; i < buffer.length; ++i) |
| 220 this.buffer.memory[this.next++] = buffer[i]; |
| 221 }; |
| 222 |
| 206 Encoder.prototype.encodePointer = function(pointer) { | 223 Encoder.prototype.encodePointer = function(pointer) { |
| 207 if (!pointer) | 224 if (!pointer) |
| 208 return this.write64(0); | 225 return this.write64(0); |
| 209 // TODO(abarth): To correctly encode a pointer, we need to know the real | 226 // TODO(abarth): To correctly encode a pointer, we need to know the real |
| 210 // base address of the array buffer. | 227 // base address of the array buffer. |
| 211 var offset = pointer - this.next; | 228 var offset = pointer - this.next; |
| 212 this.write64(offset); | 229 this.write64(offset); |
| 213 }; | 230 }; |
| 214 | 231 |
| 215 Encoder.prototype.createAndEncodeEncoder = function(size) { | 232 Encoder.prototype.createAndEncodeEncoder = function(size) { |
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| 433 exports.kMessageHeaderSize = kMessageHeaderSize; | 450 exports.kMessageHeaderSize = kMessageHeaderSize; |
| 434 exports.Uint8 = Uint8; | 451 exports.Uint8 = Uint8; |
| 435 exports.Uint16 = Uint16; | 452 exports.Uint16 = Uint16; |
| 436 exports.Uint32 = Uint32; | 453 exports.Uint32 = Uint32; |
| 437 exports.Uint64 = Uint64; | 454 exports.Uint64 = Uint64; |
| 438 exports.PointerTo = PointerTo; | 455 exports.PointerTo = PointerTo; |
| 439 exports.ArrayOf = ArrayOf; | 456 exports.ArrayOf = ArrayOf; |
| 440 exports.Handle = Handle; | 457 exports.Handle = Handle; |
| 441 return exports; | 458 return exports; |
| 442 }); | 459 }); |
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