| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| 11 #define SkBitmapProcShader_DEFINED | 11 #define SkBitmapProcShader_DEFINED |
| 12 | 12 |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 #include "SkSmallAllocator.h" | 14 #include "SkSmallAllocator.h" |
| 15 | 15 |
| 16 struct SkBitmapProcState; | 16 struct SkBitmapProcState; |
| 17 | 17 |
| 18 class SkBitmapProcShader : public SkShader { | 18 class SkBitmapProcShader : public SkShader { |
| 19 public: | 19 public: |
| 20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
| 21 const SkMatrix* localMatrix = nullptr); | 21 const SkMatrix* localMatrix = nullptr); |
| 22 | 22 |
| 23 // overrides from SkShader |
| 23 bool isOpaque() const override; | 24 bool isOpaque() const override; |
| 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
| 24 | 26 |
| 25 size_t contextSize() const override; | 27 size_t contextSize() const override; |
| 26 | 28 |
| 27 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
| 28 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
| 29 | 31 |
| 30 #if SK_SUPPORT_GPU | 32 #if SK_SUPPORT_GPU |
| 31 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | 33 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
| 32 const SkMatrix*, SkFilterQual
ity, | 34 const SkMatrix*, SkFilterQual
ity, |
| 33 GrProcessorDataManager*) cons
t override; | 35 GrProcessorDataManager*) cons
t override; |
| (...skipping 15 matching lines...) Expand all Loading... |
| 49 private: | 51 private: |
| 50 SkBitmapProcState* fState; | 52 SkBitmapProcState* fState; |
| 51 uint32_t fFlags; | 53 uint32_t fFlags; |
| 52 | 54 |
| 53 typedef SkShader::Context INHERITED; | 55 typedef SkShader::Context INHERITED; |
| 54 }; | 56 }; |
| 55 | 57 |
| 56 protected: | 58 protected: |
| 57 void flatten(SkWriteBuffer&) const override; | 59 void flatten(SkWriteBuffer&) const override; |
| 58 Context* onCreateContext(const ContextRec&, void* storage) const override; | 60 Context* onCreateContext(const ContextRec&, void* storage) const override; |
| 59 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | |
| 60 | 61 |
| 61 SkBitmap fRawBitmap; // experimental for RLE encoding | 62 SkBitmap fRawBitmap; // experimental for RLE encoding |
| 62 uint8_t fTileModeX, fTileModeY; | 63 uint8_t fTileModeX, fTileModeY; |
| 63 | 64 |
| 64 private: | 65 private: |
| 65 typedef SkShader INHERITED; | 66 typedef SkShader INHERITED; |
| 66 }; | 67 }; |
| 67 | 68 |
| 68 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 69 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 69 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 70 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 70 // an Sk3DBlitter in SkDraw.cpp | 71 // an Sk3DBlitter in SkDraw.cpp |
| 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 72 // yet found a situation where the size below isn't big enough. | 73 // yet found a situation where the size below isn't big enough. |
| 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; | 74 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; |
| 74 | 75 |
| 75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 76 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
| 76 // the SkShader. | 77 // the SkShader. |
| 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
| 78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 79 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
| 79 | 80 |
| 80 #endif | 81 #endif |
| OLD | NEW |