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Side by Side Diff: ui/ozone/platform/drm/gpu/drm_window.h

Issue 1311043016: Switch DRM platform to using a separate thread (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@mv-drm-calls-on-thread2
Patch Set: update & fix clang Created 5 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_
6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ 6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/timer/timer.h" 10 #include "base/timer/timer.h"
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21 class SkBitmap; 21 class SkBitmap;
22 22
23 namespace gfx { 23 namespace gfx {
24 class Point; 24 class Point;
25 class Rect; 25 class Rect;
26 } // namespace gfx 26 } // namespace gfx
27 27
28 namespace ui { 28 namespace ui {
29 29
30 class DrmBuffer; 30 class DrmBuffer;
31 class DrmDevice;
31 class DrmDeviceManager; 32 class DrmDeviceManager;
32 class HardwareDisplayController; 33 class HardwareDisplayController;
33 struct OverlayCheck_Params; 34 struct OverlayCheck_Params;
34 class ScanoutBufferGenerator; 35 class ScanoutBufferGenerator;
35 class ScreenManager; 36 class ScreenManager;
36 37
37 // The GPU object representing a window. 38 // The GPU object representing a window.
38 // 39 //
39 // The main purpose of this object is to associate drawing surfaces with 40 // The main purpose of this object is to associate drawing surfaces with
40 // displays. A surface created with the same id as the window (from 41 // displays. A surface created with the same id as the window (from
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60 // Returns the accelerated widget associated with the window. 61 // Returns the accelerated widget associated with the window.
61 gfx::AcceleratedWidget GetAcceleratedWidget(); 62 gfx::AcceleratedWidget GetAcceleratedWidget();
62 63
63 // Returns the current controller the window is displaying on. Callers should 64 // Returns the current controller the window is displaying on. Callers should
64 // not cache the result as the controller may change as the window is moved. 65 // not cache the result as the controller may change as the window is moved.
65 HardwareDisplayController* GetController(); 66 HardwareDisplayController* GetController();
66 67
67 void SetController(HardwareDisplayController* controller); 68 void SetController(HardwareDisplayController* controller);
68 69
69 // Called when the window is resized/moved. 70 // Called when the window is resized/moved.
70 void OnBoundsChanged(const gfx::Rect& bounds); 71 void SetBounds(const gfx::Rect& bounds);
71 72
72 // Update the HW cursor bitmap & move to specified location. If 73 // Update the HW cursor bitmap & move to specified location. If
73 // the bitmap is empty, the cursor is hidden. 74 // the bitmap is empty, the cursor is hidden.
74 void SetCursor(const std::vector<SkBitmap>& bitmaps, 75 void SetCursor(const std::vector<SkBitmap>& bitmaps,
75 const gfx::Point& location, 76 const gfx::Point& location,
76 int frame_delay_ms); 77 int frame_delay_ms);
77 78
78 // Update the HW cursor bitmap & move to specified location. If 79 // Update the HW cursor bitmap & move to specified location. If
79 // the bitmap is empty, the cursor is hidden. 80 // the bitmap is empty, the cursor is hidden.
80 void SetCursorWithoutAnimations(const std::vector<SkBitmap>& bitmaps, 81 void SetCursorWithoutAnimations(const std::vector<SkBitmap>& bitmaps,
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131 OverlayPlaneList last_submitted_planes_; 132 OverlayPlaneList last_submitted_planes_;
132 133
133 bool force_buffer_reallocation_ = false; 134 bool force_buffer_reallocation_ = false;
134 135
135 DISALLOW_COPY_AND_ASSIGN(DrmWindow); 136 DISALLOW_COPY_AND_ASSIGN(DrmWindow);
136 }; 137 };
137 138
138 } // namespace ui 139 } // namespace ui
139 140
140 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ 141 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_
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