Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 | 9 |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| 11 #include "SkComposeShader.h" | 11 #include "SkComposeShader.h" |
| 12 #include "SkGradientShader.h" | 12 #include "SkGradientShader.h" |
| 13 #include "SkGraphics.h" | 13 #include "SkGraphics.h" |
| 14 #include "SkShader.h" | 14 #include "SkShader.h" |
| 15 #include "SkString.h" | 15 #include "SkString.h" |
| 16 #include "SkXfermode.h" | 16 #include "SkXfermode.h" |
| 17 #include "SkBitmapProcShader.h" | |
|
egdaniel
2015/09/02 20:15:36
Alphabetize this include
wangyix
2015/09/02 20:49:35
Done.
| |
| 17 | 18 |
| 18 static SkShader* make_shader(SkXfermode::Mode mode) { | 19 static SkShader* make_shader(SkXfermode::Mode mode) { |
| 19 SkPoint pts[2]; | 20 SkPoint pts[2]; |
| 20 SkColor colors[2]; | 21 SkColor colors[2]; |
| 21 | 22 |
| 22 pts[0].set(0, 0); | 23 pts[0].set(0, 0); |
| 23 pts[1].set(SkIntToScalar(100), 0); | 24 pts[1].set(SkIntToScalar(100), 0); |
| 24 colors[0] = SK_ColorRED; | 25 colors[0] = SK_ColorRED; |
| 25 colors[1] = SK_ColorBLUE; | 26 colors[1] = SK_ColorBLUE; |
| 26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, n ullptr, 2, | 27 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, n ullptr, 2, |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 77 class ComposeShaderAlphaGM : public skiagm::GM { | 78 class ComposeShaderAlphaGM : public skiagm::GM { |
| 78 public: | 79 public: |
| 79 ComposeShaderAlphaGM() {} | 80 ComposeShaderAlphaGM() {} |
| 80 | 81 |
| 81 protected: | 82 protected: |
| 82 SkString onShortName() override { | 83 SkString onShortName() override { |
| 83 return SkString("composeshader_alpha"); | 84 return SkString("composeshader_alpha"); |
| 84 } | 85 } |
| 85 | 86 |
| 86 SkISize onISize() override { | 87 SkISize onISize() override { |
| 87 return SkISize::Make(220, 750); | 88 return SkISize::Make(750, 220); |
| 88 } | 89 } |
| 89 | 90 |
| 90 void onDraw(SkCanvas* canvas) override { | 91 void onDraw(SkCanvas* canvas) override { |
| 91 SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode)); | 92 SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode)); |
| 92 SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode)); | 93 SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode)); |
| 93 SkShader* shaders[] = { shader0.get(), shader1.get() }; | 94 SkShader* shaders[] = { shader0.get(), shader1.get() }; |
| 94 | 95 |
| 95 SkPaint paint; | 96 SkPaint paint; |
| 96 paint.setColor(SK_ColorGREEN); | 97 paint.setColor(SK_ColorGREEN); |
| 97 | 98 |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 108 paint.setAlpha(alpha); | 109 paint.setAlpha(alpha); |
| 109 paint.setShader(shader); | 110 paint.setShader(shader); |
| 110 canvas->drawRect(r, paint); | 111 canvas->drawRect(r, paint); |
| 111 | 112 |
| 112 canvas->translate(r.width() + 5, 0); | 113 canvas->translate(r.width() + 5, 0); |
| 113 } | 114 } |
| 114 canvas->restore(); | 115 canvas->restore(); |
| 115 canvas->translate(0, r.height() + 5); | 116 canvas->translate(0, r.height() + 5); |
| 116 } | 117 } |
| 117 } | 118 } |
| 119 | |
| 120 private: | |
| 121 typedef GM INHERITED ; | |
| 122 }; | |
| 123 | |
| 124 | |
| 125 // creates a square bitmap with red background and a green circle in the center | |
| 126 static void draw_color_bm(SkBitmap* bm, int length) { | |
| 127 SkPaint paint; | |
| 128 paint.setColor(SK_ColorGREEN); | |
| 129 | |
| 130 bm->allocN32Pixels(length, length); | |
| 131 bm->eraseColor(SK_ColorRED); | |
| 132 | |
| 133 SkCanvas canvas(*bm); | |
| 134 canvas.drawCircle(length/2, length/2, length/2, paint); | |
| 135 } | |
| 136 | |
| 137 // creates a square alpha8 bitmap with transparent background and an opaque circ le in the center | |
| 138 static void draw_alpha8_bm(SkBitmap* bm, int length) { | |
| 139 SkPaint circlePaint; | |
| 140 circlePaint.setColor(SK_ColorBLACK); | |
| 141 | |
| 142 bm->allocPixels(SkImageInfo::MakeA8(length, length)); | |
| 143 bm->eraseColor(SK_ColorTRANSPARENT); | |
| 144 | |
| 145 SkCanvas canvas(*bm); | |
| 146 canvas.drawCircle(length/2, length/2, length/4, circlePaint); | |
| 147 } | |
| 148 | |
| 149 // creates a linear gradient shader | |
| 150 static SkShader* make_linear_gradient_shader(int length) { | |
