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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ | 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ |
6 #define COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ | 6 #define COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "base/memory/weak_ptr.h" | 9 #include "base/memory/weak_ptr.h" |
| 10 #include "base/threading/thread_checker.h" |
10 #include "components/bubble/bubble_close_reason.h" | 11 #include "components/bubble/bubble_close_reason.h" |
11 | 12 |
12 class BubbleDelegate; | 13 class BubbleDelegate; |
13 class BubbleManager; | 14 class BubbleManager; |
14 class BubbleUI; | 15 class BubbleUi; |
15 | 16 |
16 // BubbleController is responsible for the lifetime of the delegate and its UI. | 17 // BubbleController is responsible for the lifetime of the delegate and its UI. |
17 class BubbleController : public base::SupportsWeakPtr<BubbleController> { | 18 class BubbleController : public base::SupportsWeakPtr<BubbleController> { |
18 public: | 19 public: |
19 explicit BubbleController(BubbleManager* manager, | 20 explicit BubbleController(BubbleManager* manager, |
20 scoped_ptr<BubbleDelegate> delegate); | 21 scoped_ptr<BubbleDelegate> delegate); |
21 virtual ~BubbleController(); | 22 virtual ~BubbleController(); |
22 | 23 |
23 // Calls CloseBubble on the associated BubbleManager. | 24 // Calls CloseBubble on the associated BubbleManager. |
24 bool CloseBubble(BubbleCloseReason reason); | 25 bool CloseBubble(BubbleCloseReason reason); |
25 | 26 |
| 27 // Calls UpdateBubbleUi on the associated BubbleManager. |
| 28 // Returns true if the UI was updated. |
| 29 bool UpdateBubbleUi(); |
| 30 |
26 private: | 31 private: |
27 friend class BubbleManager; | 32 friend class BubbleManager; |
28 | 33 |
29 // Creates and shows the UI for the delegate. | 34 // Creates and shows the UI for the delegate. |
30 void Show(); | 35 void Show(); |
31 | 36 |
32 // Notifies the bubble UI that it should update its anchor location. | 37 // Notifies the bubble UI that it should update its anchor location. |
33 // Important when there's a UI change (ex: fullscreen transition). | 38 // Important when there's a UI change (ex: fullscreen transition). |
34 void UpdateAnchorPosition(); | 39 void UpdateAnchorPosition(); |
35 | 40 |
36 // Cleans up the delegate and its UI if it closed. | 41 // Cleans up the delegate and its UI if it closed. |
37 // Returns true if the bubble was closed. | 42 // Returns true if the bubble was closed. |
38 bool ShouldClose(BubbleCloseReason reason); | 43 bool ShouldClose(BubbleCloseReason reason); |
39 | 44 |
40 BubbleManager* manager_; | 45 BubbleManager* manager_; |
41 scoped_ptr<BubbleDelegate> delegate_; | 46 scoped_ptr<BubbleDelegate> delegate_; |
42 scoped_ptr<BubbleUI> bubble_ui_; | 47 scoped_ptr<BubbleUi> bubble_ui_; |
| 48 |
| 49 // Verify that functions that affect the UI are done on the same thread. |
| 50 base::ThreadChecker thread_checker_; |
43 | 51 |
44 DISALLOW_COPY_AND_ASSIGN(BubbleController); | 52 DISALLOW_COPY_AND_ASSIGN(BubbleController); |
45 }; | 53 }; |
46 | 54 |
47 #endif // COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ | 55 #endif // COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ |
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