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Side by Side Diff: Source/modules/webgl/WebGL2RenderingContextBase.cpp

Issue 1310743006: Replace use of scoped_ptr with OwnPtr. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "modules/webgl/WebGL2RenderingContextBase.h" 6 #include "modules/webgl/WebGL2RenderingContextBase.h"
7 7
8 #include "bindings/modules/v8/WebGLAny.h" 8 #include "bindings/modules/v8/WebGLAny.h"
9 #include "core/html/HTMLCanvasElement.h" 9 #include "core/html/HTMLCanvasElement.h"
10 #include "core/html/HTMLImageElement.h" 10 #include "core/html/HTMLImageElement.h"
11 #include "core/html/HTMLVideoElement.h" 11 #include "core/html/HTMLVideoElement.h"
12 #include "core/html/ImageData.h" 12 #include "core/html/ImageData.h"
13 #include "modules/webgl/WebGLActiveInfo.h" 13 #include "modules/webgl/WebGLActiveInfo.h"
14 #include "modules/webgl/WebGLBuffer.h" 14 #include "modules/webgl/WebGLBuffer.h"
15 #include "modules/webgl/WebGLFenceSync.h" 15 #include "modules/webgl/WebGLFenceSync.h"
16 #include "modules/webgl/WebGLFramebuffer.h" 16 #include "modules/webgl/WebGLFramebuffer.h"
17 #include "modules/webgl/WebGLProgram.h" 17 #include "modules/webgl/WebGLProgram.h"
18 #include "modules/webgl/WebGLQuery.h" 18 #include "modules/webgl/WebGLQuery.h"
19 #include "modules/webgl/WebGLRenderbuffer.h" 19 #include "modules/webgl/WebGLRenderbuffer.h"
20 #include "modules/webgl/WebGLSampler.h" 20 #include "modules/webgl/WebGLSampler.h"
21 #include "modules/webgl/WebGLSync.h" 21 #include "modules/webgl/WebGLSync.h"
22 #include "modules/webgl/WebGLTexture.h" 22 #include "modules/webgl/WebGLTexture.h"
23 #include "modules/webgl/WebGLTransformFeedback.h" 23 #include "modules/webgl/WebGLTransformFeedback.h"
24 #include "modules/webgl/WebGLUniformLocation.h" 24 #include "modules/webgl/WebGLUniformLocation.h"
25 #include "modules/webgl/WebGLVertexArrayObject.h" 25 #include "modules/webgl/WebGLVertexArrayObject.h"
26
27 #include "platform/NotImplemented.h" 26 #include "platform/NotImplemented.h"
27 #include "wtf/OwnPtr.h"
28 #include "wtf/PassOwnPtr.h"
28 29
29 namespace blink { 30 namespace blink {
30 31
31 namespace { 32 namespace {
32 33
33 WGC3Dsync syncObjectOrZero(const WebGLSync* object) 34 WGC3Dsync syncObjectOrZero(const WebGLSync* object)
34 { 35 {
35 return object ? object->object() : 0; 36 return object ? object->object() : 0;
36 } 37 }
37 38
(...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after
169 return ScriptValue::createNull(scriptState); 170 return ScriptValue::createNull(scriptState);
170 171
171 switch (pname) { 172 switch (pname) {
172 case GL_SAMPLES: 173 case GL_SAMPLES:
173 { 174 {
174 GLint length = -1; 175 GLint length = -1;
175 webContext()->getInternalformativ(target, internalformat, GL_NUM_SAM PLE_COUNTS, 1, &length); 176 webContext()->getInternalformativ(target, internalformat, GL_NUM_SAM PLE_COUNTS, 1, &length);
176 if (length <= 0) 177 if (length <= 0)
177 return WebGLAny(scriptState, DOMInt32Array::create(0)); 178 return WebGLAny(scriptState, DOMInt32Array::create(0));
178 179
179 scoped_ptr<GLint[]> values(new GLint[length]); 180 OwnPtr<GLint[]> values = adoptArrayPtr(new GLint[length]);
180 for (GLint ii = 0; ii < length; ++ii) 181 for (GLint ii = 0; ii < length; ++ii)
181 values[ii] = 0; 182 values[ii] = 0;
