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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ | 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |
| 6 #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ | 6 #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |
| 7 | 7 |
| 8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "components/bubble/bubble_close_reason.h" | 9 #include "components/bubble/bubble_close_reason.h" |
| 10 | 10 |
| 11 class BubbleUI; | 11 class BubbleUI; |
| 12 | 12 |
| 13 // Inherit from this class to define a bubble. A bubble is a small transient UI | 13 // Inherit from this class to define a bubble. A bubble is a small transient UI |
| 14 // surface anchored to a parent window. Most bubbles are dismissed when they | 14 // surface anchored to a parent window. Most bubbles are dismissed when they |
| 15 // lose focus. | 15 // lose focus. |
| 16 class BubbleDelegate { | 16 class BubbleDelegate { |
| 17 public: | 17 public: |
| 18 BubbleDelegate(); | 18 BubbleDelegate(); |
| 19 virtual ~BubbleDelegate(); | 19 virtual ~BubbleDelegate(); |
| 20 | 20 |
| 21 // Called by BubbleController to notify a bubble of an event that the bubble | 21 // Called by BubbleController to notify a bubble of an event that the bubble |
| 22 // might want to close on. Return true if the bubble should close for the | 22 // might want to close on. Return true if the bubble should close for the |
| 23 // specified reason. | 23 // specified reason. |
| 24 virtual bool ShouldClose(BubbleCloseReason reason); | 24 virtual bool ShouldClose(BubbleCloseReason reason); |
| 25 | 25 |
| 26 // Called by BubbleController to build the UI that will represent this bubble. | 26 // Called by BubbleController to build the UI that will represent this bubble. |
| 27 // BubbleDelegate should not keep a reference to this newly created UI. | 27 // BubbleDelegate should not keep a reference to this newly created UI. |
| 28 virtual scoped_ptr<BubbleUI> BuildBubbleUI() = 0; | 28 virtual scoped_ptr<BubbleUI> BuildBubbleUI() = 0; |
| 29 | 29 |
| 30 // Called to update an existing UI. This is the same BubbleUI that was created |
| 31 // in |BuildBubbleUI|. |
| 32 // Return true to indicate the UI was updated. |
| 33 virtual bool UpdateBubbleUI(BubbleUI* bubble_ui); |
| 34 |
| 30 private: | 35 private: |
| 31 DISALLOW_COPY_AND_ASSIGN(BubbleDelegate); | 36 DISALLOW_COPY_AND_ASSIGN(BubbleDelegate); |
| 32 }; | 37 }; |
| 33 | 38 |
| 34 #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ | 39 #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |
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