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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "webkit/gpu/webgraphicscontext3d_in_process_impl.h" | 5 #include "webkit/gpu/webgraphicscontext3d_in_process_impl.h" |
| 6 | 6 |
| 7 #include <string.h> | 7 #include <string.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <string> | 10 #include <string> |
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| 1240 *value = entry->source.get() ? strlen(entry->source.get()) : 0; | 1240 *value = entry->source.get() ? strlen(entry->source.get()) : 0; |
| 1241 if (*value) | 1241 if (*value) |
| 1242 (*value)++; | 1242 (*value)++; |
| 1243 return; | 1243 return; |
| 1244 } | 1244 } |
| 1245 } | 1245 } |
| 1246 | 1246 |
| 1247 glGetShaderiv(shader, pname, value); | 1247 glGetShaderiv(shader, pname, value); |
| 1248 } | 1248 } |
| 1249 | 1249 |
| 1250 DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat, | 1250 void WebGraphicsContext3DInProcessImpl::getShaderPrecisionFormat( |
| 1251 WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*) | 1251 WGC3Denum shadertype, WGC3Denum precisiontype, |
| 1252 WGC3Dint* range, WGC3Dint* precision) { |
| 1253 switch (precisiontype) { |
| 1254 case GL_LOW_INT: |
| 1255 case GL_MEDIUM_INT: |
| 1256 case GL_HIGH_INT: |
| 1257 // These values are for a 32-bit twos-complement integer format. |
| 1258 range[0] = 31; |
| 1259 range[1] = 30; |
| 1260 *precision = 0; |
| 1261 break; |
| 1262 case GL_LOW_FLOAT: |
| 1263 case GL_MEDIUM_FLOAT: |
| 1264 case GL_HIGH_FLOAT: |
| 1265 // These values are for an IEEE single-precision floating-point format. |
| 1266 range[0] = 127; |
| 1267 range[1] = 127; |
| 1268 *precision = 23; |
| 1269 break; |
| 1270 default: |
| 1271 NOTREACHED(); |
| 1272 break; |
| 1273 } |
| 1274 |
| 1275 if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 && |
| 1276 gfx::g_driver_gl.fn.glGetShaderPrecisionFormatFn) { |
| 1277 // This function is sometimes defined even though it's really just |
| 1278 // a stub, so we need to set range and precision as if it weren't |
| 1279 // defined before calling it. |
| 1280 // On Mac OS with some GPUs, calling this generates a |
| 1281 // GL_INVALID_OPERATION error. Avoid calling it on non-GLES2 |
| 1282 // platforms. |
| 1283 glGetShaderPrecisionFormat(shadertype, precisiontype, |
| 1284 range, precision); |
| 1285 } |
| 1286 } |
| 1252 | 1287 |
| 1253 WebString WebGraphicsContext3DInProcessImpl::getShaderInfoLog(WebGLId shader) { | 1288 WebString WebGraphicsContext3DInProcessImpl::getShaderInfoLog(WebGLId shader) { |
| 1254 makeContextCurrent(); | 1289 makeContextCurrent(); |
| 1255 | 1290 |
| 1256 ShaderSourceMap::iterator result = shader_source_map_.find(shader); | 1291 ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
| 1257 if (result != shader_source_map_.end()) { | 1292 if (result != shader_source_map_.end()) { |
| 1258 ShaderSourceEntry* entry = result->second; | 1293 ShaderSourceEntry* entry = result->second; |
| 1259 DCHECK(entry); | 1294 DCHECK(entry); |
| 1260 if (!entry->is_valid) { | 1295 if (!entry->is_valid) { |
| 1261 if (!entry->log.get()) | 1296 if (!entry->log.get()) |
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| 1814 if (length > 1) { | 1849 if (length > 1) { |
| 1815 entry->translated_source.reset(new char[length]); | 1850 entry->translated_source.reset(new char[length]); |
| 1816 ShGetObjectCode(compiler, entry->translated_source.get()); | 1851 ShGetObjectCode(compiler, entry->translated_source.get()); |
| 1817 } | 1852 } |
| 1818 entry->is_valid = true; | 1853 entry->is_valid = true; |
| 1819 return true; | 1854 return true; |
| 1820 } | 1855 } |
| 1821 | 1856 |
| 1822 } // namespace gpu | 1857 } // namespace gpu |
| 1823 } // namespace webkit | 1858 } // namespace webkit |
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