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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/timer/timer.h" | 10 #include "base/timer/timer.h" |
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21 class SkBitmap; | 21 class SkBitmap; |
22 | 22 |
23 namespace gfx { | 23 namespace gfx { |
24 class Point; | 24 class Point; |
25 class Rect; | 25 class Rect; |
26 } // namespace gfx | 26 } // namespace gfx |
27 | 27 |
28 namespace ui { | 28 namespace ui { |
29 | 29 |
30 class DrmBuffer; | 30 class DrmBuffer; |
| 31 class DrmDevice; |
31 class DrmDeviceManager; | 32 class DrmDeviceManager; |
32 class HardwareDisplayController; | 33 class HardwareDisplayController; |
33 struct OverlayCheck_Params; | 34 struct OverlayCheck_Params; |
34 class ScanoutBufferGenerator; | 35 class ScanoutBufferGenerator; |
35 class ScreenManager; | 36 class ScreenManager; |
36 | 37 |
37 // The GPU object representing a window. | 38 // The GPU object representing a window. |
38 // | 39 // |
39 // The main purpose of this object is to associate drawing surfaces with | 40 // The main purpose of this object is to associate drawing surfaces with |
40 // displays. A surface created with the same id as the window (from | 41 // displays. A surface created with the same id as the window (from |
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130 OverlayPlaneList last_submitted_planes_; | 131 OverlayPlaneList last_submitted_planes_; |
131 | 132 |
132 bool force_buffer_reallocation_ = false; | 133 bool force_buffer_reallocation_ = false; |
133 | 134 |
134 DISALLOW_COPY_AND_ASSIGN(DrmWindow); | 135 DISALLOW_COPY_AND_ASSIGN(DrmWindow); |
135 }; | 136 }; |
136 | 137 |
137 } // namespace ui | 138 } // namespace ui |
138 | 139 |
139 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 140 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
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