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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
| 6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/timer/timer.h" | 10 #include "base/timer/timer.h" |
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| 21 class SkBitmap; | 21 class SkBitmap; |
| 22 | 22 |
| 23 namespace gfx { | 23 namespace gfx { |
| 24 class Point; | 24 class Point; |
| 25 class Rect; | 25 class Rect; |
| 26 } // namespace gfx | 26 } // namespace gfx |
| 27 | 27 |
| 28 namespace ui { | 28 namespace ui { |
| 29 | 29 |
| 30 class DrmBuffer; | 30 class DrmBuffer; |
| 31 class DrmDevice; |
| 31 class DrmDeviceManager; | 32 class DrmDeviceManager; |
| 32 class HardwareDisplayController; | 33 class HardwareDisplayController; |
| 33 struct OverlayCheck_Params; | 34 struct OverlayCheck_Params; |
| 34 class ScanoutBufferGenerator; | 35 class ScanoutBufferGenerator; |
| 35 class ScreenManager; | 36 class ScreenManager; |
| 36 | 37 |
| 37 // The GPU object representing a window. | 38 // The GPU object representing a window. |
| 38 // | 39 // |
| 39 // The main purpose of this object is to associate drawing surfaces with | 40 // The main purpose of this object is to associate drawing surfaces with |
| 40 // displays. A surface created with the same id as the window (from | 41 // displays. A surface created with the same id as the window (from |
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| 60 // Returns the accelerated widget associated with the window. | 61 // Returns the accelerated widget associated with the window. |
| 61 gfx::AcceleratedWidget GetAcceleratedWidget(); | 62 gfx::AcceleratedWidget GetAcceleratedWidget(); |
| 62 | 63 |
| 63 // Returns the current controller the window is displaying on. Callers should | 64 // Returns the current controller the window is displaying on. Callers should |
| 64 // not cache the result as the controller may change as the window is moved. | 65 // not cache the result as the controller may change as the window is moved. |
| 65 HardwareDisplayController* GetController(); | 66 HardwareDisplayController* GetController(); |
| 66 | 67 |
| 67 void SetController(HardwareDisplayController* controller); | 68 void SetController(HardwareDisplayController* controller); |
| 68 | 69 |
| 69 // Called when the window is resized/moved. | 70 // Called when the window is resized/moved. |
| 70 void OnBoundsChanged(const gfx::Rect& bounds); | 71 void SetBounds(const gfx::Rect& bounds); |
| 71 | 72 |
| 72 // Update the HW cursor bitmap & move to specified location. If | 73 // Update the HW cursor bitmap & move to specified location. If |
| 73 // the bitmap is empty, the cursor is hidden. | 74 // the bitmap is empty, the cursor is hidden. |
| 74 void SetCursor(const std::vector<SkBitmap>& bitmaps, | 75 void SetCursor(const std::vector<SkBitmap>& bitmaps, |
| 75 const gfx::Point& location, | 76 const gfx::Point& location, |
| 76 int frame_delay_ms); | 77 int frame_delay_ms); |
| 77 | 78 |
| 78 // Update the HW cursor bitmap & move to specified location. If | 79 // Update the HW cursor bitmap & move to specified location. If |
| 79 // the bitmap is empty, the cursor is hidden. | 80 // the bitmap is empty, the cursor is hidden. |
| 80 void SetCursorWithoutAnimations(const std::vector<SkBitmap>& bitmaps, | 81 void SetCursorWithoutAnimations(const std::vector<SkBitmap>& bitmaps, |
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| 131 OverlayPlaneList last_submitted_planes_; | 132 OverlayPlaneList last_submitted_planes_; |
| 132 | 133 |
| 133 bool force_buffer_reallocation_ = false; | 134 bool force_buffer_reallocation_ = false; |
| 134 | 135 |
| 135 DISALLOW_COPY_AND_ASSIGN(DrmWindow); | 136 DISALLOW_COPY_AND_ASSIGN(DrmWindow); |
| 136 }; | 137 }; |
| 137 | 138 |
| 138 } // namespace ui | 139 } // namespace ui |
| 139 | 140 |
| 140 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 141 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
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