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| 1 | 1 | 
| 2 /* | 2 /* | 
| 3  * Copyright 2006 The Android Open Source Project | 3  * Copyright 2006 The Android Open Source Project | 
| 4  * | 4  * | 
| 5  * Use of this source code is governed by a BSD-style license that can be | 5  * Use of this source code is governed by a BSD-style license that can be | 
| 6  * found in the LICENSE file. | 6  * found in the LICENSE file. | 
| 7  */ | 7  */ | 
| 8 | 8 | 
| 9 | 9 | 
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED | 
| 11 #define SkBitmapProcShader_DEFINED | 11 #define SkBitmapProcShader_DEFINED | 
| 12 | 12 | 
| 13 #include "SkShader.h" | 13 #include "SkShader.h" | 
| 14 #include "SkSmallAllocator.h" | 14 #include "SkSmallAllocator.h" | 
| 15 | 15 | 
| 16 struct SkBitmapProcState; | 16 struct SkBitmapProcState; | 
| 17 | 17 | 
| 18 class SkBitmapProcShader : public SkShader { | 18 class SkBitmapProcShader : public SkShader { | 
| 19 public: | 19 public: | 
| 20     SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 20     SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 
| 21                        const SkMatrix* localMatrix = nullptr); | 21                        const SkMatrix* localMatrix = nullptr); | 
| 22 | 22 | 
| 23     // overrides from SkShader |  | 
| 24     bool isOpaque() const override; | 23     bool isOpaque() const override; | 
| 25     BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |  | 
| 26 | 24 | 
| 27     size_t contextSize() const override; | 25     size_t contextSize() const override; | 
| 28 | 26 | 
| 29     SK_TO_STRING_OVERRIDE() | 27     SK_TO_STRING_OVERRIDE() | 
| 30     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 28     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 
| 31 | 29 | 
| 32 #if SK_SUPPORT_GPU | 30 #if SK_SUPPORT_GPU | 
| 33     const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
    iewM, | 31     const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
    iewM, | 
| 34                                                    const SkMatrix*, SkFilterQual
    ity, | 32                                                    const SkMatrix*, SkFilterQual
    ity, | 
| 35                                                    GrProcessorDataManager*) cons
    t override; | 33                                                    GrProcessorDataManager*) cons
    t override; | 
| (...skipping 15 matching lines...) Expand all  Loading... | 
| 51     private: | 49     private: | 
| 52         SkBitmapProcState*  fState; | 50         SkBitmapProcState*  fState; | 
| 53         uint32_t            fFlags; | 51         uint32_t            fFlags; | 
| 54 | 52 | 
| 55         typedef SkShader::Context INHERITED; | 53         typedef SkShader::Context INHERITED; | 
| 56     }; | 54     }; | 
| 57 | 55 | 
| 58 protected: | 56 protected: | 
| 59     void flatten(SkWriteBuffer&) const override; | 57     void flatten(SkWriteBuffer&) const override; | 
| 60     Context* onCreateContext(const ContextRec&, void* storage) const override; | 58     Context* onCreateContext(const ContextRec&, void* storage) const override; | 
|  | 59     bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 
| 61 | 60 | 
| 62     SkBitmap    fRawBitmap;   // experimental for RLE encoding | 61     SkBitmap    fRawBitmap;   // experimental for RLE encoding | 
| 63     uint8_t     fTileModeX, fTileModeY; | 62     uint8_t     fTileModeX, fTileModeY; | 
| 64 | 63 | 
| 65 private: | 64 private: | 
| 66     typedef SkShader INHERITED; | 65     typedef SkShader INHERITED; | 
| 67 }; | 66 }; | 
| 68 | 67 | 
| 69 // Commonly used allocator. It currently is only used to allocate up to 3 object
    s. The total | 68 // Commonly used allocator. It currently is only used to allocate up to 3 object
    s. The total | 
| 70 // bytes requested is calculated using one of our large shaders, its context siz
    e plus the size of | 69 // bytes requested is calculated using one of our large shaders, its context siz
    e plus the size of | 
| 71 // an Sk3DBlitter in SkDraw.cpp | 70 // an Sk3DBlitter in SkDraw.cpp | 
| 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
    , but we've not | 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
    , but we've not | 
| 73 // yet found a situation where the size below isn't big enough. | 72 // yet found a situation where the size below isn't big enough. | 
| 74 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; | 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; | 
| 75 | 74 | 
| 76 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
    nd MUST outlive | 75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
    nd MUST outlive | 
| 77 // the SkShader. | 76 // the SkShader. | 
| 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
    ::TileMode, | 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
    ::TileMode, | 
| 79                                const SkMatrix* localMatrix, SkTBlitterAllocator*
     alloc); | 78                                const SkMatrix* localMatrix, SkTBlitterAllocator*
     alloc); | 
| 80 | 79 | 
| 81 #endif | 80 #endif | 
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