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1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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99 #ifndef NDEBUG | 99 #ifndef NDEBUG |
100 ThreadIdentifier m_thread; | 100 ThreadIdentifier m_thread; |
101 #endif | 101 #endif |
102 | 102 |
103 friend class ThreadTimers; | 103 friend class ThreadTimers; |
104 friend class TimerHeapLessThanFunction; | 104 friend class TimerHeapLessThanFunction; |
105 friend class TimerHeapReference; | 105 friend class TimerHeapReference; |
106 }; | 106 }; |
107 | 107 |
108 template <typename TimerFiredClass> | 108 template <typename TimerFiredClass> |
109 class Timer : public TimerBase { | 109 class Timer FINAL : public TimerBase { |
110 public: | 110 public: |
111 typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*); | 111 typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*); |
112 | 112 |
113 Timer(TimerFiredClass* o, TimerFiredFunction f) | 113 Timer(TimerFiredClass* o, TimerFiredFunction f) |
114 : m_object(o), m_function(f) { } | 114 : m_object(o), m_function(f) { } |
115 | 115 |
116 private: | 116 private: |
117 virtual void fired() { (m_object->*m_function)(this); } | 117 virtual void fired() OVERRIDE { (m_object->*m_function)(this); } |
118 | 118 |
119 TimerFiredClass* m_object; | 119 TimerFiredClass* m_object; |
120 TimerFiredFunction m_function; | 120 TimerFiredFunction m_function; |
121 }; | 121 }; |
122 | 122 |
123 inline bool TimerBase::isActive() const | 123 inline bool TimerBase::isActive() const |
124 { | 124 { |
125 ASSERT(m_thread == currentThread()); | 125 ASSERT(m_thread == currentThread()); |
126 return m_nextFireTime; | 126 return m_nextFireTime; |
127 } | 127 } |
128 | 128 |
129 template <typename TimerFiredClass> | 129 template <typename TimerFiredClass> |
130 class DeferrableOneShotTimer : private TimerBase { | 130 class DeferrableOneShotTimer FINAL : private TimerBase { |
131 public: | 131 public: |
132 typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*)
; | 132 typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*)
; |
133 | 133 |
134 DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double dela
y) | 134 DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double dela
y) |
135 : m_object(o) | 135 : m_object(o) |
136 , m_function(f) | 136 , m_function(f) |
137 , m_delay(delay) | 137 , m_delay(delay) |
138 , m_shouldRestartWhenTimerFires(false) | 138 , m_shouldRestartWhenTimerFires(false) |
139 { | 139 { |
140 } | 140 } |
141 | 141 |
142 void restart() | 142 void restart() |
143 { | 143 { |
144 // Setting this boolean is much more efficient than calling startOneShot | 144 // Setting this boolean is much more efficient than calling startOneShot |
145 // again, which might result in rescheduling the system timer which | 145 // again, which might result in rescheduling the system timer which |
146 // can be quite expensive. | 146 // can be quite expensive. |
147 | 147 |
148 if (isActive()) { | 148 if (isActive()) { |
149 m_shouldRestartWhenTimerFires = true; | 149 m_shouldRestartWhenTimerFires = true; |
150 return; | 150 return; |
151 } | 151 } |
152 startOneShot(m_delay); | 152 startOneShot(m_delay); |
153 } | 153 } |
154 | 154 |
155 using TimerBase::stop; | 155 using TimerBase::stop; |
156 using TimerBase::isActive; | 156 using TimerBase::isActive; |
157 | 157 |
158 private: | 158 private: |
159 virtual void fired() | 159 virtual void fired() OVERRIDE |
160 { | 160 { |
161 if (m_shouldRestartWhenTimerFires) { | 161 if (m_shouldRestartWhenTimerFires) { |
162 m_shouldRestartWhenTimerFires = false; | 162 m_shouldRestartWhenTimerFires = false; |
163 startOneShot(m_delay); | 163 startOneShot(m_delay); |
164 return; | 164 return; |
165 } | 165 } |
166 | 166 |
167 (m_object->*m_function)(this); | 167 (m_object->*m_function)(this); |
168 } | 168 } |
169 | 169 |
170 TimerFiredClass* m_object; | 170 TimerFiredClass* m_object; |
171 TimerFiredFunction m_function; | 171 TimerFiredFunction m_function; |
172 | 172 |
173 double m_delay; | 173 double m_delay; |
174 bool m_shouldRestartWhenTimerFires; | 174 bool m_shouldRestartWhenTimerFires; |
175 }; | 175 }; |
176 | 176 |
177 } | 177 } |
178 | 178 |
179 #endif | 179 #endif |
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