| 151 SkPoint pts[2]; | |
| 152 SkColor colors[2]; | |
| 153 pts[0].set(0, 0); | |
| 154 pts[1].set(SkIntToScalar(length), 0); | |
| 155 colors[0] = SK_ColorBLUE; | |
| 156 colors[1] = SkColorSetARGB(0, 0, 0, 0xFF); | |
| 157 return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kCl amp_TileMode); | |
| 158 } | |
| 159 | |
| 160 | |
| 161 class ComposeShaderBitmapGM : public skiagm::GM { | |
| 162 public: | |
| 163 /** Can set the dimension of the bitmap that will be used. This way, larger numbers can be | |
|
egdaniel
2015/09/02 20:15:36
Are you saying this will draw differently in relea
wangyix
2015/09/02 20:27:43
No, I was trying to say you can easily change this
| |
| 164 * used for release mode since debug mode will fail an assertion in SkSmallA llocator unless the | |
|
egdaniel
2015/09/02 20:15:36
align comment
| |
| 165 * size of the bitmap is sufficiently small, making the result hard to see. | |
| 166 */ | |
| 167 ComposeShaderBitmapGM(int squareSize) | |
| 168 : squareLength(squareSize) { | |
| 169 draw_color_bm(&fColorBitmap, squareLength); | |
| 170 draw_alpha8_bm(&fAlpha8Bitmap, squareLength); | |
| 171 SkMatrix s; | |
| 172 s.reset(); | |
| 173 fColorBitmapShader = new SkBitmapProcShader(fColorBitmap, SkShader::kRep eat_TileMode, | |
| 174 SkShader::kRepeat_TileMode, &s); | |
| 175 fAlpha8BitmapShader = new SkBitmapProcShader(fAlpha8Bitmap, SkShader::kR epeat_TileMode, | |
| 176 SkShader::kRepeat_TileMode, &s); | |
| 177 fLinearGradientShader = make_linear_gradient_shader(squareLength); | |
| 178 } | |
| 179 ~ComposeShaderBitmapGM() { | |
| 180 SkSafeUnref(fColorBitmapShader); | |
| 181 SkSafeUnref(fAlpha8BitmapShader); | |
| 182 SkSafeUnref(fLinearGradientShader); | |
| 183 } | |
| 184 | |
| 185 protected: | |
| 186 SkString onShortName() override { | |
| 187 return SkString("composeshader_bitmap"); | |
| 188 } | |
| 189 | |
| 190 SkISize onISize() override { | |
| 191 return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5)); | |
| 192 } | |
| 193 | |
| 194 void onDraw(SkCanvas* canvas) override { | |
| 195 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kDstOver_Mo de)); | |
|
egdaniel
2015/09/02 20:15:36
I wonder if it would be interesting to loop over x
| |
| 196 | |
| 197 // gradient should appear over color bitmap | |
| 198 SkAutoTUnref<SkShader> shader0(new SkComposeShader(fLinearGradientShader , | |
| 199 fColorBitmapShader, | |
| 200 xfer)); | |
| 201 // gradient should appear over alpha8 bitmap colorized by the paint colo r | |
| 202 SkAutoTUnref<SkShader> shader1(new SkComposeShader(fLinearGradientShader , | |
| 203 fAlpha8BitmapShader, | |
| 204 xfer)); | |
| 205 | |
| 206 SkShader* shaders[] = { shader0.get(), shader1.get() }; | |
| 207 | |
| 208 SkPaint paint; | |
| 209 paint.setColor(SK_ColorYELLOW); | |
| 210 | |
| 211 const SkRect r = SkRect::MakeXYWH(0, 0, squareLength, squareLength); | |
| 212 | |
| 213 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { | |
| 214 SkShader* shader = shaders[y]; | |
| 215 canvas->save(); | |
| 216 for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { | |
| 217 paint.setAlpha(alpha); | |
| 218 paint.setShader(shader); | |
| 219 canvas->drawRect(r, paint); | |
| 220 | |
| 221 canvas->translate(r.width() + 5, 0); | |
| 222 } | |
| 223 canvas->restore(); | |
| 224 canvas->translate(0, r.height() + 5); | |
| 225 } | |
| 226 } | |
| 227 private: | |
| 228 const int squareLength; | |
| 229 SkBitmap fColorBitmap; | |
| 230 SkBitmap fAlpha8Bitmap; | |
| 231 SkShader* fColorBitmapShader; | |
| 232 SkShader* fAlpha8BitmapShader; | |
| 233 SkShader* fLinearGradientShader; | |
| 234 | |
| 235 typedef GM INHERITED; | |
| 118 }; | 236 }; |
| 119 | 237 |
| 120 ////////////////////////////////////////////////////////////////////////////// | 238 ////////////////////////////////////////////////////////////////////////////// |
| 121 | 239 |
| 122 DEF_GM( return new ComposeShaderGM; ) | 240 DEF_GM( return new ComposeShaderGM; ) |
| 123 DEF_GM( return new ComposeShaderAlphaGM; ) | 241 DEF_GM( return new ComposeShaderAlphaGM; ) |
| 242 DEF_GM( return new ComposeShaderBitmapGM(20); ) | |
|
egdaniel
2015/09/02 20:15:36
This is a general question to anyone, but do we ha
| |
| OLD | NEW |