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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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53 double keyTime() const { return m_keyTime; } | 53 double keyTime() const { return m_keyTime; } |
54 const TimingFunction* timingFunction() const { return m_timingFunction.get()
; } | 54 const TimingFunction* timingFunction() const { return m_timingFunction.get()
; } |
55 virtual PassOwnPtr<AnimationValue> clone() const = 0; | 55 virtual PassOwnPtr<AnimationValue> clone() const = 0; |
56 | 56 |
57 private: | 57 private: |
58 double m_keyTime; | 58 double m_keyTime; |
59 RefPtr<TimingFunction> m_timingFunction; | 59 RefPtr<TimingFunction> m_timingFunction; |
60 }; | 60 }; |
61 | 61 |
62 // Used to store one float value of an animation. | 62 // Used to store one float value of an animation. |
63 class FloatAnimationValue : public AnimationValue { | 63 class FloatAnimationValue FINAL : public AnimationValue { |
64 public: | 64 public: |
65 FloatAnimationValue(double keyTime, float value, PassRefPtr<TimingFunction>
timingFunction = 0) | 65 FloatAnimationValue(double keyTime, float value, PassRefPtr<TimingFunction>
timingFunction = 0) |
66 : AnimationValue(keyTime, timingFunction) | 66 : AnimationValue(keyTime, timingFunction) |
67 , m_value(value) | 67 , m_value(value) |
68 { | 68 { |
69 } | 69 } |
70 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new FloatAnimationValue(*this)); } | 70 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new FloatAnimationValue(*this)); } |
71 | 71 |
72 float value() const { return m_value; } | 72 float value() const { return m_value; } |
73 | 73 |
74 private: | 74 private: |
75 float m_value; | 75 float m_value; |
76 }; | 76 }; |
77 | 77 |
78 // Used to store one transform value in a keyframe list. | 78 // Used to store one transform value in a keyframe list. |
79 class TransformAnimationValue : public AnimationValue { | 79 class TransformAnimationValue FINAL : public AnimationValue { |
80 public: | 80 public: |
81 explicit TransformAnimationValue(double keyTime, const TransformOperations*
value = 0, PassRefPtr<TimingFunction> timingFunction = 0) | 81 explicit TransformAnimationValue(double keyTime, const TransformOperations*
value = 0, PassRefPtr<TimingFunction> timingFunction = 0) |
82 : AnimationValue(keyTime, timingFunction) | 82 : AnimationValue(keyTime, timingFunction) |
83 { | 83 { |
84 if (value) | 84 if (value) |
85 m_value = *value; | 85 m_value = *value; |
86 } | 86 } |
87 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new TransformAnimationValue(*this)); } | 87 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new TransformAnimationValue(*this)); } |
88 | 88 |
89 const TransformOperations* value() const { return &m_value; } | 89 const TransformOperations* value() const { return &m_value; } |
90 | 90 |
91 private: | 91 private: |
92 TransformOperations m_value; | 92 TransformOperations m_value; |
93 }; | 93 }; |
94 | 94 |
95 // Used to store one filter value in a keyframe list. | 95 // Used to store one filter value in a keyframe list. |
96 class FilterAnimationValue : public AnimationValue { | 96 class FilterAnimationValue FINAL : public AnimationValue { |
97 public: | 97 public: |
98 explicit FilterAnimationValue(double keyTime, const FilterOperations* value
= 0, PassRefPtr<TimingFunction> timingFunction = 0) | 98 explicit FilterAnimationValue(double keyTime, const FilterOperations* value
= 0, PassRefPtr<TimingFunction> timingFunction = 0) |
99 : AnimationValue(keyTime, timingFunction) | 99 : AnimationValue(keyTime, timingFunction) |
100 { | 100 { |
101 if (value) | 101 if (value) |
102 m_value = *value; | 102 m_value = *value; |
103 } | 103 } |
104 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new FilterAnimationValue(*this)); } | 104 virtual PassOwnPtr<AnimationValue> clone() const OVERRIDE { return adoptPtr(
new FilterAnimationValue(*this)); } |
105 | 105 |
106 const FilterOperations* value() const { return &m_value; } | 106 const FilterOperations* value() const { return &m_value; } |
107 | 107 |
108 private: | 108 private: |
109 FilterOperations m_value; | 109 FilterOperations m_value; |
110 }; | 110 }; |
111 | 111 |
112 } // namespace WebCore | 112 } // namespace WebCore |
113 | 113 |
114 #endif // AnimationValue_h | 114 #endif // AnimationValue_h |
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