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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #ifndef SkPathOpsPoint_DEFINED | 7 #ifndef SkPathOpsPoint_DEFINED |
| 8 #define SkPathOpsPoint_DEFINED | 8 #define SkPathOpsPoint_DEFINED |
| 9 | 9 |
| 10 #include "SkPathOpsTypes.h" | 10 #include "SkPathOpsTypes.h" |
| 11 #include "SkPoint.h" | 11 #include "SkPoint.h" |
| 12 | 12 |
| 13 inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) { | 13 inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) { |
| 14 return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY); | 14 return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY); |
| 15 } | 15 } |
| 16 | 16 |
| 17 struct SkDVector { | 17 struct SkDVector { |
| 18 double fX, fY; | 18 double fX; |
| 19 double fY; |
| 20 |
| 21 void set(const SkVector& pt) { |
| 22 fX = pt.fX; |
| 23 fY = pt.fY; |
| 24 } |
| 19 | 25 |
| 20 friend SkDPoint operator+(const SkDPoint& a, const SkDVector& b); | 26 friend SkDPoint operator+(const SkDPoint& a, const SkDVector& b); |
| 21 | 27 |
| 22 void operator+=(const SkDVector& v) { | 28 void operator+=(const SkDVector& v) { |
| 23 fX += v.fX; | 29 fX += v.fX; |
| 24 fY += v.fY; | 30 fY += v.fY; |
| 25 } | 31 } |
| 26 | 32 |
| 27 void operator-=(const SkDVector& v) { | 33 void operator-=(const SkDVector& v) { |
| 28 fX -= v.fX; | 34 fX -= v.fX; |
| (...skipping 12 matching lines...) Expand all Loading... |
| 41 | 47 |
| 42 SkVector asSkVector() const { | 48 SkVector asSkVector() const { |
| 43 SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; | 49 SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; |
| 44 return v; | 50 return v; |
| 45 } | 51 } |
| 46 | 52 |
| 47 double cross(const SkDVector& a) const { | 53 double cross(const SkDVector& a) const { |
| 48 return fX * a.fY - fY * a.fX; | 54 return fX * a.fY - fY * a.fX; |
| 49 } | 55 } |
| 50 | 56 |
| 57 // similar to cross, this bastardization considers nearly coincident to be z
ero |
| 58 double crossCheck(const SkDVector& a) const { |
| 59 double xy = fX * a.fY; |
| 60 double yx = fY * a.fX; |
| 61 return AlmostEqualUlps(xy, yx) ? 0 : xy - yx; |
| 62 } |
| 63 |
| 51 double dot(const SkDVector& a) const { | 64 double dot(const SkDVector& a) const { |
| 52 return fX * a.fX + fY * a.fY; | 65 return fX * a.fX + fY * a.fY; |
| 53 } | 66 } |
| 54 | 67 |
| 55 double length() const { | 68 double length() const { |
| 56 return sqrt(lengthSquared()); | 69 return sqrt(lengthSquared()); |
| 57 } | 70 } |
| 58 | 71 |
| 59 double lengthSquared() const { | 72 double lengthSquared() const { |
| 60 return fX * fX + fY * fY; | 73 return fX * fX + fY * fY; |
| (...skipping 17 matching lines...) Expand all Loading... |
| 78 | 91 |
| 79 friend bool operator!=(const SkDPoint& a, const SkDPoint& b) { | 92 friend bool operator!=(const SkDPoint& a, const SkDPoint& b) { |
| 80 return a.fX != b.fX || a.fY != b.fY; | 93 return a.fX != b.fX || a.fY != b.fY; |
| 81 } | 94 } |
| 82 | 95 |
| 83 void operator=(const SkPoint& pt) { | 96 void operator=(const SkPoint& pt) { |
| 84 fX = pt.fX; | 97 fX = pt.fX; |
| 85 fY = pt.fY; | 98 fY = pt.fY; |
| 86 } | 99 } |
| 87 | 100 |
| 88 | |
| 89 void operator+=(const SkDVector& v) { | 101 void operator+=(const SkDVector& v) { |
| 90 fX += v.fX; | 102 fX += v.fX; |
| 91 fY += v.fY; | 103 fY += v.fY; |
| 92 } | 104 } |
| 93 | 105 |
| 94 void operator-=(const SkDVector& v) { | 106 void operator-=(const SkDVector& v) { |
| 95 fX -= v.fX; | 107 fX -= v.fX; |
| 96 fY -= v.fY; | 108 fY -= v.fY; |
| 97 } | 109 } |
| 98 | 110 |
| (...skipping 30 matching lines...) Expand all Loading... |
| 129 SkDPoint dA, dB; | 141 SkDPoint dA, dB; |
| 130 dA.set(a); | 142 dA.set(a); |
| 131 dB.set(b); | 143 dB.set(b); |
| 132 double dist = dA.distance(dB); // OPTIMIZATION: can we compare against
distSq instead ? | 144 double dist = dA.distance(dB); // OPTIMIZATION: can we compare against
distSq instead ? |
| 133 float tiniest = SkTMin(SkTMin(SkTMin(a.fX, b.fX), a.fY), b.fY); | 145 float tiniest = SkTMin(SkTMin(SkTMin(a.fX, b.fX), a.fY), b.fY); |
| 134 float largest = SkTMax(SkTMax(SkTMax(a.fX, b.fX), a.fY), b.fY); | 146 float largest = SkTMax(SkTMax(SkTMax(a.fX, b.fX), a.fY), b.fY); |
| 135 largest = SkTMax(largest, -tiniest); | 147 largest = SkTMax(largest, -tiniest); |
| 136 return AlmostBequalUlps((double) largest, largest + dist); // is dist wi
