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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 1309943004: Revert of switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED 11 #define SkBitmapProcShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkSmallAllocator.h" 14 #include "SkSmallAllocator.h"
15 15
16 struct SkBitmapProcState; 16 struct SkBitmapProcState;
17 17
18 class SkBitmapProcShader : public SkShader { 18 class SkBitmapProcShader : public SkShader {
19 public: 19 public:
20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 20 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
21 const SkMatrix* localMatrix = nullptr); 21 const SkMatrix* localMatrix = nullptr);
22 22
23 // overrides from SkShader
23 bool isOpaque() const override; 24 bool isOpaque() const override;
25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
24 26
25 size_t contextSize() const override; 27 size_t contextSize() const override;
26 28
27 SK_TO_STRING_OVERRIDE() 29 SK_TO_STRING_OVERRIDE()
28 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
29 31
30 #if SK_SUPPORT_GPU 32 #if SK_SUPPORT_GPU
31 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM, 33 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM,
32 const SkMatrix*, SkFilterQual ity, 34 const SkMatrix*, SkFilterQual ity,
33 GrProcessorDataManager*) cons t override; 35 GrProcessorDataManager*) cons t override;
(...skipping 15 matching lines...) Expand all
49 private: 51 private:
50 SkBitmapProcState* fState; 52 SkBitmapProcState* fState;
51 uint32_t fFlags; 53 uint32_t fFlags;
52 54
53 typedef SkShader::Context INHERITED; 55 typedef SkShader::Context INHERITED;
54 }; 56 };
55 57
56 protected: 58 protected:
57 void flatten(SkWriteBuffer&) const override; 59 void flatten(SkWriteBuffer&) const override;
58 Context* onCreateContext(const ContextRec&, void* storage) const override; 60 Context* onCreateContext(const ContextRec&, void* storage) const override;
59 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
60 61
61 SkBitmap fRawBitmap; // experimental for RLE encoding 62 SkBitmap fRawBitmap; // experimental for RLE encoding
62 uint8_t fTileModeX, fTileModeY; 63 uint8_t fTileModeX, fTileModeY;
63 64
64 private: 65 private:
65 typedef SkShader INHERITED; 66 typedef SkShader INHERITED;
66 }; 67 };
67 68
68 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 69 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
69 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 70 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
70 // an Sk3DBlitter in SkDraw.cpp 71 // an Sk3DBlitter in SkDraw.cpp
71 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 72 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
72 // yet found a situation where the size below isn't big enough. 73 // yet found a situation where the size below isn't big enough.
73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; 74 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator;
74 75
75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 76 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
76 // the SkShader. 77 // the SkShader.
77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
78 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 79 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
79 80
80 #endif 81 #endif
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