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Side by Side Diff: cc/output/overlay_strategy_single_on_top.cc

Issue 1311013002: [Ozone] Fix SingleOnTop issue by checking if the quad is clipped. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Check if the quad is clipped before use overlay Created 5 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/overlay_strategy_single_on_top.h" 5 #include "cc/output/overlay_strategy_single_on_top.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "cc/output/overlay_candidate_validator.h" 9 #include "cc/output/overlay_candidate_validator.h"
10 #include "cc/quads/draw_quad.h" 10 #include "cc/quads/draw_quad.h"
(...skipping 11 matching lines...) Expand all
22 RenderPassList* render_passes_in_draw_order, 22 RenderPassList* render_passes_in_draw_order,
23 OverlayCandidateList* candidate_list, 23 OverlayCandidateList* candidate_list,
24 const OverlayCandidate& candidate, 24 const OverlayCandidate& candidate,
25 QuadList::Iterator candidate_iterator) { 25 QuadList::Iterator candidate_iterator) {
26 RenderPass* root_render_pass = render_passes_in_draw_order->back(); 26 RenderPass* root_render_pass = render_passes_in_draw_order->back();
27 QuadList& quad_list = root_render_pass->quad_list; 27 QuadList& quad_list = root_render_pass->quad_list;
28 const DrawQuad* draw_quad = *candidate_iterator; 28 const DrawQuad* draw_quad = *candidate_iterator;
29 gfx::RectF rect = draw_quad->rect; 29 gfx::RectF rect = draw_quad->rect;
30 draw_quad->shared_quad_state->quad_to_target_transform.TransformRect(&rect); 30 draw_quad->shared_quad_state->quad_to_target_transform.TransformRect(&rect);
31 31
32 // Check if the quad is clipped.
33 if (draw_quad->shared_quad_state->visible_quad_layer_rect.size() !=
alexst (slow to review) 2015/08/27 12:42:36 I don't think this is the right place to check for
34 draw_quad->shared_quad_state->quad_layer_bounds)
danakj 2015/08/27 17:37:54 Can you just use the draw_quad->shared_quad_state-
william.xie1 2015/08/28 00:00:46 Hi Dana, I tried it, but is_clipped was always tru
danakj 2015/08/28 22:55:05 Ah, ok well even if it's always true, it won't alw
35 return false;
36
32 // Check that no prior quads overlap it. 37 // Check that no prior quads overlap it.
33 for (auto overlap_iter = quad_list.cbegin(); 38 for (auto overlap_iter = quad_list.cbegin();
34 overlap_iter != candidate_iterator; ++overlap_iter) { 39 overlap_iter != candidate_iterator; ++overlap_iter) {
35 gfx::RectF overlap_rect = overlap_iter->rect; 40 gfx::RectF overlap_rect = overlap_iter->rect;
36 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( 41 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect(
37 &overlap_rect); 42 &overlap_rect);
38 if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) 43 if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter))
39 return false; 44 return false;
40 } 45 }
41 46
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55 // If the candidate can be handled by an overlay, create a pass for it. 60 // If the candidate can be handled by an overlay, create a pass for it.
56 if (candidates[1].overlay_handled) { 61 if (candidates[1].overlay_handled) {
57 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); 62 quad_list.EraseAndInvalidateAllPointers(candidate_iterator);
58 candidate_list->swap(candidates); 63 candidate_list->swap(candidates);
59 return true; 64 return true;
60 } 65 }
61 return false; 66 return false;
62 } 67 }
63 68
64 } // namespace cc 69 } // namespace cc
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