182 webContext()->getInternalformativ(target, internalformat, GL_SAMPLES , length, values.get()); 183 webContext()->getInternalformativ(target, internalformat, GL_SAMPLES , length, values.get());
183 return WebGLAny(scriptState, DOMInt32Array::create(values.get(), len gth)); 184 return WebGLAny(scriptState, DOMInt32Array::create(values.get(), len gth));
184 } 185 }
185 default: 186 default:
186 synthesizeGLError(GL_INVALID_ENUM, "getInternalformatParameter", "invali d parameter name"); 187 synthesizeGLError(GL_INVALID_ENUM, "getInternalformatParameter", "invali d parameter name");
187 return ScriptValue::createNull(scriptState); 188 return ScriptValue::createNull(scriptState);
188 } 189 }
189 } 190 }
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1776 if (isContextLost() || !validateWebGLObject("getActiveUniformBlockName", pro gram)) 1777 if (isContextLost() || !validateWebGLObject("getActiveUniformBlockName", pro gram))
1777 return String(); 1778 return String();
1778 1779
1779 GLint maxNameLength = -1; 1780 GLint maxNameLength = -1;
1780 webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORM_BLOCK_MA X_NAME_LENGTH, &maxNameLength); 1781 webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORM_BLOCK_MA X_NAME_LENGTH, &maxNameLength);
1781 if (maxNameLength <= 0) { 1782 if (maxNameLength <= 0) {
1782 // This state indicates that there are no active uniform blocks 1783 // This state indicates that there are no active uniform blocks
1783 synthesizeGLError(GL_INVALID_VALUE, "getActiveUniformBlockName", "invali d uniform block index"); 1784 synthesizeGLError(GL_INVALID_VALUE, "getActiveUniformBlockName", "invali d uniform block index");
1784 return String(); 1785 return String();
1785 } 1786 }
1786 scoped_ptr<GLchar[]> name(new GLchar[maxNameLength]); 1787 OwnPtr<GLchar[]> name = adoptArrayPtr(new GLchar[maxNameLength]);
1787 GLsizei length; 1788 GLsizei length;
1788 webContext()->getActiveUniformBlockName(objectOrZero(program), uniformBlockI ndex, maxNameLength, &length, name.get()); 1789 webContext()->getActiveUniformBlockName(objectOrZero(program), uniformBlockI ndex, maxNameLength, &length, name.get());
1789 return String(name.get(), length); 1790 return String(name.get(), length);
1790 } 1791 }
1791 1792
1792 void WebGL2RenderingContextBase::uniformBlockBinding(WebGLProgram* program, GLui nt uniformBlockIndex, GLuint uniformBlockBinding) 1793 void WebGL2RenderingContextBase::uniformBlockBinding(WebGLProgram* program, GLui nt uniformBlockIndex, GLuint uniformBlockBinding)
1793 { 1794 {
1794 if (isContextLost() || !validateWebGLObject("uniformBlockBinding", program)) 1795 if (isContextLost() || !validateWebGLObject("uniformBlockBinding", program))
1795 return; 1796 return;
1796 1797
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2545 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() 2546 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat()
2546 { 2547 {
2547 if (m_readFramebufferBinding && m_readFramebufferBinding->object()) 2548 if (m_readFramebufferBinding && m_readFramebufferBinding->object())
2548 return m_readFramebufferBinding->colorBufferFormat(); 2549 return m_readFramebufferBinding->colorBufferFormat();
2549 if (m_requestedAttributes.alpha()) 2550 if (m_requestedAttributes.alpha())
2550 return GL_RGBA; 2551 return GL_RGBA;
2551 return GL_RGB; 2552 return GL_RGB;
2552 } 2553 }
2553 2554
2554 } // namespace blink 2555 } // namespace blink
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