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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/overlay_strategy_common.h" | 5 #include "cc/output/overlay_strategy_common.h" |
| 6 | 6 |
| 7 #include <limits> | 7 #include <limits> |
| 8 | 8 |
| 9 #include "cc/base/math_util.h" | |
| 9 #include "cc/quads/solid_color_draw_quad.h" | 10 #include "cc/quads/solid_color_draw_quad.h" |
| 10 #include "cc/quads/stream_video_draw_quad.h" | 11 #include "cc/quads/stream_video_draw_quad.h" |
| 11 #include "cc/quads/texture_draw_quad.h" | 12 #include "cc/quads/texture_draw_quad.h" |
| 12 #include "cc/resources/resource_provider.h" | 13 #include "cc/resources/resource_provider.h" |
| 13 #include "ui/gfx/geometry/point3_f.h" | 14 #include "ui/gfx/geometry/point3_f.h" |
| 14 #include "ui/gfx/geometry/rect_conversions.h" | 15 #include "ui/gfx/geometry/rect_conversions.h" |
| 15 #include "ui/gfx/transform.h" | 16 #include "ui/gfx/transform.h" |
| 16 | 17 |
| 17 namespace cc { | 18 namespace cc { |
| 18 | 19 |
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| 61 SolidColorDrawQuad::MaterialCast(draw_quad); | 62 SolidColorDrawQuad::MaterialCast(draw_quad); |
| 62 SkColor color = solid_quad->color; | 63 SkColor color = solid_quad->color; |
| 63 float opacity = solid_quad->shared_quad_state->opacity; | 64 float opacity = solid_quad->shared_quad_state->opacity; |
| 64 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | 65 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; |
| 65 return solid_quad->ShouldDrawWithBlending() && | 66 return solid_quad->ShouldDrawWithBlending() && |
| 66 alpha < std::numeric_limits<float>::epsilon(); | 67 alpha < std::numeric_limits<float>::epsilon(); |
| 67 } | 68 } |
| 68 return false; | 69 return false; |
| 69 } | 70 } |
| 70 | 71 |
| 71 bool OverlayStrategyCommon::GetTextureQuadInfo(const TextureDrawQuad& quad, | 72 bool OverlayStrategyCommon::GetTextureQuadInfo(const TextureDrawQuad& quad, |
|
danakj
2015/09/01 20:35:25
How come only video quad needs the clipped stuff?
| |
| 72 OverlayCandidate* quad_info) { | 73 OverlayCandidate* quad_info) { |
| 73 gfx::OverlayTransform overlay_transform = | 74 gfx::OverlayTransform overlay_transform = |
| 74 OverlayCandidate::GetOverlayTransform( | 75 OverlayCandidate::GetOverlayTransform( |
| 75 quad.shared_quad_state->quad_to_target_transform, quad.y_flipped); | 76 quad.shared_quad_state->quad_to_target_transform, quad.y_flipped); |
| 76 if (quad.background_color != SK_ColorTRANSPARENT || | 77 if (quad.background_color != SK_ColorTRANSPARENT || |
| 77 quad.premultiplied_alpha || | 78 quad.premultiplied_alpha || |
| 78 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | 79 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
| 79 return false; | 80 return false; |
| 80 quad_info->resource_id = quad.resource_id(); | 81 quad_info->resource_id = quad.resource_id(); |
| 81 quad_info->resource_size_in_pixels = quad.resource_size_in_pixels(); | 82 quad_info->resource_size_in_pixels = quad.resource_size_in_pixels(); |
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| 92 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | 93 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
| 93 return false; | 94 return false; |
| 94 if (!quad.matrix.IsScaleOrTranslation()) { | 95 if (!quad.matrix.IsScaleOrTranslation()) { |
| 95 // We cannot handle anything other than scaling & translation for texture | 96 // We cannot handle anything other than scaling & translation for texture |
| 96 // coordinates yet. | 97 // coordinates yet. |
| 97 return false; | 98 return false; |
| 98 } | 99 } |
| 99 quad_info->resource_id = quad.resource_id(); | 100 quad_info->resource_id = quad.resource_id(); |
| 100 quad_info->resource_size_in_pixels = quad.resource_size_in_pixels(); | 101 quad_info->resource_size_in_pixels = quad.resource_size_in_pixels(); |
| 101 quad_info->transform = overlay_transform; | 102 quad_info->transform = overlay_transform; |
| 103 quad_info->quad_rect_in_target_space = MathUtil::MapEnclosingClippedRect( | |
| 104 quad.shared_quad_state->quad_to_target_transform, quad.rect); | |
| 105 quad_info->clip_rect = quad.shared_quad_state->clip_rect; | |
| 106 quad_info->is_clipped = quad.shared_quad_state->is_clipped; | |
| 102 | 107 |
| 103 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); | 108 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); |
| 104 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); | 109 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); |
| 105 quad.matrix.TransformPoint(&uv0); | 110 quad.matrix.TransformPoint(&uv0); |
| 106 quad.matrix.TransformPoint(&uv1); | 111 quad.matrix.TransformPoint(&uv1); |
| 107 gfx::Vector3dF delta = uv1 - uv0; | 112 gfx::Vector3dF delta = uv1 - uv0; |
| 108 if (delta.x() < 0) { | 113 if (delta.x() < 0) { |
| 109 quad_info->transform = OverlayCandidate::ModifyTransform( | 114 quad_info->transform = OverlayCandidate::ModifyTransform( |
| 110 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL); | 115 quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL); |
| 111 float x0 = uv0.x(); | 116 float x0 = uv0.x(); |
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| 145 return false; | 150 return false; |
| 146 } | 151 } |
| 147 | 152 |
| 148 quad_info->format = RGBA_8888; | 153 quad_info->format = RGBA_8888; |
| 149 quad_info->display_rect = OverlayCandidate::GetOverlayRect( | 154 quad_info->display_rect = OverlayCandidate::GetOverlayRect( |
| 150 draw_quad.shared_quad_state->quad_to_target_transform, draw_quad.rect); | 155 draw_quad.shared_quad_state->quad_to_target_transform, draw_quad.rect); |
| 151 return true; | 156 return true; |
| 152 } | 157 } |
| 153 | 158 |
| 154 } // namespace cc | 159 } // namespace cc |
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