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1 /* | 1 /* |
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) | 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. | 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
4 * Copyright (C) 2008-2009 Torch Mobile, Inc. | 4 * Copyright (C) 2008-2009 Torch Mobile, Inc. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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146 // a bunch of animation frames, so we should not do things like decode each | 146 // a bunch of animation frames, so we should not do things like decode each |
147 // one or notify our observers. | 147 // one or notify our observers. |
148 // Returns whether the animation was advanced. | 148 // Returns whether the animation was advanced. |
149 bool internalAdvanceAnimation(bool skippingFrames); | 149 bool internalAdvanceAnimation(bool skippingFrames); |
150 | 150 |
151 // Checks to see if the image is a 1x1 solid color. We optimize these image
s and just do a fill rect instead. | 151 // Checks to see if the image is a 1x1 solid color. We optimize these image
s and just do a fill rect instead. |
152 // This check should happen regardless whether m_checkedForSolidColor is alr
eady set, as the frame may have | 152 // This check should happen regardless whether m_checkedForSolidColor is alr
eady set, as the frame may have |
153 // changed. | 153 // changed. |
154 void checkForSolidColor(); | 154 void checkForSolidColor(); |
155 | 155 |
156 virtual bool mayFillWithSolidColor(); | 156 virtual bool mayFillWithSolidColor() OVERRIDE; |
157 virtual Color solidColor() const; | 157 virtual Color solidColor() const OVERRIDE; |
158 | 158 |
159 ImageSource m_source; | 159 ImageSource m_source; |
160 mutable IntSize m_size; // The size to use for the overall image (will just
be the size of the first image). | 160 mutable IntSize m_size; // The size to use for the overall image (will just
be the size of the first image). |
161 mutable IntSize m_sizeRespectingOrientation; | 161 mutable IntSize m_sizeRespectingOrientation; |
162 | 162 |
163 size_t m_currentFrame; // The index of the current frame of animation. | 163 size_t m_currentFrame; // The index of the current frame of animation. |
164 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima
tion. We have to ref frames to pin them in the cache. | 164 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima
tion. We have to ref frames to pin them in the cache. |
165 | 165 |
166 Timer<BitmapImage>* m_frameTimer; | 166 Timer<BitmapImage>* m_frameTimer; |
167 int m_repetitionCount; // How many total animation loops we should do. This
will be cAnimationNone if this image type is incapable of animation. | 167 int m_repetitionCount; // How many total animation loops we should do. This
will be cAnimationNone if this image type is incapable of animation. |
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183 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi
rst image frame yet from ImageIO. | 183 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi
rst image frame yet from ImageIO. |
184 mutable bool m_hasUniformFrameSize : 1; | 184 mutable bool m_hasUniformFrameSize : 1; |
185 mutable bool m_haveFrameCount : 1; | 185 mutable bool m_haveFrameCount : 1; |
186 }; | 186 }; |
187 | 187 |
188 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); | 188 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); |
189 | 189 |
190 } | 190 } |
191 | 191 |
192 #endif | 192 #endif |
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