thin ULPS tolerance? | 148 return AlmostBequalUlps((double) largest, largest + dist); // is dist wi
thin ULPS tolerance? |
| 137 } | 149 } |
| 138 | 150 |
| 151 #if SK_DEBUG |
| 152 static bool RoughlyEqual(const SkPoint& a, const SkPoint& b) { |
| 153 if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY))
{ |
| 154 return true; |
| 155 } |
| 156 return RoughlyEqualUlps(a.fX, b.fX) && RoughlyEqualUlps(a.fY, b.fY); |
| 157 } |
| 158 #endif |
| 159 |
| 139 bool approximatelyPEqual(const SkDPoint& a) const { | 160 bool approximatelyPEqual(const SkDPoint& a) const { |
| 140 if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { | 161 if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { |
| 141 return true; | 162 return true; |
| 142 } | 163 } |
| 143 if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { | 164 if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { |
| 144 return false; | 165 return false; |
| 145 } | 166 } |
| 146 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? | 167 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? |
| 147 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); | 168 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| 148 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); | 169 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| 149 largest = SkTMax(largest, -tiniest); | 170 largest = SkTMax(largest, -tiniest); |
| 150 return AlmostPequalUlps(largest, largest + dist); // is the dist within
ULPS tolerance? | 171 return AlmostPequalUlps(largest, largest + dist); // is the dist within
ULPS tolerance? |
| 151 } | 172 } |
| 152 | 173 |
| 174 bool approximatelyDEqual(const SkDPoint& a) const { |
| 175 if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { |
| 176 return true; |
| 177 } |
| 178 if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { |
| 179 return false; |
| 180 } |
| 181 double dist = distance(a); // OPTIMIZATION: can we compare against dist
Sq instead ? |
| 182 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| 183 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| 184 largest = SkTMax(largest, -tiniest); |
| 185 return AlmostDequalUlps(largest, largest + dist); // is the dist within
ULPS tolerance? |
| 186 } |
| 187 |
| 153 bool approximatelyZero() const { | 188 bool approximatelyZero() const { |
| 154 return approximately_zero(fX) && approximately_zero(fY); | 189 return approximately_zero(fX) && approximately_zero(fY); |
| 155 } | 190 } |
| 156 | 191 |
| 157 SkPoint asSkPoint() const { | 192 SkPoint asSkPoint() const { |
| 158 SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; | 193 SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; |
| 159 return pt; | 194 return pt; |
| 160 } | 195 } |
| 161 | 196 |
| 162 double distance(const SkDPoint& a) const { | 197 double distance(const SkDPoint& a) const { |
| (...skipping 21 matching lines...) Expand all Loading... |
| 184 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); | 219 double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| 185 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); | 220 double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| 186 largest = SkTMax(largest, -tiniest); | 221 largest = SkTMax(largest, -tiniest); |
| 187 return RoughlyEqualUlps(largest, largest + dist); // is the dist within
ULPS tolerance? | 222 return RoughlyEqualUlps(largest, largest + dist); // is the dist within
ULPS tolerance? |
| 188 } | 223 } |
| 189 | 224 |
| 190 bool roughlyEqual(const SkDPoint& a) const { | 225 bool roughlyEqual(const SkDPoint& a) const { |
| 191 return roughly_equal(a.fY, fY) && roughly_equal(a.fX, fX); | 226 return roughly_equal(a.fY, fY) && roughly_equal(a.fX, fX); |
| 192 } | 227 } |
| 193 | 228 |
| 194 #ifdef SK_DEBUG | 229 // utilities callable by the user from the debugger when the implementation
code is linked in |
| 195 void dump() { | 230 void dump() const; |
| 196 SkDebugf("{"); | 231 static void Dump(const SkPoint& pt); |
| 197 DebugDumpDouble(fX); | |
| 198 SkDebugf(", "); | |
| 199 DebugDumpDouble(fY); | |
| 200 SkDebugf("}"); | |
| 201 } | |
| 202 | |
| 203 static void dump(const SkPoint& pt) { | |
| 204 SkDebugf("{"); | |
| 205 DebugDumpFloat(pt.fX); | |
| 206 SkDebugf(", "); | |
| 207 DebugDumpFloat(pt.fY); | |
| 208 SkDebugf("}"); | |
| 209 } | |
| 210 #endif | |
| 211 }; | 232 }; |
| 212 | 233 |
| 213 #endif | 234 #endif |
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